Advance Wars Revolution

Advance Wars Revolution
Originally created by the awRev community • restored and maintained by YoyoYoshi
Advance Wars 2 Normal Campaign
Written by YoyoYoshi for awRev

Introduction

Whether you're new to Advance Wars in general, came out of Advance Wars knowing only some things, or are a veteran, you will start your Field Training (whether new or once again) in the first mini-campaign of Advance Wars 2 Normal Campaign in Orange Star. Players new to Advance Wars in general may find it a bit overwhelming to go through eight missions knowing everything about the game, so this is where the mini-campaign guide is for. However, the Campaign steps up its difficulty fast, and your paths will vary due to your decisions through the game. A new unit is hidden, as well.

Campaign missions are rated under a point system just like War Room. Out of 300 points, 100 each goes to Speed, Power, and Technique.

The objective of this Normal Campaign Mode Guide is to help you to get past the scenario you're stuck on, but still keep some replay value so you don't completely look at a guide to beat the game. Have fun! Check out Section 9 (Unit Strategy & General Tips) for unit usage and deployment advice when the enemy deviates from either the turn-by-turn or video strategy examples.

Caution

Though these guides have been researched extensively for your viewing, and I have tried our best to bring you information that is accurate, I will not assume any liability for any troubles you may encounter on the way through using the guides. Game play tactics, as well as hints and strategies, have been included, but I do not assure complete success. Questions should be directed elsewhere. Some mission tactics require perfect timing and may force you to repeat countless attempts before results are achieved. I am also not responsible for the randomness of the enemy which may in turn destroy or alter mission strategies.

The enemy in Advance Wars 2 is also much more randomized and stronger than in the original Advance Wars, and will use its intelligence to fight you. It is far more unpredictable than in Advance Wars, so it will be troublesome to know what will happen next, though expert players will have a general idea. The strategies provided by us are simply guidelines to help you through Campaign Mode. No turn-by-turn strategy can be followed perfectly, and that's where you step in, to beat it for yourself.

Campaign Score Record

Welcome to the Normal Campaign!
My scores for these guides ($ means 300pts S-Rank):
Cleanup 300$ 4
Border Skirmish 300$ 6
Orange Dawn 300$ 5
Flak Attack 300$ 4
Lash Out 300$ 7
Andy's Time 300$ 9
Test of Time 300$ 4
Liberation 300$ 9
   Total: 8$
Reclamation 300$ 15
Tanks!!! 300$ 8
Toy Box 285S 18
T Minus 15 300$ 14
Neotanks!? 300$ 13
Nature Walk 290S 8
Two-Week Test 295S 14
Factory Blues 300$ 10
   Total: 5$, 3S
Silo Scramble 300$ 20
Sensei's Return 296S 19
Show Stopper 275S 22
Duty & Honor 300$ 14
Foul Play 300$ 10
A Mirror Darkly 300$ 11
Sea of Hope 300$ 17
The Hunt's End 300S 19
   Total: 5$, 3S
Sea Fortress 300$ 9
Sinking Feeling 278A 14
Drake's Dilemma 222B 12
Rain of Fire 277A 21
Danger x9 280S 9
To The Rescue 286S 11
Navy vs. Air 300$ 22
Great Sea Battle 236B 22
   Total: 2$, 2S, 2A, 2B
Hot Pursuit 268A 18
Final Front 229B 19
   Total: 1A, 1B
Campaign Total: 20$, 8S, 3A, 3B

How to Use This Campaign Guide

Aspects of the guides are turn-by-turn. Since you move units around, here's what certain examples mean:

1S - Move this unit 1 square south.
5SE - Move this unit 5 squares south and 5 squares east.
4NE - Move this unit 4 squares north and 4 squares east.
2N - Move this unit 2 squares north.
3W - Move this unit 3 squares west.
6E - Move this unit 6 squares east.
3NW - Move this unit 3 squares north and 3 squares west.
3SW - Move this unit 3 squares south and 3 squares east.

Literally, N is north, S is south, E is east, and W is west. Have fun!

Key for ASCII Maps

A - Airport
B - Base
* - Black Hole Installation
C - City
% - Forest
H - Headquarters
L - Lab
$ - Lab Map City
M - Missile Silo
^ - Mountain
- - Pipe Seem
  - Plain
P - Port
R - Road
S - Shoal
V - Volcano
~ - Water
i - River
X - Reef

Categories Under Each Mission

COs in Combat
Difficulty
ASCII Map
Mission Briefing
Mission Terms
Starting Properties
Predeployed Units
General Strategic Checklist
General Strategy
Black Hole Strats
To S-Rank
General Strategy Day
CO Day
End

Prologue

Sturm is back in Macro Land.

Hawke and Sturm ramble onward on taking Macro Land and Wars World. Cosmo Land was taken in the past, but this is different.

Andy, Sami, and Max (in that order) talk about Black Hole's return Andy and Max argue over the fact that Wars World has more than one continent, and that Macro Land is not on the same continent. The other armies have also spotted Black Hole forces in their country. Andy seems to like this war to bring the four countries together. Andy runs to the first campaign battle. Here is your first training mission!

Orange Star Mini-Campaign

Mission 1: Cleanup

Andy VS. Flak

Difficulty: *

~~~%     %  = 
~X~iiii%   %= 
~~~   ii%  H= 
^%%    iii  =%
%   ^  % i  = 
=== ^%  %iii=i
^ =      %  = 
  =         = 
==H=======%== 
   % % % %%% %

Mission Briefing: Flak and a space infantry talk on about their failed advance. OS soldier and Nell talk awhile about the OS victory there, and then for Andy to clean up the remaining BH forces. "Take out Black Hole's troops!"

Mission Terms: After Nell's near-victory against Flak, it's time for Andy to gain some experience once more and get used to fighting another war. Take out the two infantry or the HQ to win!

Starting Properties

OS BH Neutral
Cities          0  0  0
Factories       0  0  0
Airports        0  0  0
Seaports        0  0  0
Missile Silos   0  0  0

Predeployed Units

OS: 3 infantry, 1 APC
BH: 2 infantry

Re-Boot Camp Strategy Video: https://youtu.be/XKK1Ywly2aU

General Strategic Checklist

  1. Don't let Black Hole beat you with HQ capture.
    Although it might seem unlikely, watch out for HQ capture. If you're a new gamer, remember that if your HQ is captured, you will lose.
  2. Advance twice as fast with loaded APC.
    APCs travel twice as fast as any infantry, so you should load an infantry in to move units east faster.
  3. Use forest defensive advantage.
    Woods squares (or forest) have more defensive stars and cover than regular roads or even plains. Use them to your advantage when attacking or defending.
  4. Attack in numbers.
    You usually can't kill a unit in a single turn unless it's a lot more powerful. In this case, it's an infantry clash so you should attack from two or even three sides against one infantry.

Black Hole Strats: Flak is not very smart...yet, so he will rush his infantry at you. You should be able to take out both one by one.

To S-Rank: Make sure you attack first by staying out of infantry range, and hurry on with speed and don't take more than 5 days.

General Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • General Strategy Day 1: Move everything east.
  • Andy Day 1: Here, you'll have to learn to move units, capture the HQ, and kill infantry, and also how to use an APC. Move every infantry 3E. Move APC 3SE. End turn. Nell talks on and on, don't you think? Nell is too overly excited...
  • Flak Day 1: He moves his infantry down to meet yours.
  • General Strategy Day 2: Move everything east.
  • Andy Day 2: Nell rambles on about how infantry attack. Move all three infantry 3E. Move APC 6E and end turn.
  • Flak Day 2: Flak moves his two infantry down.
  • General Strategy Day 3: Take out one BH infantry.
  • Andy Day 3: OK, now you can surround that front infantry with all three infantry, but do this, so move everything 3E and kill the infantry.
  • Flak Day 3: Flak is pathetically screwed. He moves his infantry 2W to attack your 8HP infantry and deal 6.
  • General Strategy Day 4: Destroy the last BH infantry.
  • Andy Day 4: Flank and kill the final BH infantry to win!

End

Andy has taken back a part of Orange Star captured by Black Hole!

Back to Top

Mission 2: Border Skirmish

Sami vs. Flak

Difficulty: *

%%~~~~~~%^^   %
%%  i^%  %%HC==
    i%   %%    
    i     %^   
 % %iiii   C^  
%=====C=    ^  
 = %   iiii%%%%
%~    c   i ^^%
=H        i%^^%
         %i%%^%

Mission Briefing: Flak now has tanks against you. You have one of five units. You can take them! Flak talks about how to capture cities. Nell talks about defensive cover.

Mission Terms: Sami is told by Nell to plan an operation against Flak in Orange Star. He now has tanks, so you'll want to take them out and set up a defensive position at the bridge.

Starting Properties

OS BH Neutral
Cities          1  2  1
Factories       0  0  0
Airports        0  0  0
Seaports        0  0  0
Missile Silos   0  0  0

Predeployed Units

OS: 1 Infantry, 1 Mech, 1 APC, 1 Artillery, 1 Tank
BH: 2 Infantry, 1 APC, 3 Tanks

Re-Boot Camp Strategy Video: https://youtu.be/ivUpLRmOFyg

General Strategic Checklist

  1. Destroy anything that directly threatens you.
    The first tank should be weakened by the mech first time, else you want to get some damage. At the bridge, you'll want to use both artillery and tank, and perhaps your mech, to defend.
  2. Use allied cities as defensive cover and to heal.
    Allied cities, when you station units on them, gain +2HP each turn, as they heal. You might even want to take the neutral city for another healing place.
  3. Hold the bridge!
    If you can't hold the bridge, you'll be flanked. You must hold it with a tank on the allied city.

Black Hole Strats: Flak, as he is the enemy AI, will not look for a nice defensive position, but rather, tries to advance. If you can even hold the bridge, you win.

To S-Rank: Hold your position at the bridge, and use tank and artillery to weaken forces on the bridge. Do not lose a single unit.

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • General Strategy Day 1: Take out the tank and move east.
  • Sami Day 1: Click the mech and move it 2N to attack the tank, dealing it 7 and taking 1. Move your tank 2NE to finish it. Move your artillery 3E 2N. Move your infantry 3E and begin capturing the city. Sami's infantry are stronger than anyone else's, so she can capture faster. Nell rambles on again. Move your APC 3E 4N. As you see, APCs seem to have gained another square now...
  • Flak Day 1: He moves in to start capturing your city, and moves in his tank and other infantry units.
  • General Strategy Day 2: Set up a defensive formation with your tank in front and an artillery in the back, with mech support.
  • Sami Day 2: Sami and Nell talk about how to heal units in friendly cities. Finish capturing the city, and the crowd goes into uproar. Move your tank 2E and your mech 1NE. Move your artillery 1E to keep a defensive formation at the bridge.
  • Flak Day 2: BH forces take one of your cities, and his tanks, APC, and infantry come rolling west.
  • General Strategy Day 3: Deal damage to the front tank.
  • Sami Day 3: Ok, here's where you use your artillery, don't move it but still click it, and click Fire to take 6 damage on that tank. Move your APC 1S and move your mech 1E.
  • Flak Day 3: His tanks and infantry move in, but they can't attack as you're in too strong a defensive position.
  • General Strategy Day 4: Take out two tanks with your artillery and tank.
  • Sami Day 4: Fire away! Kill the tank with your tank, attack the other tank with your artillery, and finish it by moving your mech 2E. Move your infantry into the APC and move it 1N 3E. Drop south and end.
  • Flak Day 4: He's screwed. He attacks your infantry on the river which takes 5 damage. The other infantry attacks your mech.
  • General Strategy Day 5-7: Take out infantry and last APC.
  • Sami Day 5: Use your artillery to kill the infantry in the east. Move your tank 2E 1N to finish the other one. Move the rest towards last APC.
  • Flak Day 5: Do nothing.
  • Sami Day 6: Attack the APC with your tank and infantry.
  • Flak Day 6: Do nothing.
  • Sami Day 7: Finish off the APC with your artillery. Good job!

End

Sami has the exact opposite attitude for Flak as for Eagle in AW here. But you won, so who cares? :)

Back to Top

Mission 3: Orange Dawn

Max vs. Flak

Difficulty: *

% % %~~~~~
C=H=C====%==% ~
          ~~C ~
^        ~~~=~~
^% ~~~~~~~~~=~~
~~~~      ~%%C~
~~~       %%% ~
~%            ~
^            ^~
^^%  H      ^^~

Mission Briefing: Advancing back through Orange Star on Macro Land against heavy Black Hole forces, Flak and Max call each other apes and gorillas. Max is furious and Nell convinces Max to calm down.

Mission Terms: Sami is told by Nell to plan an operation against Flak in Orange Star. He now has tanks, so you'll want to take them out and set up a defensive position at the bridge.

Starting Properties

OS BH Neutral
Cities          1  2  1
Factories       0  0  0
Airports        0  0  0
Seaports        0  0  0
Missile Silos   0  0  0

Predeployed Units

OS: 1 Infantry, 1 Artillery, 2 Tanks, 1 Medium Tank, 1 Transport Copter, 2 Battle Copters 
BH: 2 Infantry, 2 Tanks, 2 Medium Tanks, 1 Battle Copter

Re-Boot Camp Strategy Video: https://youtu.be/yT25trNI72M

General Strategic Checklist

  1. Seize the small four-square island.
    The island gives you a lot of manuevering room, plus bridge, forest, and city defensive advantage.
  2. Transport Copter should be used for HQ capture if you don't manage to kill all units or see HQ wide open.
    On this mission, later on, Flak will leave his HQ wide open. Therefore, it'd be useful to go for it.
  3. Take out the battle copter!
    Taking out the battle copter will give you total aerial control.
  4. Block bridges!
    Don't let Flak's units swarm you! Guard the bridges!
  5. Have your medium tank in front.
    Your medium tank can withstand more damage than any other of your tanks, so use that.

Black Hole Strats: Flak will move his blundering forces east to meet you. Kill him.

To S-Rank: Take out his battle copter quick and don't lose any units, and use your battle copters to weaken his units.

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • General Strategy Day 1: Move all units north, taking out the battle copter.
  • Max Day 1: You've got medium tanks, battle copters, and transport copters now. Max is strong with direct units but weak with indirect, so your artillery can be a bit useless here. You have the upper hand here. Click the SW battle copter and attack the enemy battle copter to the south to deal MAJOR damage. Use your other battle copter to finish it off. Click your artillery and move it 3N 1E. Move your medium tanks 1E 2N. Move your two small tanks to the west and south one square of the medium tank, next to it. Move your infantry into the transport copter and move it 2E 4N onto the sea.
  • Flak Day 1: Flak says Max reminds him of himself. He moves all his units east.
  • General Strategy Day 2: Injure a medium tank with your battle copters, and move your land forces past the bridge.
  • Max Day 2: Nell talks about how to heal battle copters and how to join units, and when to do so. Move in your battle copters to target the eastern medium tank and take off 5HP. Move your medium tank 4N. Move your other small tanks to the south and SE 1 square of it. Move your artillery to the south of that, and end.
  • Flak Day 2: BH forces move east except for the damaged medium tank.
  • General Strategy Day 3: Take out a medium tank and a tank.
  • Max Day 3: Attack with your medium tank the tank left of it and kill it in one move. Move in your left small tank to attack his. Finish off the 5HP medium tank with your two battle copters, move your small tank and artillery 1N, and end turn.
  • Flak Day 3: He moves his medium tank east.
  • General Strategy Day 4-5: Destroy the last medium tank to effectively cripple Flak, and then finish the last small tank and infantry.
  • Max Day 4: With your small tank, finish off the tank next to you, and attack the infantry with your medium tank. Move both battle copters 3E to deal 6 damage on the medium tank. Move your transport copter all the way west. Move in your small tank to attack the infantry, and move your artillery 1N.
  • Flak Day 4: His medium tank attacks your small tank. You deal 2 damage like he does.

Max Andy 5: Finish off his last two units any way you like.

End

Max and Flak continue to bicker at each other. Nell talks about how to use the points you get in Campaign Mode into buying maps from Battle Maps with Hachi. Nell talks about Speed, Power, and Technique as well. Max yells that Flak is a dumb name.

OK, from here, you get to choose which part of OS you want to recover. You have three here, all rated **. Move in west (southernmost battlefield).

Back to Top

Mission 4: Flak Attack

Max vs. Flak

Difficulty: **

========C C%%
 H~~~~~~~~~~~%%
~~~~~~~~~~~~~=~
~~~~~~~~~~~~~=~
~~~~~~~~~~~~~=~
~~~~~~~~~  %%$%
~~~~~~~~~%  %=%
~~~ % %      = 
~~%          = 
~%          CHC

Mission Briefing: With bombers and fighters on his side, Flak has a big air force at you. Remember though, you have some anti-aircraft gunners and missiles to down them, and power isn't everything...

Mission Terms: The Orange Star and Black Hole war sets up into the skies above, as Max and Flak's aerial forces clash. Flak arms up his air force with stronger attackers, while Max gets stronger defenses. Make sure that you can repel it and grab the lab map from the neutral city on your island by capturing it.

Starting Properties

OS BH Neutral
Cities          2  2  1
Factories       0  0  0
Airports        0  0  0
Seaports        0  0  0
Missile Silos   0  0  0

Predeployed Units

OS: 1 Infantry, 1 Mech, 1 A-Air, 1 Rocket, 1 Missile, Transport Copter

BH: 1 Infantry, 1 Tank, 4 Battle Copters, 1 Fighter, 2 Bombers

Re-Boot Camp Strategy Video: https://youtu.be/OESgd38fSCs

General Strategic Checklist

  1. Protect your missile Day 1 with surrounded A-Air.
    Your missile has some range that your A-Air will never get in taking own planes. Make sure you keep it safe, then move out on Day 2.
  2. Check aerial force range.
    Remember, if you're out of Flak's range he can't attack you...
  3. Grab the lab map!
    The lab map is located on your island's neutral city. Capture it with an infantry or mech and enter the hidden mission of Orange Star!
  4. Take out anything in your path, but aim for bombers first.
    Bombers deal the greatest damage of all of his units, and he has two. Weaken those first, then move on to battle copters, and then, fighters.

Black Hole Strats: Flak will move all his air units south on Day 1 and attack. Make sure you are ready, and counter it with your 4 A-Air and one missile.

To S-Rank: Go defense Day 1, then counterstrike on Day 2 and give yourself a pronounced advantage.

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • General Strategy Day 1: Take out the battle copter and injure a 2nd one, making sure the A-Air protect the missile and that your other planes are out of range.
  • Max Day 1: Down the battle copter with your missile. After this, Sami will note the new CO Power star chart, instead of a bar for CO powers. Your battle copter in the sea is doomed. Move it 1W and attack the battle copter to do damage. Move mech 2N to capture city. Move rocket and infantry all the way up.
  • Flak Day 1: Flak explains how to use stronger aerial units like the fighter and bomber. His fighter takes out your battle copter. His bomber comes in to bomb your anti-air. His other battle copter finishes it. He moves the rest towards you.
  • General Strategy Day 2: Injure his air force with your four A-Air and one missile.
  • Max Day 2: Finish capturing the city with your mech as defense against the tank later on, which turns out to be a Black Hole lab that researches new weapons like...*shhh*. Yeah. Move your southern A-Air to take 9 damage off of the bomber and get your CO power ready. You could do that and get the CO Power Max Force or save up for the Super CO Power Max Blast. Save up for now. Take out the battle copter with an A-Air, and down the other bomber. With your missile, down his battle copter.
  • Flak Day 2: His air force is half down in one day! Flak uses Super Power, Super CO Power Barbaric Blow! His fighter moves towards your battle copter, his bomber does nothing to your missile, and his weakened battle copter does ONE damage to your rocket. Apparently, you took out so much his Super CO Power is useless. His tank moves in to deal 3 damage to your mech, which you deal back. His infantry moves forward.
  • General Strategy Day 3-4: Use Max Blast and destroy all remaining units with your now superior numbers.
  • Max Day 3: Max now has his Super Power. Go to the main menu and go down to a 3-star icon called Super. Use Max Blast! Move his A-Airs east and destroy the bomber, the fighter, AND the battle copter. If you must, use your missile to finish the fighter. Destroy the tank with your battle copter. Move everything else north.
  • Flak Day 3: Do nothing.
  • Max Day 4: Finish off the last infantry with your battle copter and infantry.

End

Flak still points to the upcoming Black Hole invasion as moral support, and says Sami is Max's girlfriend. Max and Sami argue that Black Hole has no respect. With your victory, a new mission opens up for you on the island far off. It is a *** mission, so don't go just yet. Instead, move to the mission farthest south and west. This one deals with sea units as well.

Back to Top

Mission 5: Lash Out

Sami vs. Lash

Difficulty: **

~~~~~~~% %~~ %~
~ B%=== H ==C ~
~ %~~~~% %~~~=~
~=~~~~~SSS~ % C
~=~~~~~~~~~ ==C
~= % ~~~~~~==SS
%=  %~~~~~~~~~~
%=======%%S~~~~
^^^=^^%^%%S~~~~
^^%=^%%^  S~~~~
 C =C C %%S~~~~
 ==H==  %%S~~~~
 =~SSSSSS~~~~~~
 =~~~~~~~~~~~~~

Mission Briefing: Lash has appeared! She taunts Nell, who tells Sami to bring her prisoner alive.

Mission Terms: This is your first timed mission, and you must eliminate Lash's forces through HQ capture or by elimination. Though you may not have Victory March quickly, you should care to advance from both the western and eastern fronts, advancing most forces at the base but keeping an eye towards the HQ.

Starting Properties

OS BH Neutral
Cities          3  0  3
Factories       0  0  1
Airports        0  0  0
Seaports        0  0  0
Missile Silos   0  0  0

Predeployed Units

OS: 3 Mechs, 1 APC, 1 Artillery, 2 Tanks, 1 Rocket, 1 Lander, 1 Sub, 1 Cruiser, 1 Battleship

BH: 3 Infantry, 2 A-Air, 1 Rocket, 1 Sub, 1 Cruiser

Re-Boot Camp Strategy Video: https://youtu.be/al9Ct5r5o_I

General Strategic Checklist

  1. Don't let BH beat you with base-built units.
    The bulk of your land forces should take care to eliminate anything Lash builds from this base.
  2. Don't lose your transport copter. You can send it into your cruiser for safety.
    The transport copter is required to be saved, and it might even be useful if you use it right...
  3. Win the naval war.
    You can seize naval advantage early by destroying the sub, cruiser, and even the rocket in the first few days to give your lander a bit of room to land later.
  4. Land forces on the eastern shore to march towards the HQ.
    You can win by HQ capture. Sami has Victory March, and you might even activate it. You'll need to win the naval war before you can do this, though...

Black Hole Strats: Lash will focus early attacks on your transports unless you keep them out of range, so their forces will go and seize power near the base.

To S-Rank: Take out their navy first, then advance on both fronts with superior numbers. Lash just can't deploy fast enough...

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • General Strategy Day 1: Take out Lash's entire useful naval force but her cruiser. Move remaining units north. Save your T-Copter.
  • Sami Day 1: Nell notes that a deployment base is near Lash. Nell notes Sami's infantry and transport power as well. You spot that you have a lander here, and a transport copter in trouble. Click the battleship and Nell gives you a short brief. Fire on the rocket to the north and deal it 8 damage. Click your cruiser to get a short brief, then attack Lash's sub. Move your sub 4N 1W and dive after that brief. Move the bottom tank and an APC with a mech into the lander. Click the lander to get a description, then move the lander 5E 2N. Move your other mechs 2N, your tank 5W 1N. Click your rocket and move it 1E 3N. Move your artillery 1W 4N. Remember that you now only have 7 days left to beat this mission. Move your transport copter into your cruiser. End.
  • Lash Day 1: Lash tells Sami that Flak will be coming on Day 7 to kill Sami's forces. This is the reason why you must win quickly. Lash moves in infantry to capture a base and a city. His A-Air move eastward.
  • General Strategy Day 2: Move everything north.
  • Sami Day 2: Nell talks about how sea units sink if they don't have enough fuel. Move your battleship 5N. Move your cruiser 4E...don't drop the transport copter! Move your sub 1NW to finish off hers. Move your lander 1E 3N. Move both mechs 1NW. Move your tank 4N 1W. Move the artillery 2W 3N. Move the rocket 2NW. End turn.
  • Lash Day 2: She finishes capturing the base and city, and deals 1 damage to your battleship with the rocket. Her A-Air comes west.
  • General Strategy Day 3: Land on the eastern shore and advance north.
  • Sami Day 3: Take out the rocket with your battleship, then move your lander 2N 1W. Drop your APC west, and drop your tank north. Rise your sub. In the west, attack the infantry with your tank from the south, move the northern mech 2N, the southern one 2W, and the artillery AND rocket 2N. End turn.
  • Lash Day 3: She uses her CO Power Terrain Tactics. Her A-Air comes in to attack your artillery. She takes a city in the east and builds an infantry.

General Strategy Phase 4: Advance north on both fronts, using your battleship to help take out the infantry in the east, and your artillery and rocket in the west.

  • Sami Day 4: Use your rocket to attack the western A-Air, move your artillery 4S, and bring up your mech to take it out. In the east, attack the cruiser with your battleship and finish it with your sub. Drop the transport copter from your cruiser north. Move your tank north to attack the infantry from the north, then move up your APC 1E 4N and drop the mech north. In the west, move your mech 2N and attack the infantry with your tank from where you are.
  • Lash Day 4: She finishes capturing a city and kills your mech with her A-Air. One infantry moves west, one east to HQ.
  • General Strategy Day 5-7: Sweep entire BH forces in east and west. West with more firepower, east because there's no BH base there.
  • Sami Day 5: Use your battleship to attack the infantry blocking the way to the HQ and finish it with your tank. Move your mech back into the APC, and move it onto the HQ, dropping the mech north. In the west, attack the A-Air with your rocket, and use your tank and mech to finish off the infantry. Move your artillery 1N. Move your T-Copter towards HQ. End.
  • Lash Day 5: Continuing to take cities, the enemy takes another one and attacks the APC with her infantry, dealing none.
  • Sami Day 6: You only have 2 days left, or as Nell says, tomorrow! In the west, take out the Anti-Air with your artillery, and with your rocket and mech, take out the infantry north of you. Attack the infantry with your tank. With your battleship, attack the infantry near you. Take out the infantry next to the HQ by using your tank, and move your APC 5W to block the infantry from going east. Move your mech to start capturing the HQ.
  • Lash Day 6: The infantry attacks your APC, so she can't build! The other one continues to take a city.
  • Sami Day 7: You can actually go for elimination now! Take out the infantry with your battleship. Attack the infantry on the deployment base with your rocket, and finish him with your tank.

End

Sami drags a dummy of Lash over. Lash apparently escapes. You won! With your victory, Orange Star has only two more provinces for you to take back. Select the mission to the southeast (not on the island).

Back to Top

Mission 6: Andy's Time

Andy vs. Flak

Difficulty: **

%C *** B      B %%
===***===========%
^C *** % C=C   C= 
^^  =     %     =%
^^^== %~~~=~~~  = 
 C%=%% ~~~=~~~% =%
B===%%%~~% ~~~ C= 
  %%  ~~~ B~~~% =%
% %% %~~~C ~~~  =%
~~=~~~~~~~~~~~  =%
~~=~~~~~~~~~~~ C= 
~~%~ ~~%%  %%   =%
~~  %~         C= 
~~C  ============%
~~~~~~  C C   BHB%

Mission Briefing: Lash tells Flak about her new invention, the Black Cannon. Hawke urges Flak to complete his conquest of Orange Star, but he seems be reeling backwards, eh? Commander Andy and Nell notices the giant cannon, and Max argues Andy can't take it, he can with his strength. Andy still is confident, however, and will do it himself.

