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Twin City War
Imported from the Advance Wars Net recovery dataset
Twin City War preview
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Map Information

  • Title: Twin City War
  • Creator: DanielThomas
    Maps by this creator: 3
  • Submitted: 10 Jul 2005 11:20
  • Categories: Base Capture, Fog of War, War Room

Author's Comments

All my maps can be downloaded at www.danielthomas.org/pop/videogames.awmaps_page01.htm After years of suppressed animosity, the Twin Cities are now exploding in open battle. No more dealing with those whiny, passive-aggressive crybabies across the river. Jesse Ventura leads the attack! Standing Army: You begin the match with 2 infantry, 2 APC's, and 1 attack copter. Castle Walls: Each side has 2 layers of metal pipe that serve as a defensive wall. There are several weak points that can be breached, which should reduce bottlenecking and traffic jams. Mountain Pass: The second route to take is through the mountains and across the river. There are 2 points near the center of the board for land vehicles to travel. Be warned, however, that these areas can be well-defended. Neutral Cities: There are 18 neutral cities and 2 neutral bases on this map, split evenly between the two sides. Be sure to capture the three cities closely packed between the inner and outer walls. These will be your most important territory to defend. Mario's Secret Stash: Now here's my favorite feature of this map - the secret missile silos located just off the playfield. I was thinking of all those endless bonus screens from Super Mario Brothers, and maybe even the old computer game classic Spy Vs. Spy. You'll need to break the pipe joint in order to gain access to the 10 missiles. You'll need to fly some infantry in there, but once there, everything is accessable on foot. A good strategy is to fly several infantry to the bonus area and hold them there until needed. Unleash a torrent of missiles and cripple the other army in one fell swoop!

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