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AW Revolution  »  Design Maps  »  03.Speedy Situation
03.Speedy Situation
Imported from the Advance Wars Net recovery dataset
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Map Information

  • Title: 03.Speedy Situation
  • Creator: Killsringman
    Maps by this creator: 5
  • Submitted: 16 Jul 2005 15:10, last updated on 25 Jul 2005 09:09
  • Categories: 2P Maps, AW2 Maps, Mixed Maps

Author's Comments

Flak got some respect, Hawke escaped to a safe hidden base and Lash is currently repairing her army. Adder is about to start a quick strategy, and hopes to be fast enough to defeat Hawke in Port Swift. BH(GE): Adder YC: Hawke Objectives: -Destroy the 3 Pipe Seams to make room for the 3 ports to the sea in the future. -Drive away Adder's units by capturing his HQ as quickly as possible. The AI plays really cool on this map IMO. Almost as if it knows what's it doing to win from a player. :D This map might not look beautiful but I can tell you that it plays better than the previous missions of my Adder Campaign. For the dialogue of this map, read this topic: http://www.advancewarsnet.com/forums/index.php?showtopic=6189 UPDATE: Removed the shoal under the port near Adder's HQ so that naval units can freely move, added 1 Anti Air unit for Adder, switched the city with a base on the island with the 2 Mechs and added a shoal to the Airport surrounded by woods island. This is to make sure Adder makes good use of the properties and so that Hawke has to make other things beside Neos and Medium Tanks to win here. UPDATE#2: Heh, sorry for another update, I forgot to add more shoals around the base with 2 Mechs, so that that island won't be full of infantry units, which is impossible to reach with Landers then. Also I added shoals around Port Swift(Hawke's Base), so that Adder can use his Landers in the whole battle. UPDATE#3: Removed the shoals around Hawke's base, connected the two islands in the southeast, and changed the terrain there.

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