Mission Terms: Andy's Time introduces you to Lash's new invention, the Black Cannon, which deals five damage to the strongest unit with the most HP in its range, which covers some 82 squares and has 99HP. Ignore it if you can until you attack it.

Starting Properties

OS BH Neutral
Cities          3  1  8
Factories       2  1  3
Airports        0  0  0
Seaports        0  0  0
Missile Silos   0  0  0

Predeployed Units

OS: 1 Infantry, 1 Transport Copter

BH: None

Re-Boot Camp Strategy Video: https://youtu.be/XkNc2L7kMDA

General Strategic Checklist

  1. Stay out of Black Cannon range until you attack it, and when you do, attack from range.
    Although the Black Cannon on this first mission will only attack every few turns, it's to your best interests to stay out of the way, as you can capture the middle base out of Black Cannon range, as well as send rockets to smash it from afar.
  2. Capture the middle and northwest factories.
    Flak is slow and won't reach either base in time if you use your transport copter. It's also a nice way to flank him.
  3. Occupy Flak's factory within several days.
    With your superior property advantage, you should be able to seize control of it so Flak doesn't go slapping you when you attack Lash's Black Cannon.

Black Hole Strats: Flak doesn't get much, so he'll build infantry and small vehicles to attempt to match your superior forces. Chances are he won't last...

To S-Rank: Take both neutral factories over ASAP, and also neutralize Flak's deployment base. Smash BH's small force quickly.

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • General Strategy Day 1: Move toward central island.
  • Andy Day 1: You notice you only have 1 infantry and 1 transport copter, but you do get deployment bases to deploy new units. Nell talks on about how to make units. Look around on the map. BH has a base north of you, east of the cannon. The cannon has 99HP and can destroy practically everything; it takes out 5HP from any unit it attacks. Watch out with that. It takes as much damage as a Md Tank, so attacking it with a Md Tank will mean 55% damage, that will take out 55HP from it (so it's not that difficult to eliminate!). There are three bases to the west of both of you. Move the infantry into the transport copter and move it all the way west. Deploy two infantry.
  • Flak Day 1: The cannon will fire starting Day 2, and Lash tells Flak to advance south.
  • General Strategy Day 2: Land on central island to grab that base, and move infantry north.
  • Andy Day 2: Check out the cannnon's range, which seems to cover a massive range of about 82 squares! The best you can do right now is avoid being fired upon. Move your T-Copter all the way up and drop to the south onto the base. Move your western infantry to capture the city, and move the other one 3N. Build an infantry in the left base and tank in the right base.
  • Flak Day 2: An infantry moves SE to take a city. He builds another one.
  • General Strategy Day 3: Move units north and take middle base.
  • Andy Day 3: Nell informs you to attack the Black Cannon door. By the looks of it, it's best if you attack with an indirect unit or you'll get blasted. Start capturing base on middle island. Finish capturing other city. Move left infantry 3N, right infantry 2N 1W. Move tank 6N. Make another infantry and another tank. Move T-Copter 2S 4E.
  • Flak Day 3: He finishes capturing a city, moves infantry, and makes yet another one. Poor guy with no money :)
  • General Strategy Day 4: Take central island, strike BH units from the south.
  • Andy Day 4: Finish capturing the base on the central island. Move your northernmost infantry 3N to start capturing the city. Move up your tank 5N 1W to attack the infantry on the city. Move your infantry from 3S of the transport copter and move it 3N into the copter, and move it 3NW. Move your two infantry 3N and tank 6N. Build an APC on the left base and an infantry on the right base.
  • Flak Day 4: He begins capturing a neutral city, backed by two other infantry. He makes a mech.
  • General Strategy Day 5: Seize control of the left base to surround the remaining BH forces.
  • Andy Day 5: Move your transport copter 1W 5N and drop the infantry to the left. Move your northern tank 3W to kill the infantry. Move your other tank 6N. Finish capturing the neutral city on the right side with your infantry. Move the infantry on the central island 3N. Move your left infantry (that is left) 3N and the one east of it 2N 1W. Move your infantry on the right base 2W into the APC. Move the APC 1E 5N, and drop your infantry north. Build nothing.
  • Flak Day 5: BH units capture ONE city, and another infantry unit is built.
  • General Strategy Day 6: Close in on the last base and build a rocket.
  • Andy Day 6: OK, you've at a clear advantage now. Move your infantry west of the T-Copter 2W to begin capturing the base. Move your left tank 1N to attack the infantry on the city, and move your infantry on the middle island 2N to finish that one off. Move your other tank 3W 2N to deal damage to the mech to the left. Build a rocket on the middle island base. Move all infantry except the one just above the APC 3N. Move that last infantry into the APC 5N and drop east. End turn.
  • Flak Day 6: BH infantry moves 3S to attack your infantry. Another one moves onto a city and attacks another one. A mech moves west and fails to kill your T-Copter.
  • General Strategy Day 7: Move rocket up, surround BH base with anything you can muster.
  • Andy Day 7: Move your rocket 3N. Move the infantry above the rocket 1NE to finish off the mech. Finish capturing the top base. Move your bottom 9HP tank 1SE and deal that infantry 6 damage. Finish it with your 4HP infantry without moving from below. Move the infantry below it 3N to attack the infantry on the city. Move the infantry east of the APC 2N to finish it. Attack the infantry on the base with your tank. Move your APC 4N, and your T-Copter 4E 1S. Move your other infantry 3W. Create an artillery on the middle island base.
  • Flak Day 7: He's doomed. His infantry on the base attacks your T-Copter and does three damage.
  • General Strategy Day 8: Effectively take the surrounded BH base and build a rocket.
  • Andy Day 8: Move your rocket 2N 1W. Move your artillery 4N. Your tank west of that enemy infantry should attack it and bring it to 2HP. Move your T-Copter 6W. Move your full health infantry 2W 1N and finish that infantry off. Move your 9HP infantry 2N and capture that enemy base. From your northwest base, move that infantry 1W 2S and build a rocket from there. Move your APC 6W, your 4HP infantry 2N 1W, your other 9HP tank 5W, your 5HP infantry 3W, and your full health infantry 1S to capture the BH city.
  • Flak Day 8: He has no base or units. Do nothing.
  • General Strategy Day 9: With your two rockets, destroy the 99HP cannon.
  • Andy Day 9: With your rocket on the base, attack the cannon down to 44HP. Finish it off with your other rocket. You win!

End

Andy and Flak have a clash of words and then Andy spots Max's tank force. Maybe it'll be helpful? With most of Orange Star now secure, you have to hop to the last island. Andy will provide you assistance in marching into the mountains to take out that final Black Hole lab.

Back to Top

Mission 7: Test of Time

Andy vs. Flak

Difficulty: ***

^^^^^^%^% % ^^^=
^^   ========^^=
^    = C  C = ^=
 %   =  SSS = ^=
C    ==^SXS = ^=
^%    =^SSS = %=
^^ ^^^=C===CLC =
      =^~~~ = %=
   %  =^~~~C=C =
HC=====^~~~ = %=

Mission Briefing: This is the first FOW map, but the last Training-type mission. Andy will come here and wipe out Flak's remaining units and lab. You have 7 days to complete this mission. Run like the wind, Andy!

Mission Terms: Now that you've found Black Hole's lab inside Orange Star, you have one week to penetrate it and seize the plans for the new Black Hole unit, the Neotank. This is your first FOW mission.

Starting Properties

OS BH Neutral
Cities          3  4  3
Factories       0  0  0
Airports        0  0  0
Seaports        0  0  0
Missile Silos   0  0  0

Predeployed Units

OS: 1 Infantry, 1 Mech, 1 APC, 1 Recon, 1 A-Air, 1 Tank, 1 Medium Tank, 1 Artillery, 1 Rocket

BH: 2 Infantry, 1 Recon, 1 APC, 1 A-Air, 1 Artillery, 1 Rocket, 1 Lander

Re-Boot Camp Strategy Video: https://youtu.be/rCTHBtVQjJU

General Strategic Checklist

  1. Remember Black Hole has a lander, artillery, and rocket that hides in forest on the eastern half of the map.
    They can snipe you if you don't take them out (exception: lander), and they're just plain annoying...
  2. Infantry on mountains give you +3 vision.
    Your recon can't do all vision...your infantry and mech can give you extra vision.
  3. Move in groups.
    One unit can't take out any unit or army, even your medium tank, as you may be sniped. Move units up together.
  4. Capture the secret lab or destroy all units.
    Instead of taking out all units, you may want to capture the secret lab instead, since you have a time limit...but destroying all units can be easier.

Black Hole Strats: Flak has forces in the north that will attack you, but he'll leave his artillery, rocket, and lander hidden from view and snipe you when he has the chance. Find them and kill them. One is in the north, one is next to the HQ.

To S-Rank: Fog of War makes the mission somewhat more difficult, but you should be able to take out the northern forces with ease and move on.

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • General Strategy Day 1: Use FOW tactics to uncover the area, then take out an infantry, an APC, and an artillery.
  • Andy Day 1: Nell rambles on about FOW tactics, and you find yourself spotting only ONE artillery of BH. Select your infantry and move it 2N onto the mountain. Move your A-Air 1E 5N and take out the infantry to the north. In the east, move your mech 1NE. Move your medium tank 3N 2W to weaken that APC 9 damage. Move your tank 1W 4N and attack the artillery from the east. Kill the artillery with your artillery. Move your recon 3NE. Move your APC 2N. Move your rocket 1E 3N. End.
  • Flak Day 1: His recon attacks your infantry on the mountain, and moves his A-Air to the east of your recon to attack it. His APC moves south.
  • General Strategy Day 2: Take out remaining unhidden units except a recon.
  • Andy Day 2: You are informed by Sami that an indirect unit hides in the forest. Nell also points out the reef that you can hide in FOW in. Move your 6HP infantry 1S to kill the 1HP APC. Move your A-Air 1S to attack the recon. Move your recon 2W 1N and move your medium tank 3E 2S to destroy the A-Air. Move your artillery 3E 2N. Move your tank 1S 4E with 5 damage. Finish off that infantry with your rocket. Move your mech into the APC and move your APC 1W of the HQ, and drop your mech on the HQ.
  • Flak Day 2: Your mech will be attacked by a rocket.
  • General Strategy Day 3-4: Uncover hidden units, then kill them.
  • Andy Day 3: Move your mech 2E to reveal the rocket. Move your tank 1S 3E to deal 6 damage to the rocket. Move your A-Air 3S to finish off that recon. Move the damaged infantry 1E 2N. Move your recon 1E 5N into the forest. Move your APC 6N. Move your medium tank 2E 3N. Destroy the lander with your artillery and rockets.
  • Flak Day 3: He can't do anything.
  • Andy Day 4: Finish off the rocket with your damaged mech. If it isn't finished, use your tank. Move your mech 2E. Move your medium tank 1E 2N and recon 3E to destroy the last artillery to win!

End

Flak urges everyone into the factory. With the shutting of the final lab and you learning about the new Black Hole unit, the Neotank,

Back to Top

Mission 8: Liberation

Andy, Max, or Sami vs. Flak

Difficulty: ****

%%% %% % % % % % % %
C==  *******-*******
 B= ***             
C== ***    C C      
 C C***C          %%
   C***C   %%ii=iiii
 %      %i=iii%% C%%
i=iiiiiiii A iiiiiii
 =  ^%%i %%^^%% C% %
^= ^%%%i=iiiiiiiiiii
%=      B %      %% 
B=               %%%
 =C          C B   ^
C================C ^
  % % % % % % % BHB^

Mission Briefing: Flak is surprised by the sight of Adder, who was supposed to invade Yellow Comet. With his wordplay, he angers Flak. Here is a factory and base that is the center of the BH war on OS. If you can take this out, victory on BH will be a reality, at least in OS, for now. You have the base advantage here.

Mission Terms: Entering the final mission of the Orange Star Campaign, you hold a disadvantage due to Black Hole's factory, which is given units through a pipeline. You'll want to seize the neutral airport early and smash the pipeline seam.

Starting Properties

OS BH Neutral
Cities          2  2 11
Factories       3  1  2
Airports        0  0  0
Seaports        0  0  0
Missile Silos   0  0  0

Re-Boot Camp Strategy Video: https://youtu.be/yYcWzj87trE

General Strategic Checklist

  1. Destroy the pipeline seam for a quicker and easier victory.
    See the weak spot, the pipeline seam, in the pipeline? That's where you should hit it to break the pipeline connection and stop the factory from building more, as well as win the mission.
  2. Take the neutral airport away from BH hands.
    The lone airport is vital if you want to take out the seem fast. Capture the base below it, too, if you don't plan on taking Flak down within first 10 days.
  3. Take lone eastern cities if you have the time.
    The eastern cities will supply that extra 2000 a day you could use.
  4. Block factory from producing units.
    The BH factory can be blocked from cranking any more units out, by blocking the three doors.
  5. Produce an APC and infantry early.
    Use both units to speed to the airport/base.
  6. Seize the west as a diversion.
    This won't really help speed or technique, but if this mission is a bit rough, marching units west and taking that SW neutral base will be useful.

Black Hole Strats: Flak's forces have stepped up a notch, and now uses more indirect units to throw mushrooms on your head. Block the bridges with anything you can, and you'll want to seize the skies even with A-Air and missiles threatening you.

To S-Rank: You'll want to rush and crush the pipeline seam while keeping some strong attacks on units at and near the factory for power.

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Sami Day 1: Build an infantry from the SW base and an APC from NW base.
  • Flak Day 1: Build an infantry from base and mech from factory, which shifts west.
  • Sami Day 2: Move infantry 2N 1W into APC, then move APC 2N 5W and drop infantry north onto the river. Build a mech from NW base.
  • Flak Day 2: Start capturing cities with infantry and mech, and build an infantry.
  • Sami Day 3: Move infantry 2N to start capturing the airport, move mech 2W, and move APC 1SE.
  • Flak Day 3: Finish taking both cities with infantry and mech, move units, build an infantry. Factory produces recon.
  • Sami Day 4: Move mech 1NW into APC, then move APC 4W 3N. Finish capturing airport.
  • Flak Day 4: Finish taking city, and surround base with his units. Build infantry, factory produce an artillery.
  • Sami Day 5: Move infantry 2N off airport. Move APC 2NE and drop north. Create a bomber from new airport.
  • Flak Day 5: Finish taking city, attack infantry with artillery, create APC from base, make missile and mech from weird-looking factory.
  • Sami Day 6: Move bomber 4W 1N to attack mech, move infantry 1SW into APC, attack artillery with mech, and move APC 2NW. Drop infantry to the east.
  • Flak Day 6: Attack APC with artillery, and build a tank. All other units move south except for a few that move east.
  • Sami Day 7: Move infantry 1SW and attack the artillery to your right. Move mech 1NW. Move bomber 3E 1N. Move APC 2SW. Build a battle copter.
  • Flak Day 7: Build a rocket. Move most units south to neutral zone.
  • Sami Day 8: Move battle copter 4W 1N to attack mech, then move bomber 2E 3N to attack pipeline seam. Build a battle copter. Move APC 1E 2N.
  • Flak Day 8: Continue seizing neutral base and cities nearing your HQ.
  • Sami Day 9: Move newly built southern battle copter 5W to attack missile. Move APC 1E. Move mech 2W to kill mech. Kill artillery with infantry. Using other battle copter, finish off missile. Use bomber to finish off pipeline seam.

End

You have beaten the Orange Star Campaign!

Back to Top

Blue Moon Mini-Campaign

Olaf informs Grit that Black Hole forces have attacked Blue Moon. Grit argues that they're only losing the countryside wastelands, which makes Olaf furious. Colin arrives to tell Olaf that he is the new BM CO. Colin seems to call everyone "sir", so Grit tells him not to get worked up. Olaf is furious.

Mission 9: Toy Box

Olaf vs. Lash

Difficulty: ***

B %=iC ==   % B
=ii=ii^ SSC=Sii
    ^i=   =iiS 
C%^%=% ^i === ^
ii== ^^B  iii%^
C  i==%   i=%  
  ^=== ~ =  =i^
B ~~~=~~~= %BCi
 S~$= %=~^%    
HS~=i~~~~C%^SSH

Mission Briefing: Olaf prepares his forces to enter his hometown and liberate his hometown from Black Hole forces. Olaf and Lash have some talk about what happened to his hometown due to Lash. Olaf is furious and demands to take Lash 1 on 1 for his hometown back and to find what Lash has hidden, a lab map.

Mission Terms: As Olaf has turned Olaf's hometown into near-rubble, Olaf is prepared to send his forces to liberate it and hopefully, find it not as damaged as he thinks it is...

Starting Properties

BM BH Neutral
Cities          0  0  7
Factories       2  2  1
Airports        0  0  0
Seaports        0  0  0
Missile Silos   0  0  0

Re-Boot Camp Strategy Video (faster w/o capturing lab map): https://youtu.be/CTPfXOSn2Jk

Re-Boot Camp Strategy Video (w/ capturing lab map): https://youtu.be/5hzZWQcgIXk

General Strategic Checklist

  1. Guard the mountain passes.
    If you guard the mountain passes, then Lash is unable to get past. This includes the northwest neutral city with that river pass.
  2. The secret lab map must be taken.
    The secret lab map is found on that small SW island area, the neutral city there in the southwest and closest to enemy HQ other than the one directly above it. Take it to get the hidden Blue Moon mission.
  3. Take the east fast.
    Your side of the map should be taken ASAP so that you have enough cities to solidify your advance towards the neutral middle base.
  4. Smash Lash's units with power.
    When you have more money and props than her, and with the neutral base, start building some stronger units like massed tanks.

Black Hole Strats: Lash will be crossing rivers and mountains to sneak up on your unguarded cities. She'll also build mechs, artillery, and tanks.

To S-Rank: Take the middle factory early and win in 20 or less days to seize a S-Rank, or at least in speed. Don't lose too many units.

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

You'll want to beat it in just 16 days. Build infantry only from the right two bases to take cities. Combine when necessary, you don't want to lose more than two units for full technique. Advance with tanks, anti-air, and artillery. This is very effective because Lash builds slow, and you can outnumber them. Just remember to take that southwest city on the island-ish area for the lab map to unlock that mission.

  • Olaf Day 1: Build two infantry.
  • Lash Day 1: Build two infantry.
  • Olaf Day 2: Send both infantry 3W and build two more.
  • Lash Day 2: BH starts capturing two cities and builds two more infantry.
  • Olaf Day 3: Move both northern infantry 3W. In the south, move the front one 3N and the back one 3W. Build two more infantry.
  • Lash Day 3: Lash takes two cities and builds two more infantry after moving the other two east.
  • Olaf Day 4: ANY infantry in range should capture a city, and the one close to the base should capture the base. The remaining infantry should move 3W. Make a recon on the northern base and an infantry on the southern base.
  • Lash Day 4: Her infantry move west. Your northern infantry is fired upon but the city's defensive power leads you well. She builds a recon and an APC.
  • Olaf Day 5: Capture three cities and the base. Continue capturing the northwest city. Move other two infantry 3W. Move recon 3W. Build nothing.
  • Lash Day 5: His forces move eastward. The infantry in the north resumes attacking your infantry. She builds nothing either.
  • Olaf Day 6: Finish capturing northern city. Move infantry on central base 1SW to attack that infantry. Move infantry on northeast city 2S 1W as well as the one west of it. Move recon 5W. Make tank in central base. Move infantry (in terms of closest to middle base) in this order: 2N 1W, 2N, and 3W. End turn.
  • Lash Day 6: Recon moves up, two infantry combined kill yours on the southern front. In the north, the city/river fighting continues.
  • Olaf Day 7: Retreat your 4HP infantry from the northern city 3E and move your recon 1W to finish off that infantry. Move tank 1SW and finish off 6HP infantry. In the south, move the northernmost infantry 1W to east of tank, and the other two 2N 1W. The other two northern infantry should move 1SW. Build an artillery.
  • Lash Day 7: Her recon attacks your infantry. She doesn't dare attack anything else but does move in.
  • Olaf Day 8: Move your tank 3W 1N to attack the enemy tank. Use your artillery to attack the enemy recon. On the northern front, keep your recon's guns firing at the infantry left of you. Move your 3HP infantry next to the recon 1N 2E and move the 4HP infantry 1W 2S. Move BM infantry in to surround the BH infantry and kill it. Move other infantry west.
  • Lash Day 8: Recon attacks 4HP infantry to 2HP. Builds mech and artillery. Moves units east.
  • Olaf Day 9: Continue dealing damage with recon on northern front. Kill enemy tank with yours. Move everything from southern front west, including artillery. Attack the recon from the south with a full health infantry. Build a medium tank. Move 3HP infantry southeast.
  • Lash Day 9: An infantry comes in to down your 2HP infantry.
  • Olaf Day 10: Destroy enemy APC with tank and artillery. Capture southwest neutral city. Attack anything in sight but stay away from enemy artillery range except for that tank. Use the 3HP infantry to take out the 1HP recon. Move medium tank 1S 2W. Create an artillery.
  • Lash Day 10: Destroys tank with artillery, infantry with infantry.
  • Olaf Day 11: Finish capturing the southwest neutral city. It is a map that pinpoints to the hidden enemy lab. You will now unlock the hidden Blue Moon lab mission. Continue taking out units with northern recon, and use that near-full health northern infantry to chase hers. Move medium tank to take out infantry in the way to the northwest and southwest. Move front infantry north of the medium tank, and use an infantry to attack her mech and block your artillery. Build a rocket.
  • Lash Day 11: Her recon and infantry attack your artillery, and the mech kills your infantry.
  • Olaf Day 12: Use Blizzard. Send infantry from SW city northeast. Weaken recon with medium tank. Move up rocket. Kill wandering Lash infantry in the east. Build a tank. Injure APC. End.
  • Lash Day 12: Advance troops east.
  • Olaf Day 13: Move Rocket 1S 2W. Take out APC with southern artillery. Take out mech next to northern recon with artillery and recon. Finish infantry with medium tank. Move the rest up and build a tank.
  • Lash Day 13: Advance and build an infantry and mech.
  • Olaf Day 14: With your southern artillery, attack the mech. With your rocket, attack the infantry on the base. Kill another infantry with medium tank. Finish the southern mech with your tanks. Advance toward SOUTHWEST base. Build a tank.
  • Lash Day 14: Mech attacks northern recon. Move infantry up in the south. Build two mechs.
  • Olaf Day 15: Continue sweeping units with indirect units first, aiming for mechs first. With your tanks, you should be able to take out the mech and infantry defending SW base...as the artillery is out of the way. Use your infantry as well to help. By end this should be cleared all but 3HP artillery. Finish off mech in the north with medium tank. Build a rocket.
  • Lash Day 15: Build an infantry and mech.
  • Olaf Day 16: Take out the final artillery and infantry in the southwest with two tanks and a rocket. Use your infantry to capture the SW base. Take out the 5HP recon with your artillery, and injure a mech in the NW. Move up units to NW and end.
  • Lash Day 16: She uses Prime Tactics. Unit movement cost goes to 1, but she only has 3 full mechs even after building one. She doesn't attack.
  • Olaf Day 17: Start capturing HQ. Attack mechs with medium tank and a tank. Finish the 2HP mech with your 5HP infantry, and with an artillery and infantry, take out the mech in front of your tank. Move tank to cover SW base, and move all other units towards NW base.
  • Lash Day 17: Take out an infantry with a mech, advance mech, and use mech.
  • Olaf Day 18: In the northwest, kill front two mechs with rockets and artillery. Use the medium tank and a tank to finish that final mech.

Lash leaves and you've won. Olaf's memories come back to him as he looks at his shattered hometown. He promises to avenge Black Hole's actions.

Back to Top

Mission 10: Tanks!!!

Grit vs. Adder

Difficulty: **

w%^^%^^%^^%^^
  =%=========%%
  w%=^^^^^^^=%%
  w%===^%^===%M
  w   =^C^=^^%%
=======^=^====%
  w=%^^^=^^^%=%
  w=^C==H=====M
  w=^^^^=^^^%=%
======%^=^====%
  w =^%^C^=^^^^
  w%=^=^%^====M
  w%=^=^^%^^^=%
  w%==========%
  w%%%%%%%%%%M%

Mission Briefing: Grit wakes up to find an angry Olaf asking him to seize a victory over the Black Hole forces in the south because it was his duty to defend the mountains. Grit seems to take it lightly as always but still goes before Olaf can say more. Grit spots the vast number of medium tanks even in Fog of War and decides not to fight them head on. Adder says that he went to offer a proposition to Grit, that they want Grit to join the Black Hole Army. Adder seems to say Grit's feelings about protecting Blue Moon, which wasn't much, but Grit doesn't respond. Grit agrees that Adder is correct, but that Adder has no call to treat the civilians and people in Blue Moon as they pleased. Adder had destroyed whole cities, and Grit finds Adder his #1 enemy.

Starting Properties

BM BH Neutral
Cities          0  3  0
Factories       0  0  0
Airports        0  0  0
Seaports        0  0  0
Missile Silos   0  0  4

Predeployed Units

BM: 2 Infantry, 4 Recon, 2 Artillery, 4 Rockets

BH: 4 Mech, 4 Recon, 12 Medium Tanks

General Strategy

You have rockets. Grit is awesome with rockets. They fall in a single turn to medium tanks, though.

The mountains are your friend. The mountains will keep your rockets safe from all but mechs, and your recon will be as well. Starting day 2, let your rockets fly some damage onto the medium tanks that advance. When mechs arrive, take them out first, as they can kill your rockets easier. Use your recons as spotters for your rockets and artillery.

Adder's medium tanks are hindered by mountains and are forced to go all the way around to hit anything of yours that they see, so the only thing that will do big damage is mechs and the few medium tanks that may make it to the end.

Missile silos are your friend, too. The missile silos are on your side, so they will be you that fires them as long as the infantry survive going east. Use them to hone down on enemy medium tanks. They have the impact of Sturm's Meteor Strike, except they only do 3 damage. They don't do much damage but they can be useful on medium tanks that really need to be weakened. Aim carefully, they'll even injure your units. No unit will have lower than 1HP, however.

Re-Boot Camp Strategy Video: https://youtu.be/Im2Em-LK1G4

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Grit Day 1: With your left rocket, attack the middle medium tank. Move your rocket on your HQ 2W. Move your top and bottom rockets to the 1E and 2E of those two that are already used. Move both infantry 1E. End.
  • Adder Day 1: His 2 recon moves in to attack your 2 infantry. His medium tanks all move east.
  • Grit Day 2: Here, you're taught from Olaf that you can use missile silos to hone missiles on Adder's forces. Use the back rocket to take out the northern recon. With your second to back rocket, injure his bottom recon. With the one left of that, attack the middle of the three top medium tanks you see. With your front recon attack to the 4S 1W, the medium tank closest to your southern forces. End.
  • Adder Day 2: His second recon attacks your infantry on the top. His bottom one moves up and his 1HP one flees. More medium tanks move up in the south, and your infantry is taken out in the south.
  • Grit Day 3: OK, so you're overwhelmed. Don't worry just yet. In the south, use your artillery to take out the medium tank. In the north, attack the medium tank with your artillery. Move your 1HP infantry 2E. Use your CO Power Snipe Attack. Move your middle two recons 4W (the top one 4W 1N). Kill the recon with your HQ rocket, the 5HP medium tank with your next one, going left, weaken the bottom medium tank that you spot with your next one, and with the front one, weaken the full health medium tank in the north. End turn.
  • Adder Day 3: Adder uses Super CO Power Superwinder to move units even faster. His mech moves 4 squares to capture your city. His recon and medium tanks move in on both fronts. Your rocket is destroyed by mechs (the front one).
  • Grit Day 4: Move your 1HP infantry 1S 2E. With your northern artillery, attack the medium tank furthest right. Continue hitting medium tanks with your rockets, the ones with most HP. With the front rocket though, use it to kill the mech on the road. Move a recon in the middle to leftmost city without attacking, right one back to the eastern forest, but take the NE one. In the south, move artillery 2W.
  • Adder Day 4: BH takes one of your cities, northern artillery injured by weakened medium tank, two mechs completely rid your next two rockets ineffective.
  • Grit Day 5: Use Snipe Attack. Injure the mech with your southern artillery, take out the front 5HP medium tank with your northern artillery, and weaken the mountain mech with your non-injured rocket. With your 2-HP rockets, take out a recon. With your last recon, take out an infantry as well. Move 1HP infantry 3E. End.
  • Adder Day 5: Sideslip. He captures your buildings but this time doesn't attack with those crazy mechs. Your northern artillery is injured.
  • Grit Day 6: With northern artillery, weaken a medium tank. Move 1HP infantry 3E and target just east of the artillery and mech, taking down the 3-10-2 HP medium tanks to 1-7-1 HP. With your full HP rocket, attack the mech taking your city. With your other two, take out the 2HP mech and injure the southern recon. In the east, move your lone recon in forest 3S 1W to attack the enemy recon and to protect your last infantry. In the south, move your artillery 1N 4E and your recon 3E 1N. End.
  • Adder Day 6: He continues to capture the city and in the east, the recon wars continues. In the north, he combines his 1+7+1 medium tanks to form 9HP and also moves up his 6HP and 5HP medium tank.
  • Grit Day 7: Move your full HP rocket 3N. Move your 1HP infantry 2S. Take out the recon with your two recon. Move your front 2HP rocket 2E onto the HQ. Move your other 2HP rocket 2E. Move your middle recon 2NW to finish off the final mech. With your northern artillery, attack the 6HP medium tank. Move southern artillery 1E 2N.
  • Adder Day 7: His medium tanks move in and hide in forest except the 9HP one.
  • Grit Day 8: With your full health rocket, deal 6 damage to the rocket. Move your 1HP infantry 1S to launch a missile. Center it on the 3HP medium tank. Move everything else to take out the last medium tank!

With Adder's medium tank brigade routed, he retreats! Grit doesn't seem to care what Olaf says, but who cares?

Back to Top

Mission 11: Reclamation

Colin vs. Lash

Difficulty: **

FF^^^i^^F CCFiFF R 
  F^^i^AF   FiF BRH
   A^i^   ^RRRRRRRR
  F^^iF  ^^RCiiFBRB
 F^^^iFC ^^R ^i  R 
  FF^iF  ^^RB^iF R 
   Fii   ^FR ^iF R 
B   i    ^RR^^iF R 
 BRRRRRRRRR^^^i^FRF
E B iF CCF^^^^i^^A^

Mission Briefing: Olaf hears about the Black Hole invasion on the northern frontier, the border with Orange Star. Colin volunteers to go, while Grit doesn't seem to care as much, just like in the past war. Grit acknowledges that Colin is now a full-fledged CO, and Olaf lets him. Grit gives him a little advice. Lash is informed that Colin leads the Blue Moon army, though she wanted "the bearded geezer, or at least the scarecrow", pointing to Olaf and Grit. She orders a retreat because Colin will be boring, but decides to attack anyway.

Starting Properties

BM BH Neutral
Cities          0  0  6
Factories       3  3  1
Airports        0  0  3
Seaports        0  0  0
Missile Silos   0  0  0

General Strategy

With your first Blue Moon mission comes a new CO, Colin. His units are weaker than everyone's, but they're cheaper. You'll want numbers early on, especially with infantry.

Lash will build APC and infantry early on. She'll also rush for both airports and eventually build tanks. Produce infantry early game. As Lash will have lots of infantry as well, beat her with numbers before you move on to tanks and copters.

Take the neutral factory. It's highly unlikely you will want to build units from your HQ bases, so you'd better take one closer to the enemy.

Seize the middle airport. The middle airport gives you a place to build cheap and mobile battle copters to aid your cause. They will be helpful for when you are unable to kill a certain unit in one hit.

You may want to build a medium tank or two to destroy those pesky A-Airs and tanks, but add battle copters as well. This should be quite easy.

Re-Boot Camp Strategy Video: https://youtu.be/VGM9y6AeNiY

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Colin Day 1: Build three infantry.
  • Lash Day 1: Build three infantry.
  • Colin Day 2: Move the right one 1W 2S, and the left two 1N 2W. Build three more infantry.
  • Lash Day 2: She builds two more, and moves two east towards you, one towards the airport.
  • Colin Day 3: Move your southern infantry 3S, your uppermost infantry 2W, the one just below it 2W 1S to capture that city, and move the infantry on the right base 3W. Move the other two 1N 2W. Build an APC from the northern base.
  • Lash Day 3: BH begins capturing a city and builds an APC.
  • Colin Day 4: Move your southern infantry 1S to start capturing the airport. The infantry capturing the city should move 2S to start capturing the base. Your NW infantry near the cities should move 2W to take that one. The infantry on the road should move 2W 1S to capture the city. The one on the forest should move 2W, and the last one should move 1E 2N into the APC. Move the APC 1S 5W and drop to the left. Build an A-Air from the northern base.
  • Lash Day 4: She finishes capturing one city, starts another, and begins capturing the airport. He moves east and builds an artillery.
  • Colin Day 5: Finish capturing the airport and three cities. Move the infantry on the mountain 3W. Move the infantry not doing anything 1W to capture that city. Move the APC 2W, and the A-Air 1S 5W. End turn.
  • Lash Day 5: She finishes capturing a city and an airport and moves east without building anything.
  • Colin Day 6: Your westernmost infantry should move 1N and grab that airport. Finish capturing the other city. The one on the other airport should move 3N. Now that you have a western base, build a Medium Tank from it after moving the infantry 2W from it. Move your other two infantry 2W as well. Move your A-Air 4W. End.
  • Lash Day 6: BH starts capturing a city and attacks your infantry on the bottom mountain. He moves his artillery east and builds a tank.
  • Colin Day 7: Finish capturing the airport with your infantry. East of the river, move that infantry 3N. Move your A-Air 3S and attack north. Move your 5HP infantry 2N 1E. Move the top one on the city 2S. Move down your medium tank 2S 1W. Move the infantry near the airport 1S. Make nothing.
  • Lash Day 7: Her forces move north. She builds another tank.
  • Colin Day 8: Move your medium tank 1S 3W to severely damage that tank. Your infantry right of the airport should move 2S 1W to kill the 4HP infantry and relieve your A-Air. Move your A-Air 3N 1E to damage the artillery. Move the infantry on the airport 3S and attack east. Move the one 2E of the artillery 1W and deal it 1 damage. Move the 5HP one 1W, and the last one west of the river 2W into the APC. Move the APC 2W 3S and drop east. Move that infantry east of the river 1N 2W. Build a tank from the western base and a battle copter from the airport.
  • Lash Day 8: Her 5HP artillery deals damage to your damaged infantry on the city. Her tank moves up, and her combined infantry assault yours and take out your infantry on the neutral city. She builds a mech.
  • Colin Day 9: Move your medium tank 2W to deal that tank 7 damage. Move your A-Air 1W 2S and attack left on the infantry. Move your battle copter 1SE to finish off the artillery. Move your infantry besides the APC 2W to finish off the 3HP infantry. Move your full health infantry 1W to kill the weakened one. Move 5HP infantry 1W. Move your 4HP infantry 2S into the APC. Move your tank 3SW. Build another fighter and another tank. Move the infantry east of the river 3W.
  • Lash Day 9: She joins her two tanks to 7HP and kills your 5HP infantry. Your APC gets attacked as well. She builds two mechs.
  • Colin Day 10: Attack east with your medium tank to eliminate the tank. Move the tank 1N 4W to attack the APC. Move your A-Air 1NW to attack the infantry. Move your other battle copter 4W 1S to attack the transport copter. Move your 5HP infantry on the mountain 1S 2W to finish off that one, and then move your battle copter 3SW and deal the other infantry damage. Move your APC 4S 1W and drop the infantry east. Move your infantry west of the mountains 1W 2S and finish that infantry. Move your tank 3SW and your eastern infantry 1W 2S. Build a medium tank.
  • Lash Day 10: He moves his mechs, transport copter, and builds a mech, an infantry, and an artillery.
  • Colin Day 11: Move your A-Air 4S. Move your top battle copter 3S to take out that transport copter. Move your other battle copter 1S 4W to attack the mech. Move your back tank 1S 4W. Move your medium tank 2W. Move your 4HP infantry 1W into the APC. Move your other tank 1S. Move your 5HP infantry 2W and full health infantry 1N to capture that city. Move that last infantry 3S. Move your medium tank 2W 3S. Build a transport copter.
  • Lash Day 11: Move up units, build two more mechs.
  • Colin Day 12: Move transport copter 4W 1S. Finish the mech below with your battle copter, then use your other one to attack the mech at the bridge. Finish it with your medium tank. Take out the artillery with two tanks, capture the city, and stay out of range of the two mechs. The first is fine.
  • Lash Day 12: She attacks a tank with a mech, and builds a mech and infantry.
  • Colin Day 13: Hit mechs with battle copters, then finish the mechs but the top one with your A-Air and tanks. Build a bomber. Block two bases and let only an infantry and mech alive.
  • Lash Day 13: Use Prime Tactics and nearby destroy your A-Air with his mech. He builds an infantry.
  • Colin Day 14: Sweep down the last mech with two battle copters and a medium tank. Attack the infantry on the base with all you've got.
  • Lash Day 14: Move infantry to attack transport copter, build a mech.
  • Colin Day 15: Use Gold Rush and kill the mech with two medium tanks. Use your bomber to bomb the final infantry, you win!

Later on I was able to beat this in 13 days...just move for elimination with battle copters and tanks.

Lash retreats and Colin has won his first battle!

Back to Top

Mission 12: Neotanks?!

Olaf, (Grit), or Colin vs. Flak

Difficulty: ***

^^^%%%%%w % %   %
^B%B C Cw% % CLC 
^%===============
%B=B=C Cw   =   %
% = =   w   =   %
%C=C=   w      %^
% = =  =w   =  %^
%C=C=% %w   =% ^^
^ === %^w%  %^%^^
^%^% ^^^w%^    %^
^%^^M^^%w%  B    
 A^^^M% ww C=C  %
^%^%    %www=ww%%
^%%^        =%www
%           =   %
^M      %%  =   M
 M      %% %=   M
%    B      =   %
%%  ===     =  %%
===B=H=B===C=C%^^

Mission Briefing: Olaf gets furious over Black Hole forces using Blue Moon to do whatever they want. This is their laboratory base. Choose Grit. You have bases, but you only have 15 days to win or Lash will self-destruct everything.

Starting Properties

BM BH Neutral
Cities          0  1 13
Factories       3  2  3
Airports        0  0  1
Seaports        0  0  0
Missile Silos   0  0  8

Predeployed Units

BH: 2 Medium Tanks, Rocket

General Strategy

Choose Grit. You have bases, but you must win within fifteen days. Lash will take properties in the northwest, then advance from the southwest towards your HQ while sending a few units to stop you from taking the lab.

Missile power is important. Send missiles raining down on Lash's troops near the lab and in the northwest, and don't let the enemy take one. Use an APC to send infantry to capture that neutral base halfway to the lab. It's useful for when you make forces from there. Then build tanks and advance to the northeast to protect infantry to take the lab.

With your victory here, the Blue Moon forces will now be able to deploy Neotanks in upcoming missions.

Re-Boot Camp Strategy Video: https://youtu.be/OTPy-dT22Zg

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Grit Day 1: Build three infantry.
  • Lash Day 1: Build two infantry.
  • Grit Day 2: Move western infantry 3N, and the other two 3E. Build three infantry.
  • Lash Day 2: Start capturing two bases. Build two infantry.
  • Grit Day 3: Unleash a missile silo in the west, target center on the rocket/lab. Start capturing a city. Move east. Build an APC.
  • Lash Day 3: Finish capturing two bases. Start capturing another city. Build a tank and infantry.
  • Grit Day 4: Target a second missile at lab. Capture a city and start capturing another. Move everything else towards lab. Build nothing.
  • Lash Day 4: Continue capturing, make two more units.
  • Grit Day 5: Move infantry in west toward next missile silo. In the east, activate one that hits the lab again so they're all down to 1HP. Finish capturing a city, move infantry north to grab base.
  • Lash Day 5: Take practically every city. Join two medium tanks to 2HP, move 1HP rocket left. Build recon.
  • Grit Day 6: Move western infantry toward next silo. Have eastern infantry launch missile at center on capturing infantry in west, which will hit tank, artillery, and infantry. Start capturing eastern base. Move units north in the east. Build nothing.
  • Lash Day 6: Finish capturing cities, defensive position in her area. Build an A-Air.
  • Grit Day 7: Capture cities next to eastern base. Finish capturing eastern base. Send infantry north. Prepare to use another missile silo in west.
  • Lash Day 7: Finish capturing three cities, sending army south (which is good).
  • Grit Day 8: Finish capturing in east. Move APC and infantry up but not to range of medium tank. Build a medium tank in eastern base. Launch a missile just below the A-Air to hit 3 infantry and the A-Air, using western infantry.
  • Lash Day 8: Advance to the south.
  • Grit Day 9: Build a medium tank in your HQ area's western base. Back to the east, advance your medium tank and infantry inside APC. Prepare to seriously go for the lab in a day or two. In the west, launch a final missile at the artillery, rocket, and tank at the base area of BH. Weakening the tank will help for later.
  • Lash Day 9: She starts capturing the airport in the west and attacks your infantry with a tank. The other tank moves towards the lab.
  • Grit Day 10: In the east, use your medium tank to destroy the tank there. Move up your APC and infantries. Keep APC out of BH infantry range, medium tank range is fine. Advance medium tank in the west. Make a rocket in eastern base (near lab). End turn.
  • Lash Day 10: Attack APC with medium tank, continue taking airport down there, advance in the west.
  • Grit Day 11: Send infantries and rocket north towards lab. Drop infantry 2E of lab. Kill enemy medium tank with yours. Kill artillery on western front with your other medium tank.
  • Lash Day 11: Finish capturing airport, finish capturing city next to lab, advance to HQ in west, move artillery towards lab.
  • Grit Day 12: Use your medium tank and one infantry to take out the infantry next to the lab. Send infantry to start capturing lab. Advance rocket, retreat infantry from artillery. Take out an infantry with a medium tank on western front. Build a medium tank in western HQ base.
  • Lash Day 12: Unknowing of the lab, Lash advances.
  • Grit Day 13: Take out an artillery with your rocket, finish capturing city next to lab, and wipe out an A-Air and tank with two medium tanks.

End

With your victory here, the Blue Moon forces will now be able to deploy Neotanks in upcoming missions.

Back to Top

Mission 13: T Minus 15

Olaf and Andy vs. Flak

Difficulty: ***

^^%  %%   %^^^^  =  %%  %
^%%        %^^^ C=C      
%%%        %%  C==%      
        % %%^% C=========
      ********  C C      
%     *      *%      %% %
***-*-* C==C **-*********
       C****C            
       =****=            
       =****=            
       C****C            
***-*-* C==C **-*********
B%%% C*      *%% %     %%
%%%%% ********%%    ^%   
%%%%%%^%%^%%%      %^^ C 
%%%%%%^%%%%^====   %^^===
   %%%%%%^^^%% =%%  %^=%^
   % %^^^^^^%% ==A=====^^

Mission Briefing: The Blue Moon COs spot a giant missile silo being operated by the Black Hole Army. Surprisingly, Andy comes with a small air force to aid you in Olaf's fight to take out the giant missile silo. In 15 days, your forces will be blown up along with the missile silo.

Starting Properties

BM OS BH Neutral
Cities          2  0  8  5
Factories       0  0  1  0
Airports        0  0  0  1
Seaports        0  0  0  0
Missile Silos   0  0  0  0

Predeployed Units

Northern Front:

OS: 1 APC, 4 Battle Copters, 1 Fighter, 1 Bomber
BM: 2 Infantry, 2 Mechs, 2 APCs, 2 Tanks, 2 A-Air, 1 Artillery, 1 Rocket
BH: 1 Infantry, 1 Mech, 1 Recon, 1 APC, 1 Artillery

Central Front:

BM: 2 Tanks, 4 Medium Tanks, 1 Rocket, 1 Missile
BH: 4 Tanks, 4 Medium Tanks, 4 A-Air, 3 Rockets, 2 Missiles

Southern Front:

BM: 2 Mech, 3 A-Air, 1 Rocket
BH: 1 Rocket, 2 Medium Tanks, 2 Neotanks, 5 Battle Copters, 3 Bombers

General Strategy

The key points are as follows. First, you should destroy both pipeline seams in the east to provide some aid to the south with Andy's aerial forces. Second, save your Blue Moon infantry and mechs and leave them unhurt before you start taking the eight cities. Flak has powerful units, but doesn't seem to know how to use them. He will move it east, but since he only has three rockets even near the silo, he doesn't really have that much of a chance.

On this mission, Andy should leave one bomber in the north to wipe out everything on the western front, even the missile and artillery by the end with a destroyed seem. Andy should break open the seems to the other two fronts, and fire at will on the southern front. Before Andy's air force arrives in the south, you'll want to block those Neotanks and medium tanks from getting through with Andy's fighter or bomber.

Meanwhile, Olaf should get an A-Air as well to the southern front and make a battle copter and some bombers to eliminate the south, while keeping an eye on firing shots from indirect units onto those Neotanks, with direct support. Take properties and finish by Day 15.

An even quicker way to do it in Day 11 is to advance in the middle while staying out of rocket range. Use medium tanks and normal tanks to attack through the middle, while sending Andy's aircraft from the north to the south to go for total elimination or full city capture in 10-11 days.

Re-Boot Camp Strategy Video: https://youtu.be/S2VuM1fW6FY

Back to Top

Mission 14: Two-Week Test

Colin vs. Lash

Difficulty: ****

B B C%S~~~~~~~~~~~~~
 H==  S~~~~~~X~~~~~~
B B=C^~~~~~~~~~X~~~~
 B =%%~~~~~~~~~~~~~~
% %C ~~~~~~~~~~~~~~X
SS~ C  C  % %C C C~~
~~~   ^%   C B C C~~
~~~C        ===== ~~
X~~C ^   C B=B=A=B~~
~~~  %      ======~~
~~~%%    C C=A=H=C~~
~X~%%       ======~~
~~~~     C C=B=C=B~~
~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~
Mission Briefing: Colin must guard certain properties for 14 days.
Protect your base for 14 days! Lash may have a lot but you can do it!

Starting Properties

BM BH Neutral
Cities          1  8 11
Factories       2  4  5
Airports        0  0  2
Seaports        0  0  0
Missile Silos   0  0  0

General Strategy

You must survive for 14 days. Take the 3 bases and cities near you. Then guard the chokepoint by taking the neutral cities to the south, without advancing past the two mountains. Avoid indirect range at all possible and defend there with tanks backed by artillery, infantry, and anti-aircraft.

Take out all you can, but Lash has too many units and too many bases. She'll capture all the neutral bases and properties near here and keep advancing. Do not worry about pushing her back, just take out everything at the chokepoint. You may have to retreat a few squares on week two, but you just have to survive for fourteen days.

Re-Boot Camp Strategy Video: https://youtu.be/p0-3FK-xrl8

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Colin Day 1: Build two infantry.
  • Lash Day 1: Build four infantry and a transport copter.
  • Colin Day 2: Send both infantry to capture northern bases. Build two more infantry.
  • Lash Day 2: Start capturing city, move infantry west with a transport copter, build two infantry, tank, and artillery.
  • Colin Day 3: Finish capturing northern bases. Move infantry on western base 1SE to capture base, infantry on eastern base 1E 2S to capture that city. Create two infantry.
  • Lash Day 3: Start capturing even more cities, make Medium Tank.
  • Colin Day 4: Move units southeast to capture cities unless they are already capturing. Create two artillery.
  • Lash Day 4: With her high funds, she builds an A-Air and battle copter. Her tank and medium tank come near you.
  • Colin Day 5: Capture properties to 12. Block entrance to HQ area with infantry. Reinforce them with two artillery. Build four more infantry.
  • Lash Day 5: Tank and medium tank weaken two infantry.
  • Colin Day 6: Use two artillery to destroy the tank. Take out weakened infantry and replace the front line with full health ones. Build an artillery.
  • Lash Day 6: Medium tank attacks infantry, battle copter and everything else advance.
  • Colin Day 7: Attack medium tank with artillery. Create an A-Air. Retreat and advance whichever infantry is necessary. Retreat to your square base, though.
  • Lash Day 7: Battle copter attacks your artillery, A-Air destroys your infantry, medium tank attacks your artillery. She creates a Neotank.
  • Colin Day 8: A nervous Colin convinces himself to stay alive for another week. Kill the battle copter with your A-Air. Use Gold Rush! Create TWO Neotanks. Deal damage all the way to 1HP on the medium tank with your artillery.
  • Lash Day 8: BH forces advance as they take most of the cities on their side of the isle. A tank comes in to attack your infantry. His Medium Tank runs.
  • Colin Day 9: Send your Neotank to severely damage the tank, then kill it with your artillery. Weaken other units with your other artillery. End.
  • Lash Day 9: BH forces start to take cities right next to you. A battle copter takes out an artillery. A rocket moves forward.
  • Colin Day 10: Take out the battle copter with your A-Air, then kill the tank with both artillery. Take out an infantry with both Neotanks taking the neutral city. Build a rocket and an A-Air.
  • Lash Day 10: Lash takes more cities, and a rocket takes out an artillery. A bomber bombs an infantry. Her Neotank attacks one of yours.
  • Colin Day 11: Gold Rush! With your rocket, injure the Neotank. Injure the bomber with an A-Air. Build a Neotank. Use your current full health Neotank to take out hers.
  • Lash Day 11: Prime Tactics. She takes yet another of your cities and attacks your infantry with a rocket. A bomber kills one of your 1HP infantry. A tank takes out your 2HP infantry, and an A-Air takes another one.
  • Colin Day 12: Attack the advancing A-Air with your Neotank, and finish it with the rocket. Move your A-Air out to finish off the bomber, and use the Neotanks to take out the tank. It's also good as defense for your back line. With your artillery, hit an infantry. Build 4 infantry.
  • Lash Day 12: A rocket strikes your infantry on the mountain, and his medium tank attacks your weakened Neotank. Her infantry advance.
  • Colin Day 13: Use a rocket to injure the medium tank, and an artillery to finish it. Use Gold Rush! Take out an infantry with one of your Neotanks, and weaken one with another one. Build a rocket.
  • Lash Day 13: Lash's infantry comes up to take your city, and a battle copter injures one of your infantry at the shore that is at full health. The rocket moves up.
  • Colin Day 14: Destroy two infantry, a mech, a battle copter, a transport copter, and a rocket with what you have left. It looks like you're about to advance, eh?
  • Lash Day 14: She sends units up that do nothing. You win!

Lash loses again, and she "Toodles" away again.

Your victory brings you down to the final mission! Good luck, Commander!

Choose the red star flag to enter Mission 15!

Back to Top

Mission 15: Nature Walk

Grit vs. Lash

Difficulty: ****

%%%  ===== % %%
======CCC======
 C C =CHC= C C%
%%   =====     
%%  %  %^ ^ ***
    %%^^^%% ***
 %%% %%  %% ***
%%% ==%C%C===%%
  % =%%% %%^%^^
*** %%%% %% ^%%
***%=%C^^ %%%% 
*** C %CC%C%%%%
^====%% % %%%% 
^^^%======% ***
^^^^%^%=%%% ***
%% %%%%= %  ***
%%======^^%==%^
%==%=%%==%^%^^^
 =% %%% = %=%^^
%=====%=====  %
 =% %%=%%=%%%%%
%=%%% =%%=%  %%
^=========% ^^^
^^^%=%  %=%^^^^
^%% %=%% %=% %^
%%% %==  %=   %
     %=%%%=    
===============
% % % % % % % %
===============

Mission Briefing: It appears to Grit that while Olaf is inspiring his troops, he notices THREE black cannons aiming fire on you through the forests in FOW. Lash seems to be the other Sonja of the BH universe, knowing all the intel and now having THREE Black Cannons against you. Grit accepts the challenge. You must reach the HQ with ANY unit to win. Your goal here is to keep everything in forest or out of range of the Black Cannons so they won't kill you.

Starting Properties

BM BH Neutral
Cities          0  1 13
Factories       3  2  3
Airports        0  0  1
Seaports        0  0  0
Missile Silos   0  0  8

Predeployed Units

BM: Two Infantry, 1 Mech, 2 Recon, 2 APC, 1 A-Air, 4 Tank, 1 Medium Tank, 4 Artillery, 2 Rocket

BH: 2 Infantry, 2 Mech, 4 Recon, 6 Tank, 1 Medium Tank, 1 A-Air, 3 Artillery, 1 Rocket

General Strategy

Lash will make use of her three Black Cannons and units that hide on forest tiles. Take note of the three Black Cannons and their range. Black Cannons do a lot of damage.

On day one, weaken the tank and recon you see at first sight with your two artillery. Send the bottom tank of both sides to finish them off from the side. With your right rocket, kill the artillery. Move up both other tanks 3N. Move up your left rocket 3N. Move up your two infantry 2N and 2N 1W into the forest. Move everything as north as you can, preferably in forest. Don't go past the road though.

Afterwards, as long as you keep your units out of sight, Black Cannons can never attack you and the enemy will have to find you first. Advance slowly up the forest tiles, but keep your forces close enough together. Use your recons for vision.

Take cover in forests and make sure no enemy unit sees you. Hiding all your units in the forest means they can never fire on you first unless they find you first, and that takes two units. Your indirects are powerful, so keep them alive.

Kill the few units at first, but save your artillery and rockets as well as tanks on the final assault on the units at the city. Sneak a recon towards the HQ through the forests and make it to the HQ.

Re-Boot Camp Strategy Video: https://youtu.be/Re82mdZ8SVI

Back to Top

Mission 16: Factory Blues

Grit and Max vs. Lash

Difficulty: *****

^^%  % %*% %%   %%
^%  % B - B  % %%%
%    C *** C   %%%
  ^^%%^***^^^ ^  %
^  %%%C***C^%% %%%
^^  %% ***  %%%%% 
 ^ %%%C%%%C %%%%%%
C ^%%%  %% %%%%%  
==C %%% % %%%%%  A
A==%%=%%=%%%==%===
 ^%%% M% C% %% % C
^^%%% % %%%M%%%%%%
^%%% %%C%%%   %%%%
^%% %%     %   % ^
%  %%  %      % ^^
%CC%%        %====
%            C= M%
     B==B==B  =%  
% %   =C C=  %=  ^
====C=B=H=B=C==%^^

Mission Briefing: Flak, Lash, and Adder talk about how to save the remainder of their holdings in Blue Moon, the factory. Olaf and Grit say they're ready for this challenge, when Nell pops up under Grit's request. Grit's help turns out to really be useful when an OS-BM alliance is helpful in defeating BH. Choose BM Olaf and OS Sami. Olaf has the bases while Sami has the predeployed units. You'll want Olaf to get the two bases.

Starting Properties

BM OS BH Neutral
Cities          1  0  4 13
Factories       3  0  2  2
Airports        0  0  0  2
Seaports        0  0  0  0
Missile Silos   0  0  0  3

General Strategy

Choose BM Olaf and OS Sami. Olaf has the bases while Sami has the predeployed units. You'll want Olaf to take at least one of the two neutral bases. If you can block her factory doors, you will have the advantage as Lash can't build much. Take the left side and smash the pipeline seam.

Lash will capture all the neutral bases and properties near her, then take control over the airports on both sides. She aims to take out Orange Star early so you lose. Her factory also produces many units that will try to kill you. If you have any units blocking her factory doors, she will aim for those first.

Attack north with Sami early to reduce the enemy's forces early on, then come in with Olaf. You'll want to keep a defensive wall, meaning that units can't just sneak around your defensive positions. Take airports and missiles and fire missiles on Lash's concentrated forces. Block factory doors when you get there to prevent more factory-produced units. Bring in forces with Olaf like tanks and then smash the pipeline seam with them.

Re-Boot Camp Strategy Video (Colin/Max): https://youtu.be/HkUEv6F2_OQ

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Olaf Day 1: Build three infantry.
  • Sami Day 1: Move mech 2N to capture city. Move infantry 2E into APC, and shift that APC 4E 3N. Move both tanks 2N 4E. Move recon 2NE. Move artillery 1N 4E. Move A-Air 3NE.
  • Lash Day 1: Factory-produce a mech and start capturing a city. Build two infantry.
  • Olaf Day 2: Move SW infantry 2W to take city, move northern infantry 3E to take city, and move SE infantry 2E 1N. Build a tank from northern base.
  • Sami Day 2: Finish capturing city. Move both tanks 4N. Move infantry 3N and fire a missile at the capturing city mech. Move A-Air 3NE. Roll recon 2NE. Transfer artillery 1E 3N. Move APC 1W 4N.
  • Lash Day 2: Capture city with mech. Factory-produce three recons and move those and infantry south. Build APC.
  • Olaf Day 3: Move tank 5N 1W. Finish capturing base and city. Move SE infantry 1E 2N to take city. Build recon from northern base.
  • Sami Day 3: Move mech 1E to take city. Move tanks 4N. Move A-Air 2E 3N to attack recon. Move recon and artillery 3N. Move infantry 1W into APC and move it 4N, dropping to the left.
  • Lash Day 3: Attack APC with infantry, start capturing city, make a tank, move units down.
  • Olaf Day 4: Move tank 1E 3N to attack recon. Finish taking city. Move left infantry 2N 1E to take city, right infantry 3N. Construct a tank from northern base.
  • Sami Day 4: Shift infantry 3N. Transfer APC 3E. A-Air 3N 2W to kill mech. Shift southern tank 3N to attack infantry, then northern tank 1E 3N to destroy it. Move recon 1NE to attack recon. Move artillery 2N 1E.
  • Lash Day 4: Factory-produce artillery and move it east. Attack APC with recon. Attack recon with recon. Move units down. Build mech and infantry.
  • Olaf Day 5: Move southern tank from base 1W 5N to destroy recon and give yourself one of those boring points for CO power :P Finish capturing base. Move middle infantry 3N and fire a missile at an infantry and APC in the northwest. Move eastern infantry 3E to capture city. Build tank from northern base. Move recon 2N to destroy recon. Shift northern tank 1W 2N to destroy recon.
  • Sami Day 5: Move artillery 1N 2E. Move A-Air 1N 2E. Move SW tank 3N to destroy APC. Move recon 2NE. Move APC 1E. Move other tank 1W 3N. Move infantry 2E.
  • Lash Day 5: Factory-produce mech that destroys A-Air after artillery gives it a bang. Infantry attacks unloaded APC. Move units down. Make A-Air and APC.
  • Olaf Day 6: Move northern tank 1NE to weaken mech. Move northern infantry 1N 2W to take city. Move left infantry 3N, right infantry 2N. Move recon 1E 3N. Move 2nd to north tank 3N 1E. Move new tank 5N. Build two infantries from NW and NE bases. Make a tank from northern (or northern-central) base.
  • Sami Day 6: Move southern tank 1NE to attack APC, then move northern tank 1N to kill APC. Move infantry 2N to capture base. Move recon 1NW to kill mech. Move artillery 2N to block pesky factory door.
  • Lash Day 6: Destroy tank with artillery and infantry. Move units south. Build APC.
  • Olaf Day 7: Finish taking city. Move 2nd to north tank 4N to attack infantry. Move northern tank 3E to injure tank. Shift recon 1N 2E to swipe the artillery. Move all other units north.
  • Sami Day 7: Finish capturing base. Attack seem with tank. Take out infantry with tank, infantry with recon.
  • Lash Day 7: Destroy recon with tank and mech. Move units south.
  • Olaf Day 8: Destroy mech and tank with three tanks. Move units up.
  • Sami Day 8: Shift infantry 1SW and take city. Attack seem with tank. Build artillery.
  • Lash Day 8: Attack infantry with A-Air. Move units southeast. Build infantry.
  • Olaf Day 9: Destroy A-Air with two tanks.
  • Sami Day 9: Strike seem with artillery.
  • Lash Day 9: Move units southeast. Build infantry.
  • Olaf Day 10: Sleep.
  • Sami Day 10: Destroy pipeline seam with artillery.

End

Your victory brings you final victory in Blue Moon! Now it's off to clear Yellow Comet from enemy intruders!

Back to Top

Yellow Comet Mini-Campaign

Prologue

Sonja calls Kanbei over, who was looking for his sock. Sonja is unsure of what the forces have, but she is sure it is all over Wars World. Sonja thinks they're Black Hole forces, but Sensei interrupts that they are hostile. Sensei joins the Yellow Comet Army to aid Sonja who gathers intel and Kanbei who controls Yellow Comet land.

OK, so you've now beaten the Blue Moon Campaign. Take the southeast mission.

Mission 17: Silo Scramble

Kanbei vs. Flak

Difficulty: **

~~~~~~~~%%  %%       
~~XX~~~~%%C       CHC
~XX~~~~~P============
~~~~~~~~~=~~~~   C=C=
~~~~~X~~~=~~~~P   ===
   ~~~~X~=~~~~~    C 
%  ~~~~X~=~~~~~~ %   
 C%%~~X~SM S~~~~ %^% 
 %%%~~~~CMMB~~X~  ^% 
 C  ~~~~BMMC~~X~M %^ 
    M ~~S MS~~~~%%%^ 
%C   M~~~~=~~X~~%%   
 =%^% ~~~~=~XX~~~~  %
%=%^^%  ~~=~X~~~~~ %%
%= %^^ P~~=~~~~~~~M%%
 =     =  = ~~~~~~~~~
 C C % =  =%~~~X~~~~~
H=B=B======%~~XXX~~X~

Mission Briefing: Sonja informs Kanbei they installed missile silos to protect Yellow Comet. With the Black Hole attack, the missile silos are unguarded and Kanbei rushes off with Sonja's intel help to take on Flak. Sonja informs Kanbei on how to use the missile silos.

Starting Properties

YC BH Neutral
Cities          1  2  8
Factories       2  2  2
Airports        0  0  0
Seaports        0  0  3
Missile Silos   0  0 10

General Strategy

The missile silos in the middle are up for grabs for both sides. Whoever speeds to the middle and grabs them and the bases will have a noticeable advantage over the enemy. Secure the silos in the middle with fast troops, along with the bases there. Build island forces and fire missiles on massed enemy forces. Focus on building tanks, recons, lots of infantry, and of course, battle copters for speed. Have two transport copters around.

Flak will take a seaport and build a lander, but his primary forces will either be in the north or the east, depending on how long it takes to launch two missiles and take those properties. Take the middle island and charge southwest. When you reach the HQ, camp on enemy bases.

To S-Rank, for the first few days, race to the middle to launch those missiles while taking properties and silo attacks on the way.

Re-Boot Camp Strategy Video: https://youtu.be/lW-BxJ9FZlQ

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Kanbei Day 1: Make two infantry.
  • Flak Day 1: Flak seems to be everywhere, eh? He makes two as well.
  • Kanbei Day 2: Move the left infantry 1S 2W, and move the right one 3S. Create two more infantry.
  • Flak Day 2: He moves his left infantry 3N and his right one 2N 1E. He makes two more infantry.
  • Kanbei Day 3: Finish capturing city with your infantry, then move your southeast one 1SW to take that city. Move infantry on bases 3W. Build an APC in the western base and an infantry in the eastern base.
  • Flak Day 3: Start capturing port. Make Kanbei look stupid by also making an APC and infantry.
  • Kanbei Day 4: Finish capturing city. Move eastern base infantry into APC. Move APC 1S 5W and drop the infantry west. Move other three infantry 3W. Build nothing.
  • Flak Day 4: Finish capturing a port, fire missile on units centered on APC, make a tank.
  • Kanbei Day 5: Move infantry closest to port to take it 1S. Move easternmost infantry 3W. Move infantry 1NE of APC into the APC and move it 4W 2S. Drop south. Send the northern of the two remaining infantry 2W to capture city, and the other one 3W. Build nothing.
  • Flak Day 5: Fire a missile at the APC and two infantry near it. Start capturing two cities. Build nothing.
  • Kanbei Day 6: Continue capturing properties. Move easternmost infantry 3S towards missile silo. Move other infantry near other port to take it (4HP). Move APC 2N 4E. Create two infantry. Move last 4HP infantry 3S to deal a missile that hits two infantry and a tank near being taken cities.
  • Flak Day 6: Builds a lander and keeps taking cities. Thanks for the lander, stupid Flak! :)
  • Kanbei Day 7: Move 4HP infantry in silo territory 1E 2S to fire it at 4 infantry and 1 tank...Flak seems to be tired today, eh? That deals an overall 15 damage. Move your full-health infantry on the other shore 1S to fire another missile at the same area to deal another 15. Continue/finish taking properties. Move both newly made infantries 3W. Make two tanks.
  • Flak Day 7: Infantry on bridge nearly takes out your infantry on silo. He builds a mech and infantry.
  • Kanbei Day 8: Move the 1HP infantry 1N onto that missile silo and fire it at a tank, a mech, an APC, and an infantry (HQ area) and deal it 9 damage. Move your infantry on the opposing shore on a silo 2S 1E. Move everything as far to the silos as you can, using APC and dropping as help. Move tanks 6W, infantry following the road except for the one full-health one near the APC who should hop it, follow the road, and drop south.
  • Flak Day 8: Fire a missile at two tanks and two infantry. FINALLY finish capturing two buildings after joining infantry. Move APC with infantry east. Make an artillery.
  • Kanbei Day 9: Follow the road as far as you can with all units in the north. Continue capturing with 4HP infantry. Move your two infantry near remaining missile silos in the middle to use them, both on the mech, artillery, and tank to deal some 14 damage overall. Move APC 1S. Move infantry near final missile silo 1E 2S.
  • Flak Day 9: Infantry in the middle starts taking the right base. A second one via an APC comes as well. He builds a tank.
  • Kanbei Day 10: Move your infantry on the east coast 1S onto the missile silo to fire it on the two tanks, artillery, and mech to deal 10 damage overall. Move the back tank 6S. Move the other one 3S 2E to attack the infantry taking the base. Move the 9HP infantry 3S, and the full health infantry 2S 1W to start taking the base. Finish taking the city with the 4HP infantry and continue along road with infantry. Move medium tank 5W.
  • Flak Day 10: Create an artillery and capture cities. Continue to capture middle base.
  • Kanbei Day 11: Wipe those out with tanks and start capturing eastern base. Move everything south along the road.
  • Flak Day 11: Move artillery and tank up, make a mech.
  • Kanbei Day 12: Finish off the enemy infantry in the middle and continue to take cities. Create a medium tank in the middle cause you'll be hit later...move up the infantry from now on from eastern shore all the way over slowly.
  • Flak Day 12: Take out an infantry with the advancing tank in the middle. Start moving APC and artillery over as well.
  • Kanbei Day 13: Send your northern medium tank all the way south and attack the tank, then use yours from the north to finish it off. Move your other medium tank and tank along the road, making sure your medium tank is in front. Continue taking cities in the middle. Build a rocket in the middle base. Move infantry 3N on eastern shore.
  • Flak Day 13: Move up tank, infantry, APC, and artillery.
  • Kanbei Day 14: Take out 7HP APC with your medium tank from above. Move your other one 1E 3S to take out the artillery. Move your rocket 2E 1S. Move in formation to attack, without having tanks in front of medium tanks. Make a tank and an infantry in two bases on the middle island.
  • Flak Day 14: He moves his tanks up to you.
  • Kanbei Day 15: Take out the tank just below you with your medium tank. Move your other one 3S. Move everything south but not farther than medium tanks.
  • Flak Day 15: Move units east.
  • Kanbei Day 16: Use rocket to kill mech. Move front medium tank 1S 3W to take out that small tank. Move your other one 4S 1W to take out the APC. Move your forces forward, staying out of range of the two enemy tanks. Make two APCs and fill them with two full health infantry.
  • Flak Day 16: Move units forward, move infantry to deal 1 damage to rocket. Build two mechs.
  • Kanbei Day 17: Take out the infantry with your tank, and move your right medium tank 1NW to weaken the tank to the east. Move the other medium tank 1W to take out that tank. Use the rocket to take out an infantry. Send everything else southwest that still avoids mech/artillery fire and takes out the small tank at 1HP. Send APCs down too. Build another medium tank.
  • Flak Day 17: Barbaric Blow. Moves units east, makes two mechs. See why to keep out of range?
  • Kanbei Day 18: Take out a mech with a medium tank. Weaken one on base with the other one. Have the rocket attack the lander. Move everything down...stay out of range of the mechs. Build another rocket.
  • Flak Day 18: Move mechs out, make a mech and APC.
  • Kanbei Day 19: Move rocket on base 1S. Attack lander with rocket. Take out two mechs with two medium tanks. Take out another two with three small tanks. Move APCs west, making sure to drop one on the eastern base which is now empty of units. Move the rest down.
  • Flak Day 19: Attack an infantry with an artillery, attack APC with mech.
  • Kanbei Day 20: Destroy two mechs, artillery, and APC. You win!

With a Kanbei victory, apparently Flak is one of the greatest losers of all time, losing to Orange Star, Blue Moon, AND Yellow Comet. And Kooper says he most likely smells too. Sonja hurries to tell Kanbei an apology for the silos, but Kanbei refuses to accept it, as it helped him more.

End

Take the mission on the western isolated island for Mission 18.

Back to Top

Mission 18: Sensei's Return

Sensei vs. Adder

Difficulty: ***

M  BB% % % % %%
 H==========C%~
  % ~~~~~~   ~~
B% ~~~~~~  %~~~
  ~~~~~~ C%~~~~
C ~~~~~ C%~~~~~
C~~~~~  %~~~~~~
C~~~~ A ~~~~~X~
 ~X~~B  %~~~~~~
%~~~~~~~ %~~~~~
%~~~~~~~~ %~~~~
%%~~~X~~~~ C~~~
 %%~~~~~~~~~~~~
%C=%%===H====C 
  %     A B  C

Mission Briefing: Sonja informs Kanbei they installed missile silos to protect Yellow Comet. With the Black Hole attack, the missile silos are unguarded and Kanbei rushes off with Sonja's intel help to take on Flak. Sonja informs Kanbei on how to use the missile silos.

Starting Properties

YC BH Neutral
Cities          1  2  8
Factories       2  2  2
Airports        0  0  0
Seaports        0  0  3
Missile Silos   0  0 10

General Strategy

As they are also your offensive force, you should land infantry in the eastern peninsula and inch up with battle copter help. Watch out for missiles in the northeast. Your key in the land war in the south, is to grab the neutral base, arm up a tank or two, and advance upward. Though those indirects and infantry hiding in the forest on the western front will stall you, those battle copters will help again.

Re-Boot Camp Strategy Video: https://youtu.be/5hbxXGZujAE

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Sensei Day 1: Build two infantry.
  • Adder Day 1: Build two infantry.
  • Sensei Day 2: Move both infantry 3E to capture those cities. Create a recon from the top base and an infantry from the bottom base.
  • Adder Day 2: Move infantry, build two new infantry.
  • Sensei Day 3: Make a transport copter. Move the newly built infantry into it. Finish capturing other two cities. Move recon 6W.
  • Adder Day 3: Move all four infantry, build two new units.
  • Sensei Day 4: Move transport copter 6N 1W. Drop the infantry west. Build two infantry from bases, move other two infantry 2W. Move recon 3W 1N.
  • Adder Day 4: ?
  • Sensei Day 5: Start capturing that base in the middle by moving your infantry 1W. Move transport copter 5S. Create another transport copter. Move all infantry 3W, even if it goes into the copter. Move recon 2N 1W.
  • Adder Day 5: Capture cities, move infantry south to your recon.
  • Sensei Day 6: Move northern transport copter 7W and drop infantry east. Move the other one 3N 2E and drop infantry east. Finish capturing base in the middle. Move other two infantry west. Attack infantry with recon. Build a battle copter.
  • Adder Day 6: Move infantry and tread units.
  • Sensei Day 7: Capture any property near any infantry, which should be two cities and an airport. Make a recon on the middle peninsula. Kill the infantry with your recon in the west. Make two infantry from your HQ bases. Move your other two infantry west. Move your transport copters to the 3 west of both of the newly made infantry. Move your battle copter 6W.
  • Adder Day 7: Move in tank to attack your airport-taking infantry. Artillery moves down as well.
  • Sensei Day 8: Finish capturing whatever city you are taking. Continue taking the airport as well. Move your recon in the middle 3E. Build a tank from that middle base. The base infantry should move 3W into the T-Copters. Move up your battle copter 5N 1W to attack the infantry. Finish it with your recon. Move your other two infantry 1W 2N. Move your bottom transport copter 7N and drop south. Move your top transport copter 7N and drop north to surround the BH tank. End turn.
  • Adder Day 8: Capture neutral city near you in the middle, kill airport infantry with tank, bring up A-Air, move back forces in the west.
  • Sensei Day 9: Use your recon and battle copter to finish off that next infantry in the west. Move infantry up there. In the middle, move your tank 1NE to attack his. Build another tank in the middle base. Move your two infantry back into the transport copters, and move them both 1N 4W. Move up that infantry at the edge of the peninsula 2W 1N.
  • Adder Day 9: Take other city, move up mech and infantry in west, A-Air, infantry, mech, and tank in the middle.
  • Sensei Day 10: Move up your battle copter 2N to attack the mech. Finish it with your recon. Attack the next infantry with your next one. Move the rest up. Move your full-health tank 2E in the middle to take out his tank, and your 9HP tank 1N to attack the A-Air. Move the other infantry 1NW. Create an infantry on the middle base.
  • Adder Day 10: Sideslip. His infantry moves in to capture airport, his A-Air attacks your infantry on base, and another infantry effectively besieges your infantry on base.
  • Sensei Day 11: Move your battle copter 1N to take out that infantry, then use an infantry to attack the mech. Move up your recon to spot Adder's tank. Your battle copter will deal with that..heh heh... Build another battle copter from the airport, and attack the two infantry besieged your middle base with all you've got to take out one infantry and hurt the other.
  • Adder Day 11: He continues to capture airport, and takes out infantry on base. His tank moves up and he builds another infantry.
  • Sensei Day 12: Attack north with your battle copter to hurt that tank. Finish the A-Air and infantry in the middle with your two tanks, and advance recon 2NE into the forest to spot Adder's tank, artillery, APC, and missile. Move your other infantry north. Move your other battle copter north and build yet another one. Move up another infantry to hit the mech in the west. End.
  • Adder Day 12: Move units ahead.
  • Sensei Day 13: Copter Command. This gives you 4 infantry for the 4 cities you have with 9HP. Finish off the tank above you with that battle copter, and attack the mech with an infantry. Move up tanks in middle, and recon 2NE to discover a tank. Start capturing neutral airport. Move other battle copters 6N. Move other infantry up to front lines. Build a medium tank from the middle base.
  • Adder Day 13: In the middle, his tank injures your recon. His units move up in the west and he builds a rocket!
  • Sensei Day 14: Finish capturing that airport. Move northeast battle copter 1E to deal 9 damage on that missile. Move recon 1S. Use 7HP tank to take out missile. Use 10HP tank to attack his tank in the forest. Attack a mech with your battle copter in the west, and send over your 3rd one 6W as well. Move up infantry on all fronts. Make another battle copter.
  • Adder Day 14: Rocket nearly kills an infantry on western front. Tank clash in the middle.
  • Sensei Day 15: Use your top battle copter in the west to deal 6 damage to the rocket, then move up your other one 4N to take out the mech on one shot. Now your transport copters can do something. Move both 1W 5N and drop both infantries west. In the middle, take out the tank with your medium tank and weaken the artillery with your tank(s). Take out the back artillery with your back artillery. Move up your infantry and other battle copter 6N. Make yet another battle copter from northern airport.
  • Adder Day 15: Sidewinder.
  • Sensei Day 16: In the middle, take out an artillery with two tanks and move in your medium tanks. The back infantry and battle copters should head for HQ. The infantry on middle island near BH cities should take them. In the west, use your battle copters to take out a mech with infantry help that is on the western base, the rocket, and an infantry so your western units can seize temporarily control over the SW BH base and weaken an infantry.
  • Adder Day 16: Attack an infantry with the last 3HP tank, clear a 6HP infantry on the SW BH base with an A-Air, and take out 5HP infantry with mech. Build two mechs.
  • Sensei Day 17: Move back the 4HP tank to attack the 3HP tank and trap it in the forest. Move up medium tank to attack infantry on HQ. With massive battle copter help, take out two infantry and two mechs, blocking all three bases with transport copters or a recon (SW base). In the middle, use 9HP infantry to take out tank.
  • Adder Day 17: With only one A-Air left, he takes out a battle copter.
  • Sensei Day 18: Use a medium tank and then a battle copter to finish off that final A-Air. Send battle copters east, as he is hiding a unit there.
  • Adder Day 18: Sideslip. The APC moves out of the forest in the northeast.
  • Sensei Day 19: Take out the APC with two battle copters to win.

End

Adder remembers that Yellow Comet once boasted a CO that was unbeatable, which turns out to be Sensei. Even Sonja was surprised. Adder leaves. A different victory screen showing infantry forces shows up here. Good job!

Your victory opens three new missions. Now all your choices are ****. Take the southernmost one.

Back to Top

Mission 19: Show Stopper

Sonja vs. Adder

Difficulty: ****

%^^^% %S~~~~~~~~~~~~~~~~~~~
 HC ^^%   %SSSSSSS~~~~~~~~~~~~
 C==%^     %%   CC    %PSS~~~~
%  =   %%=*==*=        =  SSSS
^% =^ %% ******   ^    =%     
^^%=     =****=  ^%    = %  ^^
%  =%%   =****= ^^ %   B     %
   =%%   ****** ^%     =      
   ===CC =*==*= %  C=C=====^^^
                      %%  = ^^
   SSSSS    CC ^         CC C%
~~~~~~~~S  % %^^%        CC===
~~~~~~~~~~~~~~~~^%        =B B
~~~~~~~~~~~~~~~~~B========= ==
~~~~~~~~~~~~~~~~~~~~~P   C=B=H

Mission Briefing: Sonja's intel shows that the Black Hole forces are encamped there. Sonja spots the stronghold but Kanbei refuses to let her go. Sensei convinces Kanbei to let her go. Sonja spots the 8 cannons surrounding the fortress and knows to kill all 8 to win or capture the HQ. Adder laughs, and Sonja quickly notices that it's CO Adder. There is a hidden map to the secret lab here, which is the southwesternmost neutral city. It's in FOW, so it's Sonja's specialty. It'll still annoy you a bit though...

Predeployed Units

BH: 1 Infantry, 2 Mechs, 4 Recon, 2 Tank, 1 Medium Tank, 1 A-Air, 1 APC, 1 T-Copter, 2 Artillery, 4 Rocket, 5 Battle Copter, 2 Bomber

General Strategy

You basically build a wall of infantry in front, then have tanks, A-Airs, a recon, and artillery behind it to defend the initial attack. The idea is to build cheap units to form a defensive wall (you should rarely build anything worth more than a 8,000G anti-air on most maps). Use tanks for anything that you can't reach, artillery to kill every land unit, two A-Airs to wipe out any sort of air, and infantry for a defensive boundary.

Those early units will easily wipe out his early aerial and land forces, which leaves the northern navy that he has. Use rockets to smash those minicannons from a distance. Just keep both eyes on the neutral bases and don't let Adder take them...you shall take control. Shift your forces westward by Day 12 and capture both ports, building subs to crash his sub-battleship navy on both fronts with help from indirects. Smash the minicannons with medium tanks and rockets, add an A-Air against his random battle copter encounters, and take the southwest city again, which is the lab city, to unlock the secret mission.

Re-Boot Camp Strategy Video (no lab): https://youtu.be/o9q5LQJIHw0

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Sonja Day 1: Build an APC from NW base and infantry from other two bases.
  • Adder Day 1: He moves two or so bombers, 3 indirect units, 2 medium tanks, 3 tanks, two copters, 4 infantry, and an A-Air (estimate, as this is FOW) east. That's all with my ears...
  • Sonja Day 2: Move southern infantry 3W. Move northern infantry 2W into APC, which should move 4N 2W and drop west. Build a tank from NW base, infantry from NE base.
  • Adder Day 2: Move almost everything at you (a few indirects, a medium tank, and a few battle copters stay back, as well as an APC).
  • Sonja Day 3: Move top infantry 2N 1W to capture base. Move NE base infantry 1N 2W. Move southern infantry 3W to capture port. Move tank 2W 4N. Shift tank 2W 4N. Roll APC 1W 4N. Build a tank from NW base.
  • Adder Day 3: Again, most units move for Sonja.
  • Sonja Day 4: Finish capturing base and port. Move SE infantry 1N 2W to capture city. Move northern tank 3N. Move southern tank 2W 4N. Build an A-Air from NW base.
  • Adder Day 4: Advance all units, letting you see a copter and two tanks.
  • Sonja Day 5: Finish taking city. Move southern tank 5W 1N to give a whack to that tank, then move the northern one 3W to attack the other one. Move top infantry 1W. Move APC 2W. Build A-Air from new northern base. Move southern A-Air 2W 4N. Shift northern infantry 1W. Move SW infantry 3E. Build an A-Air from SW HQ base, NW base, an infantry.
  • Adder Day 5: Start taking cities, destroy infantry with bomber and artillery, weaken APC with recons, attack A-Air with tank, destroy tank with battle copters. Move other units east.
  • Sonja Day 6: Move northern A-Air 2W to destroy battle copter. Move tank 2S 1W to destroy tank to the east. Move southern A-Air 4W to weaken battle copter. Shift NW infantry 1N 2W. Move southern infantry 3W. Move bottom A-Air 1N 4W to attack invading bomber. Move APC 5S and make an A-Air from northern base.
  • Adder Day 6: Sidewinder. Attack infantry with bomber, finish taking city with mech, move units east, attack A-Air with A-Air, infantry with tank. Attack infantry with battle copter that destroys itself. Destroy A-Air with mech, APC with recon. Move all other units east.
  • Sonja Day 7: Counter Break. Move northern A-Air 3N to attack infantry taking a neutral port. Move NW infantry 2S to attack tank. Destroy bomber with A-Air in the south. Move SE infantry 1NE onto city to attack tank. Move next-to-north A-Air 2S to destroy mech to the left. Move tank 2S 1W of the A-Air and weaken it. Build a tank from northern base, a tank from NW HQ base, and two more infantry.
  • Adder Day 7: Continue taking northern port, and destroy both infantry that attacked the tank with two recon. Move other scattered forces at you.
  • Sonja Day 8: Move northern tank 4N 1W to destroy infantry. Move northern A-Air 2SW to take out T-Copter. Move southernmost A-Air 5W 1N to destroy tank. Move 2nd to north tank 2E to eliminate A-Air. Move 2nd to north A-Air 1N 2W to weaken mech. Roll southern tank 2W 1N to weaken recon. Move NE base infantry 2N, SW base infantry 2E. Make two APCs from western two HQ bases.
  • Adder Day 8: Start taking another city with mech, and attack both APCs with all three recons.
  • Sonja Day 9: Move northern tank all the way south to destroy mech. Move 2nd to north tank 4E 2S to attack recon. Move southern tank 2S 1E to destroy weakened recon. Move northern A-Air 3S to attack recon. Move western A-Air 2S 1E to destroy recon. Move SW A-Air 6E. Move northern infantry 3W. Move northern APC 2NW. Move HQ infantry 2W into APC, and move APC 1N 5W. Build infantry from way northern base, A-Air from NW base.
  • Adder Day 9: Sideslip. Attack western APC with recon.
  • Sonja Day 10: Move southernmost tank 5W 1S to attack recon. Move northern infantry 2N 1E. Move 2nd to northern infantry now 1W into APC and move APC 1N 3W, dropping to the west. Move northern tank 2W 3N. Move northern A-Airs 1N 4W. Move SW APC 4W 2N and drop to the south. Move SE A-Air 1S 5W to destroy recon to the south. Move southern tank 5W 1S to destroy other recon. Move last A-Air 5W 1N. Build infantry from northern base.
  • Adder Day 10: Move down artillery. Gets bored :)
  • Sonja Day 11: Move northern infantry 1W 2N to take neutral port. Move next to top infantry 2W 1S. Move next to the top infantry 2W 1N to take BH city. Move both top A-Air 1S 2W to destroy artillery and reveal a rocket. Shift SW infantry 1SW to take city. Move next to west A-Air 2N 4W. Move SW APC 3N 2W. Move eastern APC all the way north. Move tanks northwest as well as SE A-Air.
  • Adder Day 11: Attack A-Air with rocket.
  • Sonja Day 12+: Continue sending your forces to eliminate the minicannons and the units near it.

End

Adder is surprised, but still blames it on bad luck. Adder is forced to retreat, and you win by clearing the fortress! Kanbei is impressed with Sonja's ability as well. "Perfect planning wins the day!"

Now with three missions with ****, and a lab with ***** in the northeast, you have little options. Choose the southeast mission.

Back to Top

Mission 20: Duty & Honor

Kanbei vs. Adder

Difficulty: ****

Mission Briefing: The laser cannon has been deployed for Adder on a mountain. Flak doubts YC will actually go up it, but Adder replies that he'd siege YC cities if they don't. Flak helps him deploy infantry. The cities are for bait, it turns out... So Kanbei wants to fight, but Sonja notices the trap and notes that the cities aren't too important. Kanbei replies that they are YC COs and can't let more of Yellow Comet be taken. Look around the map to find two Laser Cannons that fire like a cross...so the early roads are covered.

General Strategy

Speed isn't on your side. The trick is to take out the laser cannons with rocket range, and possibly mechs to finish them off. Move those tanks as far as you can. Adder's infantry and mechs will start capturing your cities on Day 5, and finish taking them on Day 11 if you're not careful. Utilize those indirect units and the bridge to your advantage...stay out of BH indirect range, and use your tanks and Super Power to mow through them when the time comes and you shouldn't really even lose many units.

Remember to join units if the tanks get weakened...they are your major offensive weapon. Decimate those forces at the bridge, and then, after you've had the city situation under control, pull back some tanks to take care of that final Black Hole hold in the south-central portion of the map while also crushing those rockets with rapid-moving tanks. So, take out laser cannons in days 4 and 8, smash their forces from the back then march through and stop BH from taking your final city on Day 11. Advance to the south to take out the remaining units.

Re-Boot Camp Strategy Video: https://youtu.be/eL8bJ7ZwyBI

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Kanbei Day 1: Move left APC and infantry 1N. Move bottom 2 mechs 2E. Move other three 1SE. Move other infantry 1NE and other APC 1N 2E. Move the southern medium tank 5N, and the other two 2N 3E. Move tanks 1E 4N. Move left rocket 1E 3N and the right rocket 1NE. Move left artillery 2E 3N. Move right artillery 4E 1N.
  • Adder Day 1: Move up forces from the southwest, southeast, send infantry and mechs toward YC cities, move APC back, move up tank and artillery.
  • Kanbei Day 2: Sonja tells Kanbei what the laser cannons do. They can't fire all the time, but if you get 10 YC cities taken, you lose. Move units in this formation (northeast tank takes out enemy recon):

Move SE tank 2N 4E to destroy recon. Move eastern medium tank 2N. Move middle medium tank 1E 2N. Move left medium tank 1NE. Move western tank 2N 1E. Move western three mechs 2N. Move eastern two 1NW respectively. Move western artillery 2N and eastern artillery 1W 3N. Move both rockets 1NE. Move western APC and infantry 1N each. Move eastern infantry and APC 1NW.

Infantry APC   Md Tank Md Tank Tank
         Artly Md Tank Tank
         Mech  Inf     Mech
         Mech  Mech    Mech
               Artly   APC

Your other rockets should move 2N as well.

  • Adder Day 2: Sonja notices Adder fire with laser cannons, which hits a tank. Tank weakens tank. Move units forward.
  • Kanbei Day 3: Move 1HP tank 2W. Move left medium tank 1N 4E to take out tank. Move eastern medium tank 1N 4E to take out artillery. Move full health tank 1S 5E. Move western medium tank 2E 1N. Shift all mechs 2E. Move western rocket 3N. Move eastern rocket 2N. Move western artillery 3E. Move eastern artillery 2N. Move eastern infantry 1SE into APC. Move APC 5N 1W and don't drop. Move other infantry in the west 2E 1N and APC 3E.
  • Adder Day 13: Sideslip. He will move more units towards you, and attack a mech with a tank from the south.
  • Kanbei Day 4: Move left medium tank 3E 1N to destroy the tank. Your objective here is to stay clear of the laser cannons. Move eastern medium tank 2NE. Move other medium tank 3E 2N. Move eastern full HP tank 1E 2N. Move loaded APC 5E 1N. Move 1HP tank 5E 1N. Move left rocket 1NE. Move NW injured mech 1SW to attack tank. Move next NW mech 1W to destroy tank. Move left artillery 1S, rocket 1NE. Move last infantry into APC. Move eastern three mechs 2E.
  • Adder Day 4: Fire laser cannons that hit nothing! :) Move up tanks, medium tanks, artillery, rockets, mechs and infantry from SE corner. Attack mech with artillery in the southwest.
  • Kanbei Day 5: Attack NW laser cannon with left rocket. Move SW medium tank 2NW to destroy it. Move eastern medium tank 2NE onto your city. Move middle medium tank 1N 3E. Move eastern loaded APC 4N 2E and drop north. Move 1HP tank 1NE. Move full HP tank 1N 3E. Move SE mech on mountain 2S to deal with the artillery. Move all other mechs 2E. Move eastern rocket 1N 4E. Move left artillery 2N 3E. Move right artillery 1N 4E. Move left loaded APC 3E 1S and supply the mech.
  • Adder Day 5: Move up everything, and blocks his front medium tank from easy attack with tank backup. Artillery in the southwest runs for dear life.
  • Kanbei Day 6: Move all mechs 2NE. Move eastern rocket 2E 1N. Move western rocket 2S 1E. Move left loaded APC 1N and drop east. Move left artillery 2E 3N. Move SE medium tank 2N 3E to kill the tank. Move eastern medium tank 1N 4E to weaken medium tank. Move full HP tank 2N 3E. Move 1HP tank 2N 3E. Move left medium tank 5E. Load APC 1S with infantry, then move it 4N and drop west. Move other artillery 3N 2E.
  • Adder Day 6: Laser cannon wastes energy firing at nothing. Sideslip. Three mechs start taking YC cities. Artillery in SW moves west. Other units move up as well.
  • Kanbei Day 7: Fire on laser cannon with eastern rocket. Attack it also with your NE mech by moving it 1NE. Move all other mechs 1NE. Move western rocket 2S. Move left infantry 1W into APC and move APC 3NE, dropping to the east. In the east, destroy medium tank with medium tank. Move next to east medium tank 2E to destroy tank to the east. Move full HP tank 4E 1N to attack tank. Move eastern infantry 2N 1E. Move eastern APC 2N 1E. Move left medium tank 2N 3E. Move 1HP tank 1S. Move left artillery 5E, right artillery 3E 2N.
  • Adder Day 7: Finish taking three cities with mechs. Destroy tank with two medium tanks (bait for your medium tanks).
  • Kanbei Day 8: Move western rocket 2W. Move NE mech 1NE to destroy laser cannon. Move all other mechs 1NE after you move the eastern rocket 2N 3E. In the east, attack east with eastern medium tank against medium tank to injure it. Move middle medium tank 1N 2E to also attack to the eastern medium tank. Move western medium tank 3E 1N to destroy weakened tank. Move eastern artillery 3E 1N. Move eastern APC 1W. Move western artillery 2NE. Move left infantry into APC 1W, then move APC 1N 5E. Drop west.
  • Adder Day 8: Sideslip. Attack medium tank with artillery. Move up rockets and infantry. Start taking LAST four cities.
  • Kanbei Day 9: Samurai Spirit. Destroy both medium tanks with both artillery. Move NE medium tank 3E and attack mech taking that city. Move SW medium tank 5E to destroy it. Move 7HP NW medium tank 1SE to weaken artillery. Move western rocket 2S. Move all mechs 1NE. Move right infantry 1SW into APC, then move that APC 6E and drop east. Move left infantry 1S into left APC and move that 2N 4E, dropping north. Move eastern rocket 2NE.
  • Adder Day 9: Finish taking 7-9 cities. Attack infantry with tank.
  • Kanbei Day 10: Use northern artillery to blast tank, then use eastern rocket to blast artillery. Use far western rocket to move 2E. Move eastern medium tank 2E to attack infantry. Move eastern infantry 1E to finish off artillery. Attack left mech with middle medium tank. Move left medium tank 2S 3E to attack infantry. Move all mechs 2N. Move left APC 5W. Move artillery 2E. Move partially healed tank 1N 4E. Move right APC 1N 3E to supply medium tank.
  • Adder Day 10: As you have the final yellow city completely blocked, his infantry attacks your infantry and tank heals. He just can't take it...also moves western artillery east.
  • Kanbei Day 11: Move western rocket 1SW. Move southernmost mech 2S. Move other mechs 2E, the SE one taking out a 1HP artillery. Move right rocket 5E. Use NW medium tank to destroy mech to the left. Destroy both infantry next to other two medium tanks. Move 9HP eastern infantry 1N. Move left injured tank 6E to destroy 2HP tank. Use SE artillery to destroy infantry. Move left infantry 4E. Move weakened left infantry 2E. Move left APC 1E.
  • Adder Day 11: Attack nothing.
  • Kanbei Day 12: Move western rocket 1SE. Move mech nearby 1SW. You'll use that to take out that artillery. Move eastern tank 2E to attack APC. Move right infantry 2S 1E to attack that as well. Attack mech with northern artillery. Move eastern two mechs 2S. Move eastern rocket 3S. Move SW medium tank 2SW. Move easternmost medium tank 2S 3W to destroy the mech. Move top medium tank 2W 3S. Move southern artillery 1E 3S. Shift APC 3W 1S to refuel artillery. Move other two mechs 1NE, one into APC. Move that APC 6E and drop south.
  • Adder Day 12: Sideslip. Destroy rocket with both rockets.
  • Kanbei Day 13: Destroy artillery with western rocket which is also now out of fuel. Move mechs on river 1SE, one attacking a rocket. Use artillery to destroy that rocket. Move southern medium tank 1S to attack rocket.
  • Adder Day 13: Attack artillery with rocket.
  • Kanbei Day 14: Take out APC on city with a medium tank. Destroy rocket with medium tank to win!

End

Flak tells the bad news back to Adder that the laser cannons have been smashed. Victory for Kanbei! "No enemy can stand before Kanbei!"

A red star mission opens up, the first ***** mission. Choose the Sensei mission, the middle one.

Back to Top

Mission 21: Foul Play

Sensei vs. Adder

Difficulty: ****

%%% B%%  %%  *    = 
%% %%%%  %%  *   C=C
  %%%        *    = 
%%     %%    *   C=C
%%     %%    *    % 
 %*%*%*%     - B C C
   ^ ^   %   *   %% 
          ** *%  %% 
%   %%^^ %** *% M M 
^% ^^^^^% ** **  ===
  ^^% %%^ **  * C=C%
%C=======C*** *  ===
    =    %*** * A=C%
    =     *** *  ===
==B=H=B %%*** * C=C%
       %%%*** *% ===
*****-*-***** *%%M %
% A   B % %** *%%   
*****-*-***** *%   %
*****-*-***** *   ^^
              *    ^
*****-*-*******   %%
%% %CC%          ^^^
%%                %^
%    %%            %
^%   %%          %^^
^^^       % ^  ^^^^^
^^           %^^% %%
^                %A%
=======C=C=B========

Mission Briefing: Black Hole seems to be ready to sign a peace treaty with Yellow Comet with their heavy losses in the country, and are giving a favorable proposal to Yellow Comet. Sonja believes it's a trap, Kanbei still wants to hear out. They reach the peace treaty location and it seems Adder is clearing obstacles on the road to reach YC. Sensei accepts the challenge.

Sonja tells Sensei the pipe is indestructible but that the seam can be broken. Sensei knows this battle as only a skirmish in comparison to the past. Sensei must destroy the three minicannons to win. Look around, the map is big. Take out the seams to bring reinforcements from the south to the north. Also you don't have allied cities in the NE corner for no reason. You will get soldiers from there when you use the CO Power or the Super Power.

Predeployed Units

YC: 3 Infantry, 3 T-Copter, 3 B-Copter, 5 Bomber

BH: 3 Infantry, 4 Mech, 2 APC, 1 Recon, 6 Tank, 3 A-Air, 6 Medium Tank, 1 Neotank, 3 Artillery, 4 Rocket, 3 Missile

General Strategy

Sensei must destroy the three minicannons to win. From the southwest, take out the seams to bring reinforcements from the south to the north. Also you don't have allied cities in the northeast corner for no reason. You will get soldiers from there when you use the CO Power or the Super Power and that'll allow you to access the missiles to fire on Adder's forces.

Don't get fooled by the two-front war. There is really only one. You want your air force to reach your home base ASAP to save it, which means your entire air force except for a bomber should be blowing through the seems. However, since you can't send everything at the seems once, you can use your remaining bombers and battle copters to destroy Adder's land units in the south while you wait.

From that northern base, build artillery and medium tanks and defend at the cities. After your bombers and battle copters arrive, it'll become much easier to fight back. The first CO Power that you should use is a Super CO Power so that you can use those mechs to take out the tanks, rocket, and missile in the northeast and have access to the northeast missiles to fire on the large northwestern force. At the end, build an APC to refuel those bombers, then use them to take out the minicannons after those units are cleared.

Re-Boot Camp Strategy Video: https://youtu.be/OTFtq_OPVa4

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Sensei Day 1: In the north, move your medium tank 2W 3N, move tank 1N 5E, and move artillery 2N 3W. Note this will play a lot like Mighty Kanbei! from AW, so you should know to defend the choke points with style. Build an artillery from the right base. In the south, move all bombers 3E 4N. Move battle copters 2E 4N. Build two infantry from both remaining bases. Move all 3 infantry into transport copters 3W and move them 6E. Drop east.
  • Adder Day 1: Send everything recklessly against you.
  • Sensei Day 2: In the north, move regular tank 1E 2N. Move artillery on eastern base 3N 2E. Infantry in the west 1W 2N. Move medium tank and artillery 1NW. Build two artillery in northern bases. In the south, use your SE bomber and move it 7E to bomb Adder's A-Air. Use top two bombers to bomb the two seems above you. Move one bomber in between them, and the other one to severely injure the infantry next to it. Move your battle copters east and have one take it out. Send all transports and one infantry to airport. Use the other three to capture cities near base. Create another infantry.
  • Adder Day 2: Move down vast army.
  • Sensei Day 3: Finish capturing two cities and start capturing the airport. Use the bomber that attacked before to attack the other A-Air and take 3 damage while dealing another 8. Blow up the seems with the same bombers, then send the other two to bomb the next two seems. Use your battle copters to weaken the medium tank nearing the airports, take out a 2HP A-Air, and nearly kill an artillery. Use T-Copters to surround the medium tank and use infantry. In the north, attack the mech with your artillery and medium tank to attack tank in the left, while finishing the A-Air with artillery and tank in the right. Send another artillery to both sides. Build an artillery in the left and an infantry in the right.
  • Adder Day 3: Move down massive army. In the south, attack infantry with tank and attack transport copter with medium tank. In the north, advance and use some mechs to cross mountains. Also attack right tank with medium tank.
  • Sensei Day 4: In the north (right), attack the medium tank with both artillery. Move the tank 1S from the city. Move the infantry from the eastern base 3N and build another one. In the west, move the left artillery 1W. With the right one, injure the full-health tank. In the south, finish capturing the airport and move ALL infantry off cities. Use CO power Copter Command! Back to the north (left), take out the tank above your medium tank with it. Take out the mech with your infantry, and then move your 9HP infantry up to attack the 4HP one. Move other artillery 1W 3N onto city. Do not move infantry to the right.

In the south, finish the next seems with your two bombers and move up your other two to start blowing up the next two. Use three battle copters to kill a mech, injure a recon, and injure a tank. Use your last bomber to finish off that other medium tank. Move infantry from there northeast to take out tank, and surround other medium tank with two transport copters. Move other one to infantry on airport. Build infantry from bottom base. In the top left one, build an infantry as well.

  • Adder Day 4: Two cannons fire at that first infantry you have, now down to 2HP. Sidewinder. In the north, take out 2HP infantry with artillery, attack your infantry in northeast corner you recently got but didn't move, and a Neotank attacks your medium tank in northwest. A tank takes out an infantry in northeast. Nearly take out artillery with mech and infantry. Move down units.
  • Sensei Day 5: Use infantry now that you got from northeast 3S. In the south, bomb the medium tank with your bomber. In the north, move your artillery on western city 1S and your other infantry 1N to attack the mech. Use Copter Command! With infantry in the northeast, attack the rocket and missile. Also start taking the city and base there. With your southern battle copter, injure the medium tank there to 1HP. Move infantry north towards the broken pipeline seams. Build an infantry in the bottom base.

Move your battle copters up to weaken a missile and take out a damaged recon. With bombers, destroy the two seems again and use your other two to damage again. Move infantry on eastern base 1SW to attack the seem. With your western two artillery, attack the Neotank and deal it 6 damage. Move infantry on western base 2N. Make a medium tank from that base. In the east, injure mech with artillery, move 1HP artillery 2S, and use tank and two infantry to finish BH infantry and mech. Build infantry from right base.

  • Adder Day 5: Move units down. Neotank and Tank moves into west to attack infantry and artillery. In the east, an infantry is destroyed. Three total infantry taken down all over.
  • Sensei Day 6: In the southeast, take out 1HP artillery with infantry, and medium tank with battle copter. In the northeast, use weakened battle copter to take out missile and use full HP battle copter to weaken 4HP A-Air to 1. Take out missile with two infantry in very northeast, and weaken rocket to 1HP with infantry. Continue to attempt to take city and base. With your infantry near missile silos, aim a missile at that hits most units on the western front: A Neotank at the bottom, a medium tank, three tanks, an APC, 1 infantry, and 1 mech to deal it a massive 24 damage overall.

Use the other one to aim a little higher, aiming one with top at rocket and hitting 8 units again, to deal 22 damage. With western artillery and two infantry, take out two tanks, kill an infantry, and weaken a mech. In the east, the medium tank came in, but ignore it for now. With your front two bombers, destroy the seems. Move in your right back bomber 6N 1E to severely weaken that medium tank. Start capturing base below first seem with that infantry, and move your other bomber 7N. Build a medium tank from left base. End after killing the medium tank in the right and attacking rocket with tank. Move two infantry to cities next to bottom seem. Move bomber up as well.

  • Adder Day 6: Sidewinder. Kill one artillery with tank. Take out another infantry. Also, weakens like half your units on western front.
  • Sensei Day 7: Capture cities and bases at pipeline seams. Move 2HP artillery down. Move medium tanks up to attack his. With your other medium tank, attack the tank on the yellow city. Take out the rocket in the right with your bomber. Copter Command. Use northeast infantry and battle copters to slowly eliminate those units. In the north, move bombers up and attack anything in sight but don't go into missile/A-Air range. Attack anything in sight, as this is the turning point. Build medium tank from left base.
  • Adder Day 7: Attack infantry with cannons. Attack a few units, feel doomed. Build an infantry.
  • Sensei Day 8: Copter Command, thought you won't get units. Move up units but still stay out of range of A-Air/bombers. Blow up eastern seem. Move everything else up! That, and continue taking properties.
  • Adder Day 8: Attacks bombers with cannons :P
  • Sensei Day 9: Send EVERYTHING up to destroy cannons. And the units near them. You can hit the missile/A-Air, but it won't matter too much here.
  • Adder Day 9: Attack bombers. Attack everything else in sight. Feel doomed.
  • Sensei Day 10: Finish off all three cannons to win! Victory for Sensei! Sensei scares away Adder :) .

End

See the peninsula that sticks out in the southwest? Go there for Sonja's war on Lash.

Back to Top

Mission 22: A Mirror Darkly

Sonja vs. Lash

Difficulty: ****

^^%w^^  ^^%= =%^%%
^% w^^  ^^ =H= ^%%
^%ww^  %^^ = = ^ %
% w%^  %^% = = ^  
==w%^ %%^  =C= ^  
C=w^% %%^ C===%^  
 =w^  %^%===^ ^^  
 =w%  ^% =C   ^% C
 ==  %^  =   %^ ==
C=w  ^^ ==^^ ^^ = 
w=w %^  =C^  ^%^= 
    ^^ C^^^ ^^ ^= 
   %^   =^  ^^ %=%
   ^^ ^C=^  ^  %= 
 ^ ^^ ===  ^^   =%
 ^^^% =    ^%   =^
%^^%       ^   ==%
^^%   =   ^^  C=%^
^^%       ^^  ==^^
^^%       ^^  =%^^

Mission Briefing: Sonja and Kanbei notices no one at the battlefield once again but they move onward. Lash notices no one as well. The clash of Lash and Sonja comes when Sonja arrives. Sonja told Lash that Sonja's army had moved on, which turns out to be fake intel, getting even Kanbei and Sensei to agree. Sonja trapped Lash, it turns out. Artillery and rockets for you, but Lash has a huge army. Both noticing each other's weaknesses and attacking them, the battle begins.

Predeployed Units

YC: 5 Mech, 2 Recon, 2 APC, 3 Tank, 4 Artillery, 9 Rocket

BH: 3 Infantry, 3 Mech, 2 Recon, 2 APC, 4 Tank, 9 Medium Tank, 2 Neotanks, 2 Artillery, 2 Rockets, 2 A-Air

General Strategy

Move your non-mech units as close to the mountain ranges as possible. Always have a medium tank on the HQ. Hide your HQ rocket on a forest tile and keep your four HQ units at the HQ. With your indirects, prioritize weakening and destroying rockets and artillery first, then weakening the strongest direct units like Neotanks and medium tanks second so they can't do significant damage to your central front medium tanks. The others you can match with your tanks. You'll want to have your indirects firing as much as you can, so move them whenever they can't hit anything.

Don't advance mechs or your central front tanks to the middle till Lash only has a few units left or looks like she has no chance of taking your HQ, which should be somewhere around day 7.

Re-Boot Camp Strategy Video: https://youtu.be/hovcKTrPBiQ

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Sonja Day 1: Look at the map. You surround the enemy who is situated in the middle. Let's divide this into three fronts to make it easier for both of us:

Western Front: Move recon 2S 3E. Move mechs 2E. Southern artillery 4S 1E. Top two rockets 2E. Top artillery 4S. Bottom rocket 2S 1E. Last rocket 1SE. APC 5S 1E.

Eastern Front: Bottom mech 1NW to spot a mech, an APC, a recon, and an A-Air. Move top two rockets 1NW. Move recon 1N 2W. Move other two mechs 2W. 3rd to the top rocket 2N. Southern artillery 4N. Last rocket 2W. APC 4N 2W. Top artillery 4S.

Central Front: Do nothing.

  • Lash Day 1: Capture city, move MASSIVE army up.
  • Sonja Day 2: Current units you should see for Lash: 3 Infantry, 1 Mech, 1 Recon, 2 Tanks, 1 Artillery, 2 A-Air, 2 APCs, and 6 medium tanks, as well as a Neotank.

Western Front: With second highest rocket, attack Neotank. Move bottom mech 2S to spot another Neotank and two more mechs. Use bottom artillery to attack mech. Use 2nd rocket to attack Neotank. Use 3rd rocket to attack medium tank. Move recon 1E. Move APC 2E. In the north, move rocket 1S, artillery 2S, and top mech 2S.

Eastern Front: With your top rocket that can fire anything, hit the A-Air. The bottom one should hit the A-Air closest to you. Move APC 1W. Move recon 1E. Move northern artillery 3S 1W.

Central Front: Do nothing...

  • Lash Day 2: Annoy you to hell by taking cities and moving units up. Huge, isn't it?
  • Sonja Day 3: OK, that's a lot of units, isn't it?

Western Front: Top rocket to finish Neotank. Next rocket to attack next Neotank. 3rd rocket to attack medium tank. Last rocket to attack APC. Artillery 4N 1E. Bottom mech 1NE to finish off APC. Top artillery 1NE. 2nd to the top of top 2 mechs 1E.

Eastern Front: Top rocket kills A-Air. Next rocket and artillery finish medium tank. Next rocket injures medium tank. Last one injures another one. Top mech 1NW. Bottom two, move 1W to injure tank. APC 2E 3N.

Central Front: Do nothing.

  • Lash Day 3: Prime Tactics. Artillery and rockets, as well as recon and A-Air, kills your mechs. Continue moving units up.
  • Sonja Day 4: Counter Break.

Western Front: Top rocket to injure top Neotank, artillery to attack mech. 2nd rocket to injure injured medium tank, 3rd rocket to injure tank, final rocket on recon. Move recon 2N. Artillery 2NE. Lower mech 2S to weaken mech. APC 2NE. Top mech 1NE.

Eastern Front: Top rocket on tank, mech 1NW to take out 1HP tank, 2nd rocket on medium tank, APC 1SW, lower artillery to weaken weakened medium tank, 3rd rocket to weaken medium tank, bottom rocket to weaken A-Air.

Central Front: Rocket to attack recon, right tank 4S to take out recon, central tank 1SW to take out Neotank, western tank 5S to take out that tank.

  • Lash Day 4: Continue taking cities, move up tank towards HQ, attack mech and western tank with medium tanks, continue moving up with units like rockets you haven't seen before.
  • Sonja Day 5:

Central Front: Attack tank with rocket that is closing in. Send 6HP tank 1W 3N to take out 2HP tank. With mech, attack west and take out 4HP A-Air left of you.

Western Front: Top rocket and top artillery to attack medium tank. Move 5HP bottom mech 1NE to deal it an extra damage. Move recon 1W 2S. Attack APC with bottom rocket. With rocket above it, destroy 4HP tank. With rocket, take out 1HP medium tank. With artillery, take out 3HP APC. Refuel indirect units if needed.

Eastern Front: Top rocket weakens medium tank. Move recon 4S 1W. Weaken medium tanks with bottom two rockets. Refuel if needed.

Central Front: Move central tank back 1NE and right tank back up 4N.

  • Lash Day 5: Move up medium tanks, join 1+5=6 medium tank, move up remainder of destroyed army forward.
  • Sonja Day 6:

Eastern Front: Top rocket attacks top medium tank. Artillery attacks injured medium tank. Enhanced Vision. 2nd rocket finishes 5HP medium tank. 3rd rocket finishes 2HP medium tank. Last rocket injures mech. APC to refuel if needed. Move recon and APC 1W.

Western Front: 3rd to top rocket to kill recon, APC to refuel if needed, 3rd rocket to kill mech, 4th one 1E.

Central Front: Move 6HP tank 1NE. Move other two tanks 1S.

  • Lash Day 6: Prime Tactics. Move up infantry to capture YC cities, medium tank attacks middle tank in Central Front. Two artillery, rockets, and infantry also moves up.
  • Sonja Day 7:

Central Front: Attack medium tank with rocket. Move 6HP tank 2S and every other tank to take out medium tank from all directions BUT south.

Western Front: 2nd to top rocket attacks infantry taking city. Recon 1N. Move bottom two rockets 1NE. Top rocket and artillery attack infantry on city.

Eastern Front: Rocket attack infantry on city, move bottom rocket 1NW.

  • Lash Day 7: Take cities, attack APC on western front with rocket, move up.
  • Sonja Day 8: Just a little more left!

Western Front: Move recon 2S. Use top rocket to take out infantry taking city. Take out another infantry taking city with 2nd rocket. Attack rocket with 4th rocket. Move APC 1N.

Eastern Front: Do nothing. NOTHING. You can't do anything anyway...

Central Front: Move full health tank 2W 4S to attack infantry. Move another one to finish it. Move down the other one as well. Move rocket 1W 4S.

  • Lash Day 8: Attack recon with rocket, move 2 artillery and mech.
  • Sonja Day 9: Use bottom western front rocket to attack western artillery. Use bottom eastern front rocket to kill the mech. Use 4HP tank to kill rocket. Move down other two tanks and rocket.
  • Lash Day 9: Pathetically beaten by indirect units, she takes out your two low HP tanks.
  • Sonja Day 10: Move eastern front recon 1S 2W. Move western front recon 1S 2E to spot that rocket. Use bottom western front rocket to take out 4HP artillery. Use your central front rocket to deal 8 damage on artillery. Move tank west/south to attack that final rocket to 5HP on city.
  • Lash Day 10: Move 2HP artillery 1NW to city.
  • Sonja Day 11: Finish artillery with rocket, rocket with tank.

End

Lash regards war as a game, and says that she has more pieces to play with even with Sonja's victory. Sonja is shocked that Lash believes so and says Sonja is similar to her. Lash feels joy in war in the way chess is played. "Tee hee hee! Toodles!" Sonja doesn't want to be like Lash.

Here, you move on to either the hidden lab mission or the final mission with the red star flag. If you go to the final mission now you will miss it... so go onward to the lab mission. It's CO Selecting vs. Adder!

Back to Top

Mission 23: Sea of Hope

Sami and Kanbei, Sonja, or Sensei vs. Adder

Difficulty: *****

XX~~~~~~~~~~~X~
X~X~~~C C ~~~~~
~~~~~P D    C~~
~X~~~~C C  ~=~~
~XX~~~~~~~~~=~~
~~XXX~~~~~~~=~X
~~~~~X~~X~~~=~X
~~~~~~~~~XX~=~~
XX~% S~~~~~~ %%
~X~ C   ===  C 
~~~% A  S~~~~~~
~~~S% C S~~~~~~
X~~~~S S~~~X~~~
X~X~~~=~~~~~~~~
~X~~~S C~~~~~~~
~~~~~SC ===  C~
~X~X~~~~~~~~~=~
~~~~~~~~~~~~~=~
~X~~~~~~P ~~~=~
~~XX~~~~ A~~~=~
XX~~~~X~~=~~~=~
~~~~~~~~~=~~~=~
~~~~~~~~~=~~~=~
~~~~~~~~~=~~S=~
~~SSSSSSS=SS%B%
SS%%  %% %%%C C
 A  C B A %% A 
   H B C C C

Mission Briefing: Sonja finds the Black Hole lab on the map and intel shows that Black Hole has been researching a new tank there. Calculating on Adder's skill, Sonja believes you will have a 18-day limit. Sensei notices the war between Sami and Adder, and YC joins them. Choose Kanbei. Sami and Kanbei begin their attack.

General Strategy

For Sami, attack the strongest units you can, as you don't need to kill anything till the Neos come. Make sure that the bombers are baited to attack yellow infantry and APCs at the island with the airport and port. Build a tank in the right base and some infantry for first two days to take props and defend your island, but afterwards, build all bombers.

Use your cruiser to destroy all subs and bombers except for the northern sub, and have Sami's aid along with your bombers to smash the battleships. Your battleship will be destroyed eventually, but you'll take out enough units. Grab the northern neutral airport and lure an A-Air with a T-Copter, then smash them with your bombers, out of missile range. If you can stay out, you will win.

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Kanbei Day 1: Build three infantry and a T-Copter from eastern airport.
  • Sami Day 1: Destroy rocket with two battleships, weaken tank with other one.
  • Adder Day 1: Sideslip. Move units in an odd position: some south, some north.
  • Kanbei Day 2: Move SW infantry 2E to start capturing city. Move easternmost infantry 2S to capture airport. Move last infantry 2E into T-Copter, then move that 6N and drop east. Build a tank from eastern base.
  • Sami Day 2: Use three battleships to weaken mech and destroy APC.
  • Adder Day 2: Attack transport copter with cruiser on neutral port. Start capturing city with port, move down aerial and naval units. Tank moves down.
  • Kanbei Day 3: Move tank 1SW to take out his tank. Finish taking airport and neutral city. Start taking neutral city on small island. Move T-Copter 5S. Build an A-Air from eastern base.
  • Sami Day 3: Use any battleship to destroy mech. Do not move anything else yet.
  • Adder Day 3: Attack infantry taking airport with bomber. Move battle copter south to near Sami's navy.
  • Kanbei Day 4: Continue taking neutral airport. Move A-Air 6N. Move tank 1E 5N. Move SW infantry into T-Copter and move it 4N 2E. Move eastern infantry 1NE to take city. Build an APC from eastern base.
  • Sami Day 4: Move cruiser 2W to take out battle copter. Move southern battleship 3W, and the top two 1N. Out of rocket range.
  • Adder Day 4: Bomber destroys infantry taking airport (buys you time).
  • Kanbei Day 5: Move T-Copter 4E 2N. Move A-Air 3NW. Move tank 5N 1W. Finish taking neutral city.
  • Sami Day 5: Move all battleships 1N 2W into ONE rocket range but not the other. Basically, 1N 2W will do. Move cruiser 1W.
  • Adder Day 5: Bomber hits battleship next to bridge, rocket attacks battleship. Nice bait for Kanbei's A-Air. Cruiser moves west.
  • Kanbei Day 6: Move A-Air 1W to eliminate the bomber. Move tank 5W 1N. Move infantry near APC 1NW into APC, then move that 6N and drop north. Move T-Copter 6N. Build a bomber from westernmost airport. Build infantry from NE of two HQ bases.
  • Sami Day 6: With middle full HP battleship, attack the rocket. Use the bottom 3HP one to finish it off. Use the top 5HP battleship to attack the missile. Move cruiser 2NW.
  • Adder Day 6: SUPER POWER. Sidewinder. Move down navy. Start taking NW island port.
  • Kanbei Day 7: Move bomber 6N to destroy lander. Move infantry from SW HQ area base 3E. With infantry next to APC, move infantry 2N to take city. Move A-Air 3NW. Move tank 4N to take out missile. Move T-Copter 4W 2S and drop west. Shift APC 3N 2W.
  • Sami Day 7: Move cruiser 1S. Move bottom two battleships 2W, top battleship 3W.
  • Adder Day 7: Finish taking port. Move up cruisers, move down battleships.
  • Kanbei Day 8: Move bomber 6N to destroy sub. Make bomber from western airport again. Move infantry from southern island 3N to start taking neutral airport next day. Finish taking neutral city. Move other infantry 2W 1N to take that city. Move APC 5W 1N. Move tank 3W 2N to attack rocket. Move A-Air 3NW to finish it off.
  • Sami Day 8: Attack APC with northern battleship.
  • Adder Day 8: Sideslip. Destroy A-Air with both battleships. Move APC down. Move one cruiser up to BH port, other one down.
  • Kanbei Day 9: Move northern bomber 1NE to destroy cruiser. Move southern bomber 7N. Move southern infantry 3N to start taking neutral airport. Finish taking city. Move last infantry 3W into T-Copter and move it 6N, dropping to the east. Move tank 1S 5E.
  • Sami Day 9: Use battleships to destroy APC.
  • Adder Day 9: Finish taking another city, do nothing.
  • Kanbei Day 10: Samurai Spirit. Move southern bomber 6N to destroy battleship. Move northern bomber 3N to destroy battleship. Finish taking neutral airport. Make bomber from southeast airport. Move NE infantry 2E to start taking city. Move last infantry 1S to take city. Move tank 3E 2N. Move T-Copter 2E 1N.
  • Sami Day 10: ...
  • Adder Day 10: Move units up.
  • Kanbei Day 11: Finish taking neutral cities. Move infantry on new airport 1NW to take port. Move eastern bomber 7N. Move western two bombers 6E 1N. Move tank 2N, T-Copter 1N.
  • Sami Day 11: ...
  • Adder Day 11: Finish taking "ANOTHER" city.
  • Kanbei Day 12: Move eastern bomber 7N. Move T-Copter 3N in range of A-Air and tank. Move western two bombers 4E 3N. Finish taking neutral port. Move infantry near APC into APC and move it 5N 1W, dropping to the west. Move NE infantry 1W 2N. Build bomber from south middle island airport that you haven't used yet and you just captured.
  • Sami Day 12: ...
  • Adder Day 12: Attack transport copter with tank. Move units to surround pesky missile.
  • Kanbei Day 13: Move northern bomber 1W 6N to destroy sub. Move 2nd to north bomber 1E 5N to destroy tank. Move 3rd and 4th ones 7N. Move infantry near neutral airport 1SW to start taking airport. Move APC 5E 1N. Move infantry just above it 1N.
  • Sami Day 13: ...
  • Adder Day 13: Sidewinder. Move A-Airs up to bomber but DOES NOT attack.
  • Kanbei Day 14: Destroy tank with tank. Finish taking airport. Attack A-Airs, taking out one with bomber.
  • Sami Day 14: ...
  • Adder Day 14: Finish taking city.
  • Kanbei Day 15: Destroy A-Air and cruiser with front three bombers. Move up 4th and build a bomber from new closest airport. Use T-Copter to block medium tank.
  • Sami Day 15: ...
  • Adder Day 15: Destroy missile on lab with bomber, weaken lander with bomber, destroy sub, and weaken medium tank with bomber. Move up back eastern bomber. Continue taking nearby cities.
  • Sami Day 15: ...
  • Adder Day 15: Sidewinder. Deal little resistance by just moving ONE infantry.
  • Kanbei Day 16: With bomber fleet, destroy lander, rocket, medium tank, artillery, and infantry, leaving one recon. Build a bomber and take cities. Move infantry into T-Copter to land at lab later if you aren't at this position.
  • Sami Day 16: ...
  • Adder Day 16: Build a cruiser.
  • Kanbei Day 17: Kanbei exclaims you have two days left. Destroy the recon and cruiser with three bombers.

End

Sonja finds out about the Neotank plans, and Sami thanks Kanbei quickly and leaves without revealing herself. Victory it is!

Back to Top

Mission 24: The Hunt's End

Sensei and Max vs. Adder

Difficulty: *****

%%  ======= ^*% %%          B 
A CS~~~~~~~ ^*%**=********   C
 CS~~X~~X~~% ***%*~~~~~ *** B 
~~~~X~~~~~~ P%   B===== ***  C
~~XX~~~~~~~~~~~~SS~~~~~ ***   
S~~~~P  ~~~~~~~~~~~X~X~B***  %
 P~~  ^ C~~X~**~~~~~~~~~~~   %
C ~~ ^^^ S~~~**~~SSSS~X~~~SCC%
HC~~SSS%C S~~~~~~C^^ ~~~XX~==~
B ~~~~S   S~~~~~~ ^^A~~~~~~==~
 B~~~~~~C S~~~~~~SSSS~~~ %%  ~
S~~~~~~~% S~~X~~~~~~~~X~     ~
~~~~~~~~~~~~~~X~~~X~~~~~C   C~
~~~~~~~~~~~~~~~~~X~~~X~~==~~=~
~~~~~~~~~~~~~~~~~~~~~~~~==~~=~
~~~~~~~~~~~~~~~~~~~~~~ %%    %
   ~~~~~~~%% %P   %%B  %%^%%  
CB B %%%%     =      ^^ ^%%% ^
====== =% = ===== =^^^%%%   %^
H CB C C%%C  B  C % %%%%==CC=^

Mission Briefing: Hawke arrives to ask how Adder is doing. Adder becomes very self-conscious at his losing streak and promises that they will take YC soon. Adder knows that Hawke is there to replace him in conquering the allied missions, so he has to win. You as YC shall not let him. Sonja finds the BH factory there and promises to take it down. Olaf arrives to YC to bring his army to aid Kanbei in the fight against Adder. OS also joins with a CO. Choose Sensei and Max.

General Strategy

Choose Sensei/Kanbei and Max. There's three minicannons on one island. A minicannon guards the pipeline seam. Adder has 3 bases and close to 4. He also has a pesky factory.

Your objective is to take out the pipeline seam. With Max, you'll want to have another infantry built, to take the three properties on your island, then grab the airport and the two cities near it ASAP. With it, use it to build a bomber when you have the money, then a fighter to protect that bomber, and then as many bombers as you can make. Use these to destroy the four cannons in the middle, as well as all naval units like cruisers and any anti-airs and missiles that are in the way. With all this, you should be able to prepare a bomber force of 2~4 to unleash an offensive to hit the cannon in front of the seem and then destroy it. You might lose a bomber in the process, but so what? Technique won't be lost.

For Sensei or Kanbei, you'll want a combined force of just about everything. First, put in three artillery in addition to a few infantry to take land, but your primary offensive force to strike those indirects are tanks. And medium tanks. Use a lot of those, and keep one or two A-Airs around. You'll also want to put in a sub to lure those naval units, and possibly kill a few with artillery backing.

For a high point total, watch out on power points and make sure to kill a lot of units in one go.

Re-Boot Camp Strategy Video (Part 1): https://youtu.be/lXStk9P8egw

Re-Boot Camp Strategy Video (Part 2): https://youtu.be/5OlWIFRK-Ss

This concludes the Yellow Comet Campaign, but the hardest has yet to come.

End

You win, and Adder blames the weather. YC COs talk about their victory, and thanks Olaf..."with some help from Orange Star". Nell tells Kanbei that Hawke, the last Black Hole new CO, has Green Earth near defeat, and ask of Blue Moon and Yellow Comet to aid Green Earth.

This concludes the Yellow Comet Campaign, but the hardest has yet to come.

Back to Top

Green Earth Mini-Campaign

Drake seems to have a face problem here...even after hearing Allied victories over Black Hole in western countries, Green Earth is still half occupied by Black Hole forces under their best commander, Hawke. Jess comes in and asks if they're counterattacking. Eagle and Drake are not land masters, so Jess's return from training is much needed for GE. Eagle doesn't care for "Red"'s help and would rather do it himself, but Drake notices that with all three fronts covered as them three, they can take back GE. Choose the northwest mission with Eagle versus Hawke first.

Mission 25: Sea Fortress

Eagle vs. Hawke

Difficulty: ****

~~~~~~~~~~~~~X~X~~~~~~~~~~~~~~~~
~~~~~~~X~~~~XX~~~~~~*~~~SSSS~~*~
~~~~~~~~~~~~X~~~~~~~~~~SC  CS~~~
~~~~~~~~~~~~~~~~~~~~~~S******S~~
~~~~~~~~~~~~~~~~~~~~~~C **** C~~
~~~~~~~~~~X~~~~~~~~~~~C **** C~~
~~~~~~~~~X~~~~~~~~~~~~S******S~~
~~~~~~~~~~~~~~~~~~~~~~~SC  CS~~~
~~~~~~~~~X~~~~~~X~~~*~~~SSSS~~*~
~~~~~~~~~~X~~~~~~~~~~~~~~~~~~~~~

Mission Briefing: Hawke asks Adder if the fortress is readying, along with minicannons. Adder says it's true. Hawke also learns that only a GE air force is coming. Eagle asks all to take out the fortress. A GE pilot reports that it is no good cause Hawke has too much A-Air. Eagle learns that Black Hole knew about him coming, and notes that they could let BH take the factory, or suffer heavy casualties taking it. The GE pilot decides to go, as he remembers Eagle told him that they mustn't lose. Another pilot agrees. Aim for the minicannons and "Let's give them a show of power they won't soon forget!"

General Strategy

You'll need to destroy all 8 cannons. On Day 1, move everything as far up as you can east, but avoiding getting in fighter range. On the same day Hawke will run into your trap. On Day 2, use fighters against fighters, cruisers and battle copters on battle copters (to weaken battle copters and kill two of them) on Day 2. Hawke then uses his Super CO Power.

Prepare a formation outside submarine-cruiser range on Day 3 for the assault on Day 4, in which you will use your Super CO Power. Have bombers in front, followed by battle copters and then fighters. Destroy the front four minicannons and with Super CO Power, weaken the front two minis on the island. Then pull back and combine two 5+5 HP units. By now, 4 minis are destroyed, 2 are weakened (Day 4 and 5). On Day 5, aim your bombers ready to aim at the final minicannons. Kill the front ones, then the back ones. Just don't lose more than 2 units for full technique.

Re-Boot Camp Strategy Video: https://youtu.be/YQwxfG4pi2I

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Eagle Day 1: Look east. You have eight battle copters, four fighters, and six bombers. He has six battle copters, four fighters, two cruisers, four A-Air, and four missiles, as well as eight minicannons. Move middle two battle copters 5E. Move all other battle copters 6E. Move middle four bombers 7E. Move the side two 6E. Move top and bottom fighters 8E. Move next to top fighter 7E 2N, and the next to bottom fighter 7E 2S.
  • Hawke Day 1: Send front fighters 9W, send front battle copters 6W, send back fighters and battle copters in a crazy 1N, all the way W formation. Cruisers move 6W.
  • Eagle Day 2: Here, the fighters are nearby. Move top fighter 5E and take out the battle copter south of you. Move bottom fighter 4E and take out the battle copter to the north. Move 2nd to top fighter 2E 1S to attack that fighter, and move the 2nd to bottom fighter 2E 1N to do the same. Move bottom two copters to take out Hawke's copter, then use the 2nd and 3rd highest copters to take out his northern one. With your remaining 4 battle copters, surround the four fighters so they can't get out. Move your non-middle 2 bombers 7E except for the north one which should move 6E 1N. Move the last two bombers 5E.
  • Hawke Day 2: Attack battle copters to the left with both fighters to deal 4 damage each. Fighters, battle copters, and the bombers move up westward.
  • Eagle Day 3: Use top and bottom bombers to bomb down both front cannons from the left. (Northern one 7E, southern one 1S 6E) Finish off both weakened fighters with same fighters from the right. Move northern no damaged fighter 5E 1S to attack it. Move your southern fighter 5E to attack his. Move the now southern bomber 1E. Move the top one 2N 1E, and the middle two 3E. Move middle two battle copters 5E. Move top battle copter 4E 1N. Move the left remaining top copter 5E 1N. Move the one directly right 5E 1S. Move the bottom copter 4E 1N. You have two battle copters to move. Move the left one 6E and the east one 5E 1N. End.
  • Hawke Day 3: Cannons hit closest bombers to 7HP. Black Storm, dealing 4 damage this first time. Fighter moves to take out one battle copter and injure the other. Your battle copters move up, one injuring another copter. Northern cruiser takes out bomber, southern cruiser takes out battle copter. Take out the northern cruiser
  • Eagle Day 4: You now have an air force of (and HPs at):
Battle Copters: 2, 3, 4, 4, 8, 8
Fighters: 6, 6, 6, 7
Bombers: 5, 8, 8, 8, 8

Send top two fighters to take out top fighter, then use one fighter to attack the bottom fighter. Bomb the northern cruiser with your 8HP bomber, staying out of range. In the south, use two 8HP bombers to take out the cruiser. Move up remaining fighter to attack the full health battle copter in the north instead of finishing 1HP on the final fighter, and use a 4HP copter to weaken that to 1HP. Use your two 8HP battle copters to finish off the bottom one. Move your other forces out of missile, A-Air, and cannon range and prepare to advance now that you have Lightning Strike, but don't actually use it yet.

  • Hawke Day 4: With fighter, deal 1 damage to battle copter. Send 3HP cruiser down to take out 3HP battle copter. Move up northern missile.
  • Eagle Day 5: Move units in this formation:

North: 8HP bomber, 7HP bomber, 8HP battle copter, 4HP battle copter, 3HP battle copter, 7HP fighter, 5HP fighter

South: 8HP bomber, 7HP bomber, 5HP bomber, 6HP battle copter, 2HP battle copter, 6HP fighter, 6HP fighter

  • Eagle Day 6+: Prepare to launch your attack in this order in upcoming days: Take out western A-Air, missiles, then western cannons, then move to back cannons, take out those, and take out A-Air. Then take out the cannons near them to win.

Move to the eastern mission with Jess.

Back to Top

Mission 26: Sinking Feeling

Jess vs. Lash

Difficulty: ******

~~~~~~~~~~S ========
X~~~~~~~~~SC=C A%   
~~~~~~X~~~SC===C====
~~~~X~~~~~~~SSSS~  %
~~~~~~~~~~~~~~~~~SSS
~~~~~~~~~~~~~~~~~~~~
 S~~~~~~~~~~~~~~SC=C
C ~~~~~~~~~~~~~S  = 
 P~~~~~~~C===C=*====
C ~~~~~~~=***=~   ^=
 S~~~~~~~=***E~   %=
~~~~~~~~~=***=~  ^%=
X~~~~~~~~C===C=*  %=
~~~~~~~~~~~~~~~= %%=
~~~~~~~~~~~~~~~= ^^=
~~~~~~~~~~~X~~~=%^=B
~~~~~~~XX~~~~~S=^^= 
~~~XX~~~~X~~~~ =%%= 
~~~~~~~~~~~~SS =  =^
SSS~~~~~~~~S   ====^
% % ~~~~~~       =^^
  C C C P C C iii=ii
==============iC B C
=  C C   %%ii=i  % %
H   % %  %%i%  C C C

Mission Briefing: Hawke wants Lash to finish repairs on the battleships within 30 days. Lash says it'll take 17 days. The southernmost city on the western island contains the lab map. Jess notes that although she has few troops, she can't lose time before the repairs are complete.

General Strategy

As long as you pay more attention to keeping your initial predeployed forces alive to lure aircraft to destroy, and keep on churning in aircraft, you will be able to sink the nine unfueled battleships fast enough. Bring a lander to capture those northwest island properties, including the lab city (southern of the two cities).

On land, be in a defensive format with medium tanks in front and artillery plus rockets just behind for protection for the initial assault, then flank and take them out. Also remember to keep two A-Air at the top of the continental region to keep those damned bombers away. Take the bases, then build indirect units like artillery and battleships from your bases and port respectively to take out the battleships. Do not lose more than 6 units for full technique. Build units at the end so you don't lose technique. For full speed, win in 15 days.

Re-Boot Camp Strategy Video: https://youtu.be/wybKUbTPv7Q

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Jess Day 1: Move NE mech 1NE to take port. Move western infantry 2W 1N into APC and move APC 5E, drop south. Move other infantry 3E, and southern mech 2E. Move northern medium tank 5E, southern medium tank 1N 4E. Move western artillery 1N 4E. Move eastern artillery 5E. Move rocket 1N 4E. Move northern tank 1N 4E. Move recon 3E. Move western A-Air 4E 2N. Move southern tank 1N 4E. Move last A-Air 1NE.
  • Lash Day 1: Lash and her lieutant talk, and Lash declares a counterattack despite repairs going on without hurting repairs. Move down 2 infantry, mech, 4 tanks, artillery, A-Air, 2 medium tanks, and rocket. Move 2 infantry on northeast island 3W.
  • Jess Day 2: Finish capturing port with your northern mech. Move NE medium tank 1N 3E, and other medium tank 1N 4E. Move southern mech 2E. Move eastern infantry 1S. Move northern tank 2E, southern tank 3E. Move recon 2E. Move left artillery 2E. Move northern A-Air 1E. Move southern A-Air 1SE.
  • Lash Day 2: Move down entire land unit force, then start capturing NE airport. Start taking GE city with infantry.
  • Jess Day 3: Move southern mech 2N to attack tank. Use rocket to attack medium tank. Southern medium tank 2N to take out medium tank. Move unmoved medium tank 2NE to weaken tank. Move northern mech 2E to attack tank. Move top A-Air 5E 1N to take out mech to east. Move northern tank 5E 1N to attack A-Air. Move other A-Air 1N 5E to attack infantry. Build a battleship from port. Move both artillery 2E 1N. Move southern infantry 2E. Move southern tank 3N 1E to take out tank. Move northern infantry 2E. Move recon 3N 2E to take out infantry. Move APC 4E 2S.
  • Lash Day 3: Finish taking cities in south, move down tanks to attack A-Air, tank, and recon. Move down medium tank, rocket, infantry towards base.
  • Jess Day 4: Move up battleship 3N 2E. Move rocket 5E. Build a lander. Move full HP northern mech 2W into lander. Move left tank 1S 2E to attack tank. Attack 4HP tank with tank to the right. Move northern medium tank 1N 2E to weaken tank. Move southern medium tank 1N 3E to destroy tank to the right. Move 3HP A-Air 1N. Move southern full HP A-Air 2N to destroy tank to the right. Move 6HP southern mech 1E to destroy A-Air. Move recon 2E 3N. Move northern artillery 2NE. Move southern artillery 3E 2N. Move bottom infantry 1E into APC, and move APC 3E 2N and drop west. Move top infantry 2E.
  • Lash Day 4: Prime Tactics. Lash will now start taking cities, move infantry to take base, move rocket 1E, and threaten you with medium tank that destroys 2HP tank.
  • Jess Day 5: Move battleship 5N. Attack medium tank with rocket. Destroy it with other two artillery. Move northern medium tank 4E 1N. Move southern medium tank 5E. Move recon 5E. Move lander 3NW. Move full HP southern A-Air 5E 1S. Move 8HP tank 2N 4E. Move 3HP A-Air 5E 1S. Move southern infantry 1SE. Move 6HP mech 1N. Move APC 1E 2S.
  • Lash Day 5: Finish taking two cities and factory. Destroy 8HP recon.
  • Jess Day 6: Overdrive. Lander 6N. Attack NE battleship with battleship. Move 8HP tank 3N 1E to weaken rocket. Move 3HP A-Air 3N 2E to attack rocket. Move full HP A-Air 1E 3S to weaken artillery. Move southern medium tank 4N to destroy infantry that took base. Move APC 6N 1E. Move northern artillery 1N 6E. Move rocket 4N. Move northern medium tank 2N 1E. Move southern artillery 1N 5E. Move mech 2E. Move bottom infantry 3E to take city, top infantry 2E to take base.
  • Lash Day 6: Attack tank with minicannon. Make battle copter and move battle copter. Build bomber.
  • Jess Day 7: Weaken NE battleship to 1 with battleship. Move lander 2N 4W to drop mech north. Continue taking base and finish taking city. Destroy artillery with A-Air. Move eastern medium tank 5N. Move western medium tank 1E 4N. Move 3HP A-Air 5N. Move 5HP tank 3N. Move APC 3N 1E onto base. Shift both artillery 1E 3N. Move rocket 2E 1N. Move mech 1NE. Build a battleship.
  • Lash Day 7: Move down battle copter and bomber.
  • Jess Day 8: Finish taking SE base. Move southern infantry 2E to take that city. Move bottom full HP A-Air 4N. In the northwest, move mech that landed 1N to capture port. With 1st battleship, attack NW battleship. Move lander 6E. Move southeast map mech 2N. Attack minicannon with rocket. Move southern medium tank 1S 3W to destroy minicannon. Transfer northern medium tank 2N 3W to attack minicannon. Move 3HP A-Air 4N 2W. Move APC 2W 4S. Move southern artillery 1N onto base. Move tank 2W 3N. Move last artillery 2N. Move newly built battleship 3N 2E.
  • Lash Day 8: Northern minicannon attacks southern medium tank, battle copter destroys tank, bomber attacks northern artillery. Joins NW and NE battleships to form 6HP.
  • Jess Day 9: Attack NE joined battleship to 2HP with northern battleship. Finish capturing NW port. Move lander 4S 2E. Finish taking SE city. Move southern battleship 4N 1E. Move rocket 4N. Destroy northern minicannon with northern medium tank. Move 7HP medium tank 5W to attack SC (south-central) battleship. Move 8HP mech 2N. Move other infantry 3N into APC. Move northern artillery 3W 1N. Shift southern artillery 5N. Move APC 4N 2E and drop south. Move A-Air 4N. Move 3HP A-Air 1E 3S and deal a few damage on the bomber before falling. Build a battleship from southern port.
  • Lash Day 9: Prime Tactics. Move down new bomber to destroy northern medium tank. Destroy artillery with battle copter, move loaded transport copter down, destroy other artillery with bomber and battle copter.
  • Jess Day 10: Attack SE battleship with rocket. Overdrive. Move NW island mech 1SW to start capturing lab city. Move 7HP medium tank 1E 4N to attack NE battleship to 1HP. Destroy SE battleship with SE battleship. Attack SW battleship with NW battleship. Move lander 1N 5E. Move southern battleship 3N 2E. Move A-Air 4N to destroy 8HP bomber. Move APC 1N. Move northern infantry 1N to start taking base. Move SE infantry 2N to take city in the southeast. Build A-Air from SE base. Move way eastern mech 2N.
  • Lash Day 10: Destroy rocket with bomber and battle copter. Weaken APC with battle copter. Join battleships to 6 left.
  • Jess Day 11: Move northern A-Air 3W to weaken bomber. Finish taking BH base. Finish taking lab city and SE city. "Hm? A lab..." Move southern A-Air 5N 1E. Move southernmost battleship 4N. Weaken SW battleship with one battleship. Attack NC battleship with another battleship and 7HP medium tank 1W. Move mech 1N.
  • Lash Day 11: Move 2HP bomber up. Destroy mech. Attack infantry that took BH base, move transport copter with infantry to SE base.
  • Jess Day 12: Move mech on NW island 2N to grab that final city. Build a battleship from that port on the island. With THREE full HP battleships, destroy SW and CW (central-west, the one above SW battleships) with 7HP medium tank help, which moves 2SW to wipe it out. Move northern A-Air 3N to wipe out fleeing bomber. Move southern A-Air 1W 3S to eliminate T-Copter. Move SE infantry 1W to attack infantry on your base. Move 7HP infantry 1N into APC and move APC 6N, dropping north. Build an A-Air from new base taken from BH.
  • Lash Day 12: Prime Tactics. Start taking base, destroy SE infantry and weaken a battleship with two battle copters. Build T-Copter and prepare to load it with infantry.
  • Jess Day 13: On NW island, finish taking city with mech. Move that NW island port battleship 5E. As Lash only has three battleships left, prepare to win in two more days. Destroy NE battleship with both full HP battleships and 7HP battleship. Move 7HP medium tank 2SE to attack SC battleship. Move southeast A-Air 1S to weaken infantry taking base. Move newly built A-Air from eastern base 2W 4S. Build A-Air from eastern base. Move 8HP northern A-Air 6S.
  • Lash Day 14: Weaken 7HP battleship to 4HP, load T-Copter with infantry southward. Build a bomber.
  • Jess Day 14: Overdrive! With SE A-Air, destroy infantry just below. Use the one just 2N from it 3S 2E to destroy battle copter. Move eastern base A-Air 4W 2S. Move 8HP A-Air 6N to destroy T-Copter with infantry. Move 4HP APC 1N 4W. Move NW battleship 2E 3S. Destroy central battleship with other two full HP battleships in range. Attack SC battleship to 6HP with 4HP battleship and 7HP tank. Build two A-Air and one cruiser from NW port.
  • Lash Day 14: Attack APC with bomber (bait), attack battleship with battle copter. Build a T-Copter.
  • Jess Day 14: Move northern 8HP A-Air 1N to weaken bomber. Destroy last battleship with any combo.

End

"Commander, the enemy battleships have all been sunk." Jess tells everyone to retreat after their victory because more BH forces will win. Nice going...victory! Lash no longer feels it's like a game, so it's timeyou take her seriously? "They just sank my boats and took off? I...am...so...angry!!!"

Four new missions open up here. Move to the southern mission with Drake.

Back to Top

Mission 27: Drake's Dilemma

Drake vs. Hawke

Difficulty: ****

%==================%
==C     B  C    MC==
=% %  %  %%    %  A=
C==  ~~~~~~~~~S % =C
%%= ~~~~~~~~~~~S  = 
%%=%~~~~~~~~~X~~S%=^
  = ~~~X~~X~~~~~S =%
% =~~~X~~~~~~~~~S==^
  =~~~~~~~~M%S~~S% ^
  =~~~~~~~PMAS~~S=^^
 %=%~X~~X~ MS~~~S=^^
 %=%~~~~~~SS~~~~S% ^
 ^= ~~X~~~~~~~X~S= %
%^==~~~~~~~~~~~~S= ^
 ^%=~~~~X~~~~~~S%=% 
 %^=^~~~~~X~SSS%C= C
%===^^% ~~~S=====%% 
 =%^^^C  ~~ =%% B%%C
C=C %^===~~~=^^   % 
======= ~~X~P ^^^  M
%       ~~~~%% ^^  B
  C   C  ~S=%%  ^% =
 ***C*** ~S=  C %^ =
 *** ***S~S==C======
 ***C***%~S    C=  %
  C^^^C^%~~SS   =  M
  %%%%%%%~X~~S C=C %
 %SSSSSSS~~X~S  =   
%P~~~~~~~~XX~S B=B  
S~~~~XX~~~~~~~~ =  %
~~~~X~~~S   B== H  ^
~~~X~~~S HBC ~~C C%^

Mission Briefing: Hawke has a Black Cannon now, and Hawke seems to be the only one that takes any allied country seriously. Drake, who is spotted with his navy at a small southern island, debates whether to take out the Black annon head-on or to seize the HQ. Eagle comes in through a transmitter and learns of Drake's dilemma, but that Yellow Comet troops are on their way, led by Kanbei. Take out both Black Cannons here with Kanbei's aid. Drake and Kanbei together shall take out Hawke, right?

Black Hole units to beware of:

Western side of Lake: Recon, Rocket
Northern side of Lake: 2 Recon, Artillery
Northeast side of Lake: Artillery, 2 Rockets, Recon

General Strategy

With Drake, you want to dive your subs and move your battleships south on reefs. Watch out for the range of the Black Cannons, which extend to just south of the island next to Drake's naval units. Also watch out for rockets around the southern part of the lake in particular.

In the Re-Boot Camp version, you'll want to stay out of range of two rockets that are on two forest tiles. One is two squares east of the eastern Black Cannon, while another is two squares south. You can use your subs to spot them, and then two of your battleships south to take the rockets and Black Cannons. You'll also need to damage a lot of Drake's units so that you can get the full power rating. You can also bring your lander down after you clear this path if you want to transport some land units over to the Black Cannons.

With Kanbei, your goal is to stem the tide of Hawke's forces, with a recon for vision, infantry as front line troops, and artillery for defense.

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Drake Day 1: Move bottom sub 1E 5S and dive to spot one infantry, two artillery, and two rockets. With northeast battleship, attack the rocket you spot to the east. Move southern battleship 1S. Move subs all the way south and dive. Move everything else either south and out of range (do not venture out of central of lake as you will be sniped on), or onto reefs. So cruisers should all be on subs, while battleships are just around lake. Build an infantry in SE base near Kanbei. End.
  • Kanbei Day 1: Build two infantry.
  • Hawke Day 1: Move infantry east to take city, move units south. From the south, move units north.
  • Drake Day 2: Move dived subs down. Hawke has no navy. Start sending battleships into reefs over to cannon. Must be in reef or don't go into cannon change, except for dived subs. Move battleships down. Don't worry about air either, he only has a few battle copters. Move bottom infantry 1N 2E to take base. Make a recon.
  • Kanbei Day 2: Move both infantry 2N to take two cities. Build two more infantry.
  • Hawke Day 2: Hawke notices the YC Army and reminds you of missile targeting cannons, which could be useful. Move land units up, which don't do a damn to you.
  • Drake Day 3: Move down subs. Continue moving battleships down with reefs. Finish capturing southeast base. Move recon 1N 5E. Build another infantry.
  • Kanbei Day 3: Finish capturing two cities. Move other two infantry 1E 2N. Build a tank in left base, infantry in right base.
  • Hawke Day 3: Move around pointless land units. One recon manages to hit YC infantry.
  • Drake Day 4: Move bottom dived sub west. Move sub spotting rocket to the left on forest 2S. Move lowest battleship 1W 5S. With next two battleships, take out western rocket. In southeast, move recon 2E 5N to attack his recon. Move infantry east.
  • Kanbei Day 4: Move tank up to kill weakened recon. Get missile and fire at rocket and units nearby, using eastern rocket as leftest target. Move up infantry, start taking another city.
  • Hawke Day 4: Attack GE recon, fire missile at YC forces, move forces south at Kanbei, attack infantry with recon, all other actions unknown.
  • Drake Day 5: Build APC in SE base. With bottom battleship, fire at the eastern cannon and deal it 55% damage. Weaken artillery, finish off eastern rocket with back battleships. Move up recon into forest. Move infantry east. Move running out of fuel subs to shoal of GE SE island.
  • Kanbei Day 5: Build tank from western base. Weaken recon with tank. Finish capturing city. Build recon from eastern base.
  • Hawke Day 5: Black Wave. -1HP on all enemy units. Kill 2HP infantry with 3HP recon. Watch eastern cannon get destroyed.
  • Drake Day 6: Destroy eastern cannon with battleship. Heal two dived subs at bottom with APC. Move down all fuel-dying dived subs down except for top one which moves north. Can't fire with no subs with top battleships. Move 4HP recon in the east to 1E of attacking battleship, 2E of evil rocket. Move fueled dived sub up.
  • Kanbei Day 6: With two tanks, kill and weaken recon. Bring up other recon. Start capturing another city.
  • Hawke Day 6: Destroy a YC infantry, weaken a GE infantry.
  • Drake Day 7: Move bottom battleship 4S 1E into reef. Fuel two more dying dived subs in bottom. Fuel dying sub in north. Keep moving that one oldest fueled dived sub north. Take out one artillery and weaken the other with battleships. Move down top battleship but keep out of cannon/artillery range. Build rocket from NE base from bottom.
  • Kanbei Day 7: Combine 1+1=2HP infantry. Finish capturing city. Take out two recon with two tank. Build tank in eastern base.
  • Hawke Day 7: Move down recon, surprise Kanbei with medium tank attacking tank, A-Air to surround it. Move random other land units.
  • Drake Day 8: Move bottom battleship 6W. Move subs for vision. Take out recon with one battleship. Move other two south but out of range of artillery fire. Move rocket east onto YC HQ.
  • Kanbei Day 8: Look at newly built Hawke Neotank. Retreat all you can into forest or south. Build nothing.
  • Hawke Day 8: Continue taking south. Recon takes out GE infantry. Neotank takes out tank. A-Air takes out GE infantry, moving it on eastern YC base.
  • Drake Day 9: Attack western cannon with southern battleship. Move northern battleship east. Use other two battleships to weaken a medium tank and artillery. Attack A-Air with rocket. Use Tsunami. Move recon 3N to take out artillery.
  • Kanbei Day 9: Use 6HP tank to take out A-Air on base. Move up tank to take out 9HP recon. Build a medium tank from eastern base.
  • Hawke Day 10: Take out recon, weaken northern battleship, move Neotanks at Kanbei and attack a tank with Neotank.
  • Drake Day 11: Attack western cannon to 1HP. Use battleship to weaken medium tank. Build rocket in NE base.
  • Kanbei Day 11: Move 8HP tank 2E into forest.
  • Hawke Day 11: On his last day, he uses Black Wave. -1HP on all your units. Continue taking props, advancing at Kanbei with Neotanks and taking out rocket on YC HQ. Continue making useless units.
  • Drake Day 12: Kill the western cannon with your battleship to win!

End

Hawke seems to not care too much about the Black Cannons, but suggests a retreat. Drake thanks Kanbei for the reinforcements, although Kanbei really didn't matter on this mission except for some power. Kanbei and Drake agree to work together when they storm Black Hole.

You now have four missions to choose from. Three are *****, one is ****. Take the northeast **** one with Jess.

Back to Top

Mission 28: Rain of Fire

Jess vs. Hawke

Difficulty: ****

C iB C  %% %  C %%i  B  
C=======================H
 =%i    % ^^^^C C  i  B=B
i=ii %  ^^^^^^^%%  i%  = 
i=B %^^^^^^^^^^^^  iiiB=C
i=  ^^^^^^VVVV^^^^%  i = 
i=% ^^^^^^VVVV^^^^^^ i =C
i=% %^^^^^VVVV^^^^^  i = 
i=   ^^^^^VVVV^^^^^^ i = 
i=%  ^^^^^^^^^^^^^^^ i =%
i=%%   %^^^^^^^%^%^% i = 
i=iiiii %^^^^^      ii =%
B=B CCi    C CC     i C= 
 =======================%
H B C i %% % %% %% BiC C%

Mission Briefing:

Lash tells Hawke that Flak wants to talk to him about launching an attack at a volcano, with Hawke annoyingly finishing all of Flak's comments about it being dangerous and it's why they're doing it. The new volcano terrain disrupts air currents. Lava pours out as well. Flak questions Hawke to save himself as the mission begins with "The lava's going to make little people pancakes! Tee hee hee!" Maybe like Lash herself? :P Anyway, go on into the mission. Green Earth notices they can't go air with the volcano nearby, so Jess takes the ground combat forces, even with Eagle's yelling. Drake defends Jess, and Eagle blames "letting off steam."

General Strategy

This mission has a volcano. Your main focus of attack shold be from the north. The south has a lot of mechs which will take time to dislodge.

Grab the northern bases ASAP, and take out the mechs up in the mountains. Use mostly tanks, adding in a couple of medium tanks. Build 4 infantry and one APC the first two days and watch for the volcano pattern. Stall down the Black Hole forces at your HQ but make no major effort in the south. The north is where you will advance.

Remember to capture the city on your home island. The initial two mechs and recon are killed/weakened with the A-Air and tank. Remember that you can manipulate the volcano pattern by luring units into the lava. Anyways, the southern path doesn't require a lot of defense because Hawke can't easily launch an offensive. The southern tank should actually retreat to the northwest base where a medium tank and tank can combat Black Hole on roughly equal ground. If they retreat from lack of fuel, that's the time to destroy them.

Join units if they get injured badly, and keep around an A-Air on the northern front to kill pesky mechs and infantry. Once you've reached the river in the north, use Overdrive and attack past it. TANKS are key, I repeat. Bring along that A-Air and the two APCs (and infantry) to capture cities and eventually, the bases and HQ itself.

Continue making tanks or Medium tanks (depending on funds) every turn from the closer northwest base. By Day 15, start building infantry from other bases so you won't lose too much Technique points, and to defend your HQ island. Once you get the chance, make a major push with those tanks in the north and seize the HQ by blocking all the bases...advance at the bottom for more power. Hawke will not be able to stem the invasion, and you can beat him in some 17-18 days.

End

Hawke notes that they made it this far so he retreats. Jess tells a soldier in the field that she is proud of their efforts to take out BH there. Eagle snaps at Jess and leaves. Drake talks to Jess for a little. "Looks like I survived another day." Your victory opens up the final mission of the Green Earth campaign, but don't go there yet, of course. You'd skip a lot...so choose the northeast mission with CO select. This is the GE NeoTank mission.

Back to Top

Mission 29: Danger x9

(Jess), Eagle, or Drake vs. Hawke

Difficulty: *****

~~~~~~~~~~~* *C^^
~~~~~~~~~~~* * L^
~~~~~~~~~~~* *C  
~X~~~~~~~~~* *** 
~~X~X~SSSSS*     
~~~~~S%%  ^**C   
~~~~%%     %-%%  
~~~~   ***  *%%* 
 P    %*%** **** 
%=A B  ** *      
 ==C ^%%* *-* C ^
%%=   ^%*   *   %
%%= C   -B  *% %%
 ==     **A * C  
 =C C C  *  *% %^
%=====  ^*  *% ^^
%=C=H=C ^*CC*^B^^

General Strategy

You must take enemy lab in a 10-day limit, which means that you must win in 9. You can use Jess for the better vehicles, or Eagle for his improved battle copters and Lightning Strike Super CO Power ability.

This is a Fog of War map. Black Hole has three battle copters coming from the north, a tank, a recon, and a hidden rocket. Build an anti-Air (or two) and battle copter as your first units out of your westernmost base, and an infantry (to capture the airport) and a recon (for vision) as your first two out of the central base. Don't build from the right base until you can bring units from the west. Don't lose more than two units for a full technique score.

Re-Boot Camp Strategy Video: https://youtu.be/HyTMdunp21w

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

GE COs talk about taking the lab, and notice huge BH contingent. You must take enemy lab in a 10-day limit, which means you must win in 9.

  • Jess Day 1:

Northern Sea: Move battleship 3N 1E. Move cruiser 3N 1E.

Western Front: Move western recon 5N. Move medium tank 5N. Move eastern recon 4N. Move A-Air 5N. Make tank.

Central Front: Make one infantry.

Eastern Front: Make one recon.

  • Hawke Day 1: Move mech 1NE out of view, move up tank and recon on western front, move up tank and A-Air on eastern front, move up battle copters.
  • Jess Day 2:

Western Front: Move up medium tank 3N 1E to attack tank. Move western recon 3N 1E. Move eastern recon 2N. Move A-Air 1N 2E to attack mech. Move base-built tank 3N 1E to take out 1HP tank. Make infantry.

Northern Sea: Move battleship 2E into other reef. Move cruiser 1SE into reef.

Central Front: Start capturing airport.

Eastern Front: Move recon 1NW into forest. Build a medium tank.

  • Hawke Day 2: Move 1HP recon north, attack recon with recon, move up A-Air and tank scarred by view of medium tank, move battle copters to attack medium tank and tank, take out recon with 3rd battle copter, 4th attacks infantry on base. Move down medium tank on eastern front.
  • Jess Day 3:

Central Front: Finish taking airport.

Northern Sea: Move cruiser 2E 1S to take out battle copter to the east. Attack recon from 9 to 1HP with battleship.

Western Front: Use A-Air to attack up to take out the battle copter. Move recon 1E 2N to take out the mech. Move medium tank 2NE. Move 6HP infantry 1NE to take out 1HP recon. Move 5HP tank 3E 2N to attack APC. Build A-Air.

Eastern Front: Move medium tank 1W 2N to attack his medium tank from the west. Move recon 3N. Build an APC.

  • Hawke Day 3: Black Wave. -1HP off all units, healing 1HP on his. Finish infantry with battle copter, weaken recon with other. Move tank. Attack medium tank with medium tank from 1S. Move medium tank to recon. Move west/east artillery and rocket.
  • Jess Day 4:

Northern Sea: Attack tank with battleship. Move cruiser 2N 3E.

Western Front: Move newly built A-Air 3N 1E to take out battle copter. Move medium tank 2E to take out tank. Attack APC with weakened tank. Move recon 1E 2N to attack the same one. Move other A-Air 2N to take out final battle copter.

Eastern Front: Move APC 1N. Attack weakened medium tank with weakened medium tank. Move recon 2SE. Build medium tank.

  • Hawke Day 4: Attack APC with A-Air and weakened medium tank. Take out recon with medium tank. Move down units.
  • Jess Day 5: Overdrive.

Southeast Front: Take out 2HP medium tank with 3HP medium tank from north. Move APC 2N 1E to spot medium tank. Move full health medium tank 1N to take out medium tank. Build APC.

Northern Sea/Land Fronts: Move battleship 1N 4E. Move cruiser 3E. Move top A-Air 6E 2S. Move 6HP medium tank 2E 3S to weaken rocket. Move other A-Air 5E. Take out APC to the west with tank. Move recon 2S 3E.

  • Hawke Day 5: Attack A-Air with rocket, take out APC with medium tank in SE.
  • Jess Day 6:

Northern Sea: Move cruiser 1N, battleship 2E.

Northern Front: Take out rocket with medium tank. Move recon 2SE. Move 9HP A-Air 2S 3E to attack artillery. Move 4HP tank 3SE. Move other A-Air to south of artillery and attack it.

Southeast Front: Attack medium tank with medium tank. Move 3HP medium tank 2NE. Move APC 2N 1W. Build infantry from base.

Central Front: Move 9HP infantry 1N. Build a bomber.

  • Hawke Day 6: Take out A-Air and recon.
  • Jess Day 7:

Central Front: Move bomber 1E 2N and bomb pipeline seam. Build a recon.

Main Front: Move up 8HP medium tank to attack medium tank and weaken it to 1HP. Move 6HP medium tank 4E to attack infantry. Move 9HP A-Air 3W to attack seem. Move 3HP medium tank 2N to finish medium tank. Move 4HP tank 2S 3E. Move infantry 3N to capture city. Move APC 2NE. Build medium tank from SE base.

  • Hawke Day 7: Black Wave. -1HP all units. Take out 4HP tank with rocket. Use other unit to attack medium tank. Move infantry into forest.
  • Jess Day 8: Take out seem with A-Air. Move 3HP medium tank 1W. Move bomber 2N 4E. Move 6HP medium tank 2NE to attack rocket. Move 2HP medium tank 1S. Move recon 2NE. Move 8HP infantry 1NE. Move newly built medium tank 5N. Continue taking city with 9HP infantry. Build a rocket from SE base.
  • Hawke Day 8: Kill 3HP medium tank with rocket, attack 4HP medium tank with artillery. Move 5HP infantry SE to attack 9HP infantry and get hurt.
  • Jess Day 9: One day left, Jess! Use 4HP medium tank to finish off rocket above. Move recon 1N 3E. Defeat infantry with infantry. Move bomber 1NE to finish off bomber and win! GE forces discover plans for the Neotank. Eagle wants them, but Jess tells Eagle to let her have them as she is the ground expert of GE. An argument occurs between "Red" (Jess) and Eagle. "I'll be happy if these help allied lives."

End

Choose northeast mission with Eagle saving Sami from Adder.

Back to Top

Mission 30: To The Rescue

Eagle vs. Adder

Difficulty: *****

% %  i   %^^^^^^^^%=%^^i %%%
 H=B i%% C  %^^% ===^^^i %%%
%=====%%==========     =B%% 
 A=iii%  =    =   ^  %%i===%
% =i %   C    C%^    %%iC =%
  =i%*%^^ ^^^^^^%^^  iiiii= 
  =i %^^^%^^^^^%*%   = %%i= 
  =i ^^^^%^^^^^^%   %i %%i=C
%%=i ^^%       ^^   %i   i= 
%%==C^^ ^====C ^^   iiC Ci=C
ii=i ^^ =  ^^= ^^ C i==A i= 
%%= %^^ = ^^ = ^^%  i=%  i=%
%%=C^^^ =^^  = ^^^ %~=^% i= 
===^^^^ C====C ^^^ ii=^^ ==%
=C=^%%%%      %^^^ i%=^^ i=%
=A=C ^^^^^^^^^^^^% ==B^^ i=%
=== %^^^^^^^^^^^%*%i %^^ i=%
   %*%^%^^%^^^% %% i %^^ i=%
%^  %     A========= ^^% == 
^^%                i ^%  i=%
^^%                i  %  i=%
^%%     ~~     %%  i  %  i= 
%=======~~^    %%% i     i= 
 =AC%%B=~%^%       i C   i=i
======== ^^^ C====C=========
 =CC%%C= %^^%      i C =BB A
======== %^^^   ^  i %%= ===
 % % % % ^^^^ ^%^^%i %%=A=H

Mission Briefing:

Lash builds another laser cannon for Adder, and with Flak's help, attempt to neutralize Orange Star forces in Green Earth diverting Black Hole forces and give Green Earth much needed supply. Adder remarks that they would ask Sami for a surrender first and convince Sami to join the dark side. Sami asks OS forces to hold on till Eagle arrives. OS soldier comes to Sami talking about the surrender, and Sami quickly rejects it out of hand. GE soldier tells Eagle about the OS surrender negotiation which Sami won't sign, and Eagle believes Sami is leading the OS forces. Sami's response seems to be what Eagle likes, and Eagle is ready to save Sami's flanked forces and take out Adder out of Green Earth once-and-for-all. Eagle asks to take the HQ or take out a cannon.

Predeployed Units

GE: 1 Infantry, 1 APC, 1 Recon, 2 A-Air, 1 Transport Copter, 3 Battle Copters, 2 Fighters, 2 Bombers

OS: 3 Mechs, 1 APC, 1 A-Air, 1 Missile, 1 Rocket

BH: 2 Infantry, Too many other units to name

General Strategy

You'll want to race through the enemy lines to save Sami, while avoiding the laser cannons which fire every day as well as the anti-airs (check cannon fire range every turn). Save your bombers to attack mini-cannons and to keep spending your money building planes.

On day 1, move all of Eagle's units westward, but make sure to avoid the ranges of the two eastern laser cannons and the anti-air. Build two infantry. With Sami, move the mechs and APCs towards the cities, where they can heal and be better defended.

On day 2, send Eagle's forces west to destroy most of Adder's southern forces. Do not advance on the laser cannons yet. Instead, following the unit matchups, use your fighters and against Adder's bombers, use your anti-airs and battle copters against the battle copters, and use your bombers against the anti-air. You can make use of your CO Power on this turn. When you do so, make sure your units avoid the range of the eastern cannons, missile (you can put one unit in missile range and be okay), and rocket. Meanwhile, Adder will bring a bomber over to begin the assault on Sami. Therefore, it would be better if Adder attacks a unit that's not the anti-air or missile. Keep in mind that Adder can extend his movement range with the Sidewinder ability (+2 movement).

On day 3, send Eagle's direct units north to destroy the missile and rocket. Advance your fighters and bombers as far as north as they can without being in Laser Cannon range, to begin assisting Sami. Build a battle copter. Meanwhile, use Sami's anti-air ant missile to begin taking down Adder's bomber and then battle copters, in that order.

On day 4, have Eagle's fighters focus on attacking Adder's air force, prioritizing fighters and bombers, and then focusing on battle copters next. Move all of Eagle's units north or northwest, and keep building battle copters whenever you have money to build them that you move towards the central battleground. Then use Sami's anti-air/missile, whatever you have left, to attack any fighters or bombers. Use Sami's mechs the rest of the way to attack any units that get in range of your mechs on the cities.

From day 5 onward, use Eagle's fighters to attack Adder's remaining air units, and Eagle's bombers and battle copters to attack any remaining land units attacking Sami. From this point onward, use one turn to get two bombers within range of the northeast missile and cannon, then attack both on the same turn. Then focus on using Eagle's bombers and battle copters to attack the northern defenses consisting of the missile, anti-air, and rockets. This will allow Eagle to damage the northwest cannon unharmed, and you can sneak some battle copters over to damage the southwest cannon.

End

It turns out Sami was trying to bring Green Earth supplies, but instead they get surrounded. Eagle doesn't blame Sami, as the OS-GE alliance boosted GE morale. Sami blushes a bit. "I will not permit the enemy a moment of rest!"

Choose southeast mission with Drake's peerless navy with Hawke's air force.

Back to Top

Drake vs. Hawke

Difficulty: *****

^^% % %~~~~~~%A%~~~~~~%  %%^^
^%%    ~~~~~~% %~~~~~~ A===%^
%% = P ~~X~~~%C%~~~~~~%  %==^
 =  ~~~~~~X~~   ~~~X~~~~~~%=%
B=B ~~~~~~~X~~ ~~~~~~~~~~~ A 
 =  ~~~~~~~~~~P~~~~~~~~~~~C=C
B=B ~X~~~~~~~~~~~~~~~~~~~~ = 
 =  ~~~~ P ~~~~~~~%A S~~~SB=B
 H  ~~~  = ~~~~~~~ =  ~X~% = 
C C ~~~%C=C~~~~~~~C=C ~~~%%H 
 P  ~~~% =  ^%^^ % = %===%%%^
~~~~~~~ C=C   B   C=C ~~~~~~~
~~~~~~~% ===========  ~~~~X~~
~X~~~X~ C C % B   C C%~~X~~X~
~~~X~~~% ^  %% ^%^%% %~~~~~~~

Predeployed Units

GE: 2 Infantry, 1 A-Air, 3 Cruisers
BH: 6 Battle Copters

Mission Briefing: Hawke asks if Lash has completed the airport. Lash has, but she wants to add extra options like a self-destruct system. Hawke doesn't care for one. "Tsk! Boooooring!" Hawke asks Lash if it's finished, and it is. Drake's navy is now ready to take on Hawke's air force, which will be quite a task. Drake is informed by a GE soldier that the airport is being finished by BH forces and was just recently known. Drake understands air power is over naval power, which is why Hawke has yet to see action with ANY navy so far except for two cruiers on Eagle's first mission, but the sea dog is ready!

General Strategy

You start with an anti-air, two infantry, three cruisers, and a lander. On day 1, move an anti-air and infantry into the lander, move your other infantry towards a neutral base, and move your three cruisers northeast. Build two infantry. Hawke will begin moving his battle copters westward.

On day 2, move your three infantry up, and your cruisers and lander to the east. Build an infantry and an anti-air. On day 3, continue capturing the neutral properties. Move your cruisers further east, but keep them out of range of the battle copters. Land your anti-air and infantry. On day 4, use one cruiser to take out a battle copter. Move your anti-air eastward and your infantry eastward to pull battle copters in. Hawke will then attack two of your cruisers.

On day 5, use one anti-air to destroy a battle copter, use your full-HP cruiser to attack a full-health battle copter, and your weakened cruisers to destroy two of the damaged battle copters. By day 6, with the help of your anti-air, you should have destroyed all the battle copters. Start transferring more anti-airs and infantry towards the mainland. Move your cruisers eastward to keep any future battle copters and transport copters. As you do so, stay out of any battle copter range.

From day 6 onward, it shifts from being a predeployed map to being one where you build your own units. Keep transporting anti-airs and infantry with landers to the mainland. You'll want to make use of Drake's Super CO Powers and capture the neutral bases in the middle of the map while advancing with your anti-airs. When Drake starts building tanks, you should also bring tanks into the land war as your anti-airs can't take the tanks head on. Keep building tanks and the occasional medium tank as you advance eastward, and capture the north-central island so that you can deploy a fighter or two. Ultimately, follow the unit matchups at this point while primarily building tanks and you'll come out with the win.

End

"It seems that I underestimated my opponent." Hawke goes to prepare for the final battle against GE, which he says will win. GE soldier tells Drake of the victory, but Drake won somehow, Drake says. Eagle sent his air force, but it seems he sent it too late. Drake is modest and Eagle gives him credit anyway. "Blow me down...We finally won."

Select the red star mission to reach the final battle of the Green Earth Campaign!

Back to Top

Mission 32: Great Sea Battle

Eagle, Max, & Sensei vs. Hawke

Difficulty: ******

====== %M~~SB   MS~~~~~~^%      CAC   
=BCB~~CC=====*** =========C===  ****  
=C~~~~~~~~~S=***%=======^ B**= *** *  
=H~~~ C======*** S~~~~~~~^ **= *** *  
=~~~%^%~~~~SC % CS~~%% ~~^P**B ***C*-*
=~~%M%~~X~~~~~~~~~~~%% ~~~~**= ***= * 
=~~C ~~~~~~~~~X~SS~~C C S~~**====== CC
%S~~=~~~~^^ S~~S**S~~   S~~***********
C ~~=~~~~^ AS~~S**S~~ C%S~~***********
CCSS %%S~~P ^~~~~SS~~~~ %S~~~~~~~  ACB
CCSS%A%S~~ ^^~~~~~X~~~~~~~~~~~~~~%   %
C ~~S%%S~~~~~~~~~~~~~~~~~~~X~~~~~~~=~~
%S~~~~=~~~~~~~~~~~~~X~S ~CS~X~S%%   ~X
~~~~~~=~~~~~~~~~~~~~X~A~~~ ~~~S MCB ~X
~X~~SC%S~~~~~~~~~~SS~~ ~~~A~X~~=~~=~~~
~~~~~~=~X~~~~~~~~S**S~SC~ S~~S%***%S~~
%%%~~~=~~~~~~~~~~S**SX~~~~~~~S%***%S~~
C=C=C===P~~~~~X~~~SS~~~~~~X~~S%***%S~X
 =====% %~~~~~~~~~~~~~~XX~~~~S*%%%*S~~
%=B B   %~~~~~~~~~~~~~~~~~~~~~SSSSS~~~
 =      MS~~~~~~~~~~~~~~~~~~~~~~~~~~SS
%= A % %%S~~~~~~~~~X~~~~~~~~~~~~~~~S%C
C=SSSSSSS~~~~~~~~~~~~~~~~~~~~~~~~~% CM
 HS~~~~~~~~X~~~SCCCCS~~~~~~~~~~~~% ~~~
C=S~~~X~~~~~~~S=====%~~~~~~~~~~~~ B=C 
%=S~~~~X~~X~~~S=B%H=P~~~~~~~~~~~~PM~%^

"Lord" Hawke has been informed that GE forces are coming towards BH factory. "Hawke." Sturm has arrived in person to talk to Hawke about his companions' defeats throughout Macro Land. "And here you are, cringing like a dog with a tail between its legs." Sturm orders Hawke to save the factory or he will know no peace and no forgiveness. Hawke can't do much but agree. Eagle and Jess order an attack onto the factory, even with the entire BH forces there. Kanbei arrives to aid GE. Nell arrives as well to help GE. "Blue Moon can't send soldiers, but their support is unwavering." With three countries' forces prepared to liberate Green Earth, it's time you start taking this seriously once again, as this is a ****** mission.

General Strategy

Choose Eagle, Max, and Sensei (or Kanbei), in that order. You can avoid fighting in the sea entirely and just focus on winning on the northern land front with Max and Eagle, and on taking the central-east island with Sensei.

With all three COs, build infantries over the first several days. On days that you can afford to purchase more units, have Eagle build battle copters (w/ one transport copter) and Max build tanks (and later anti-airs when Eagle's battle copters and bombers arrive). Have Max capture the six cities directly to the south and the two cities to the east of Max's base. With Eagle, capture all cities on Eagle's home island and the neutral properties to the north. With Kanbei, capture all four neutral cities. Meanwhile, have Sensei get two infantry to the southeast island. Delay the use of your missiles to target only the most expensive land and expensive air units (e.g. Neotanks, medium tanks, rockets, and bombers).

With Max, advance with your tanks, plus 1-4 anti-air units (adding more over time) against Hawke's battle copters, bombers, and fighters. Max should build from both bases for every single turn in the game. With Eagle, advance with battle copters and the predeployed tank and mech. Keep in mind the unit matchups, particularly against anti-air and aircraft, and watch out for the northern Black Cannon attacking any of Eagle's non-infantry units in range.

Meanwhile, with Sensei, build an artillery and drop it off to the southwest of the southeast mini-cannon and within range of the Black Cannon, which you'll use to destroy both the artillery and the southeast mini-cannon. Afterwards, send the lander back to the southeast island and transport two medium tanks over to take out Hawke's forces, particularly the mechs. Then use your lander to bring over infantry units to capture all those eastern properties. Sensei can build whatever direct land units at this point until advancing to the pipe to tackle Hawke's primarily mech army, with building one anti-air helpful for any air units that arrive.

After Max and Eagle have control of the bridges west of the northern Black Cannon island, have Eagle save money for one turn. Eagle will use that money to build a bomber from his newly captured neutral airport and destroy the northern Black Cannon so you can move units south of the Black Cannon too, not just north of it (and the north-facing mini-cannon covering part of that island). With Sensei, use the artillery to back up your medium tank as a second strike as you advance towards Hawke's base to take it.

As you take the northern Black Cannon, and you capture more properties, Hawke will have a lot of bombers, fighters, and battle copters. You should start building more anti-airs for Max and fighters for Eagle to win air supremacy. That will allow you to hold the northern Black Cannon island.

As you prepare to cross the bridges towards Hawke's factory, Hawke will try to capture the central island airports. Instead of those battle copters previously, have Eagle build a mix of mostly fighters and some bombers to maintain your new air supremacy. With Eagle, transport infantry to capture the next neutral airport to the east that's now free to take. Max should continue to build a mix of anti-air, tanks, and medium tanks. On the central-east island, Sensei should build medium tanks and artillery to maintain supremacy over the island chain as Sensei advances towards Hawke's remaining base in the northeast, with artillery units chipping away at units to allow your medium tanks to KO Hawke's units across the last bridge.

As Sensei moves towards taking Hawke's airport and base in the northeast, have Kanbei build a rocket to target the mini cannon from distance. Eagle should take out some of the northern mini-cannons and take fighter supremacy above the island south of the bridges in the advance. Once Max and Eagle are able to advance across the bridges (25+ days in), your focus should be on building fighters & bombers (Eagle), medium tanks/anti-air (Max), and rockets to target the factory builds and damage without destroying the pipeline seam (Sensei). Have Sensei build sub/bombers too.

Have Max take the base and airport just across the bridges so he can build the final units needed to destroy the pipeline seam. Destroy the pipeline with Sensei for the highest speed but lowest power, Eagle for medium speed and medium power, or Max for slowest speed and highest power.

End

You have won! Hawke no longer gives any orders but lets the ground lieutenant choose what to do. Black Hole forces leave. Hawke feels there's still a chance left as he is still alive. The factory is captured, and Eagle is unable to capture Hawke. The Green Earth COs talk, and Nell congrats the GE forces for the victory, but the three countries talk about taking Black Hole's own country in order to win the war that they've finally counterattacked to match Black Hole in. "We did it!"

End

You have now won the Green Earth Campaign. From here, you move on into Black Hole itself.

Back to Top

Coalition Mini-Campaign

Mission 33: Hot Pursuit

Any three COs vs. Sturm

Difficulty: ******

~~~S * * *** *** *** * * ~~~~~
~X~S * * *** *** *** * * ~~X~~
X~XS * * *** *** *** * * ~X~~X
~X~~~* **           ** * ~~XX~
XXX~~*  *-**-**-**-**  * ~XX~X
~X~X~***              ** S~~X~
X~~~~S*              **  S~X~X
X~~~~S****-**-**-**-***  S~~~X
~SS~~S %  *  *  *  *  %  S~SS~
~C S~~                  ~~S C~
~   ~~  %===========    ~~  P~
~SPB====%=%    %   =%%====B  ~
~~~~~~ = = CCC CCC%=  = ~~SSS~
X~~~~~B=CB=========BC =B~~~~~~
~~~~~~ ==CC       CC=== ~~X~~~
 P ~~  =    C A C    =  ~X~~ A
   ~~CCCCCC=======CCCCCC~~~BB 
H=B=B=======B H B============H

Mission Briefing:

"Attack the Black Hole citadel!" Here is the first mission you fight Sturm in. Don't spell Strum, please...unless you think it's funny, haha. Sturm is informed by his lieutenant Allied force movements into Black Hole itself. Flak and Adder argue over taking command, but Sturm insists on taking command himself. "You wretches report to the missile platform and assist Lash." They leave, and Sturm is very disappointed with their losses. "When this is finished, I will make...adjustments."

Max tells Sami that this is Sturm's citadel, and Sami says that they pillaged everything from allied countries and have them here. Jess agrees to that, and Andy argues to get back their money here. Nell thinks it got moved. Eagle and Olaf ask why, and Grit thinks the same as Nell. Kanbei comes and asks for a general assault to take out the cannons. Sonja says you must take out the 3 Black Cannons. They will run if you take them out. Sensei agrees, and then they'd find out if that was Sturm's HQ. "That's brilliant, Commander Sonja!" - Colin. Indirect fire is useful here, and using decoys, as well as what COs you use.

I suggest a combo of Andy, Grit, and Jess. OS gets 12 properties, while BM and GE get 10. Don't use YC.

Turn by Turn Strategy

Enemy behavior may vary with positioning, damage rolls, and capture timing. If it does, follow the mission objective and stated priorities rather than trying to match every move exactly.

  • Grit Day 1: Build two infantry.
  • Andy Day 1: Build two infantry.
  • Jess Day 1: Build two infantry.
  • Sturm Day 1: Both laser cannons fire and miss. Move down sea units in the west and east (two battleships, two cruisers, two subs).
  • Grit Day 2: Move both infantry 3N. Build infantry in western base, rocket from eastern base.
  • Andy Day 2: Move western infantry 3E. Move eastern infantry 2E 1N. Build a rocket from eastern base and infantry from western base.
  • Jess Day 2: Move both infantry 1S 2W. Build a rocket from western base, infantry from eastern base.
  • Sturm Day 2: Laser cannon blasts miss. Move down sea units.
  • Grit Day 3: Move northwest infantry 1N 2W, northeast infantry 1N 2E. Move rocket 4N. Move other infantry 3N. Build a rocket from western base, infantry from eastern base.
  • Andy Day 3: Move your rocket 2NE. Move northeast infantry 3N to start taking base. Move eastern infantry 1NE, western infantry 3E. Build no more.
  • Jess Day 3: Move your rocket 1S 4W. Move western infantry 2W 1N. Move central infantry 2W. Move eastern infantry 1S 2W.
  • Sturm Day 3: Laser cannons miss as always. Move down naval forces.
  • Grit Day 4: Move northwest infantry 1W to start capturing that base. Move the northeast infantry 1E to start capturing that base. Use top rocket to indirectly attack the minicannon. Move western rocket 4N. Move now northwest infantry 1N 2W. Move southeast infantry 3N.
  • Andy Day 4: Finish capturing base. Move rocket 3N. Move other two infantry 2N. Build a rocket from western base.
  • Jess Day 4: Move rocket 3N. Move infantry in the west 3N to take base. Move eastern infantry 3W. Move central infantry 1W 2N. Build a rocket from the eastern base.
  • Sturm Day 4: Cannon blast nothing. Move down navies.

Grit 5: Use eastern rocket to take out minicannon. Finish taking both bases. Move central infantry 2E 1N. Attack minicannon with left rocket. Build a rocket from left base.

  • Andy Day 5: Use both rockets to weaken sub to 2HP. Move northeast bottom two infantry.
  • Jess Day 5: Finish taking base. Attack cruiser with western rocket. Move eastern rocket 1S 4W, infantry 2N 1W.
  • Sturm Day 5: Laser attack nothing. Take out Andy's 1HP rocket with battleship. Move cruisers south (one to attack T-Copter). Dive subs.
  • Grit Day 6: With western rocket, destroy minicannon. Move infantry on NE base 1E. Build a rocket from NE base. Move medium tank 4N 1W. Move eastern rocket 4E.
  • Andy Day 6: Attack cruiser with rocket. Move infantry on northern base 1S. Build a rocket from that base.
  • Jess Day 6: Move infantry on northern base 1W. Build a bomber. Move eastern rocket 1W 3N.
  • Sturm Day 6: Cannons fire and miss. Move random sea units around, diving and rising subs.
  • Grit Day 7: With eastern rockets, have one weaken the pipeline seam, the other, the minicannon. Build rocket from NW base. Start taking middle city with infantry. Move both other western rockets 2W.
  • Andy Day 7: Use both rockets to blast the battleship into the ocean waters.
  • All Day 7+: From here on, sweep all the way to about Day 18 and by then, devastate all Black Cannons with Grit's superior range when he gets Super Snipe and a ton of rockets.

End

OK, here we enter the last stage of the war, disarming and defeating Sturm. Move to the last mission, a ******* one.

Back to Top

Mission 34: Final Front

OS CO (Max) + BM CO (Colin) + GE CO (Eagle) vs. Sturm

Difficulty: *******

M **  %* M*=*C*****=*M *   ** M 
   ** M *M=*=*C*****=*=M* M **   
 M %*   **=*=*C*****=*=**   *  M 
         *=*=*C*****=*=*   %     
   *      =*=*=***=*=*=      *   
   **   ****=*=***=*=****   **   
   **%% ******=***=******   **   
   **%% **=============**   **   
*****   **A=B=B===B=B=A**%  *****
   **   **=============**%  **   
   **   --A=B=C=C=C=B=A--   **   
   --%  **=============**   --   
   ** % **-****   ****-** % **   
B=A**** **-****   ****-** ****A=B
 = ****   %***%   %***%   **** = 
%====*    %***%   %***%    *==== 
%%  =  *  %***%   %***%  *  =   %
*-**= **    C       C    ** =**-*
C C*= ***-*-***   ***-*-*** =*C C
   *= ***-*-***   ***-*-*** =*   
   *====                 ====* %%
%% *%%B= %%    %   %%    =B% * %%
 % ***C=  %^%~~=~~% ^%   =C***   
 % %%%%  %~~~~~=~~~~~^%%  %%% %  
% % %%%   ~~~~C C ~~~~ %   %%   %
  %%      ~~~~ B B~~~~%  %       
    % % %B%~~~=~=~~~~~%B%%     C 
A  C   % %% %~=~=~~~%%     %%%% A
 B  %  B     %%  %%%%%%  B% C==B 
H====%%%=   %%% %% %%%% =%%%%^%=H
 B C%%% =      C C      =% %%^%B 
A  %% %%==%%%C%==%=C=%=%% %% %% A
^^   % %%  ^%  BHB %%          ^%
%==C==   ^%^    =  %%     %==C==^
%=  %=   %^^% A===A  ^%^   =  %= 
%C A C %%^^^%   =    %%^^ %C A C%
 =   ======= ==C=C==========  %=%

"CO Select: The final conflict! Stop the enemy's missile from launching!" Sturm asks Lash how long it will take to build the missiles. Lash seems to have a weird mind and picks 3 or 40. Sturm demands it be done in 30 days. A Deathray is invented by Lash as well, which fires on enemy units every 7 days 5 damage on ALL allied troops in the path of the ray. The missile platform is spotted by Andy. "Look at what I've found!" "You...you're Sturm!" "And you're the little girl who likes playing with soldiers."

Sturm notices Sonja again and acknowledges to Nell that they will see their world destroyed by his missiles. Allied forces and Black Hole forces finally meet in the final battle, and Colin is informed of a giant laser blocking the platform. Jess says to weaken his defenses, attack the platform, and stop the launch. Note that you actually have a 30-day limit...

General Strategy

Choose Colin, Eagle, and then Max, to have Colin in the middle, Eagle in the west, and Max in the east. Make six infantry for each side to capture cities. Make bombers and fighters for everyone that will charge towards the Deathray after Day 14's Deathray attack. ONLY build those until the last day when you should build technique. Do not need to defend base, go for Deathray as Sturm isn't fast enough anyway. Eagle and Max should primarily defend their bases, but Colin's bombers should sweep for the Deathray by Day 19 and win.

End

An argument arises after the missile platform is inoperable, and Sturm says he will kill everyone there, including himself. Hawke betrays Sturm with Black Storm, and self-proclaims himself commander-in-chief of the Black Hole Army. Hawke wanted to test his power, it seems. Hawke doesn't really care about anything but to get himself something, but Eagle is furious at Hawke's invasion of Green Earth and refuses to let him go. Drake and Colin try to convince that the Allied forces are too weak right now to do anything.

The Black Hole forces under new commander Hawke retreats. Andy says that what've been done to Macro Land was unforgiveable but killing Sturm saved them. The Allied forces will have to be prepared again if Black Hole invades again. But for now, Andy asks for a party and you've won the war-ridden campaign! Max exclaims, "He can keep trying, but he will never beat us!" War World Paper: War is Over! Macro Land is free, but peace is fragile and can be broken again...and the staff credits roll. Good job!

Back to Top